Hello,
For a few days I tried to configure default csgo vote but I have only problems.
I removed the following plugins:
nextmap
Mapchooser
And any other voting plugin for the map.
We also made a gamemode_server file in the csgo folder and set the following:
"Gamemodes_Server.txt"
{
"Gametypes"
{
"Classic"
{
"Gamemodes"
{
"Competitive"
{
"MapgroupsMP"
{
"pgl" ""
}
}
}
}
}
"Mapgroups"
{
"PGL"
{
"name" "pgl"
"Maps"
{
"de_mirage" "0"
"de_dust2" "1"
"de_cbble" "2"
"de_cache" "3"
}
}
}
In the start line we went + mapgroup pgl ...
The problem I have is that when the game ends and the current map is for example overpass. The server vote begins and the players vote for dust2, but the server changes the overpass map that was not even included in the voting list.
this command in console shows what? print_mapgroup_sv
I really despise the gamemodesserver file - what a headache.. I can't even be sure if your formatting and brackets are OK.. can you show your whole startup line? your game_mode and game_type match too?
Hello,
For a few days I tried to configure default csgo vote but I have only problems.
I removed the following plugins:
nextmap
Mapchooser
And any other voting plugin for the map.
We also made a gamemode_server file in the csgo folder and set the following:
"Gamemodes_Server.txt"
{
"Gametypes"
{
"Classic"
{
"Gamemodes"
{
"Competitive"
{
"MapgroupsMP"
{
"pgl" ""
}
}
}
}
}
"Mapgroups"
{
"PGL"
{
"name" "pgl"
"Maps"
{
"de_mirage" "0"
"de_dust2" "1"
"de_cbble" "2"
"de_cache" "3"
}
}
}
In the start line we went + mapgroup pgl ...
The problem I have is that when the game ends and the current map is for example overpass. The server vote begins and the players vote for dust2, but the server changes the overpass map that was not even included in the voting list.
Hello,
For a few days I tried to configure default csgo vote but I have only problems.
I removed the following plugins:
nextmap
Mapchooser
And any other voting plugin for the map.
We also made a gamemode_server file in the csgo folder and set the following:
"Gamemodes_Server.txt"
{
"Gametypes"
{
"Classic"
{
"Gamemodes"
{
"Competitive"
{
"MapgroupsMP"
{
"pgl" ""
}
}
}
}
}
"Mapgroups"
{
"PGL"
{
"name" "pgl"
"Maps"
{
"de_mirage" "0"
"de_dust2" "1"
"de_cbble" "2"
"de_cache" "3"
}
}
}
In the start line we went + mapgroup pgl ...
The problem I have is that when the game ends and the current map is for example overpass. The server vote begins and the players vote for dust2, but the server changes the overpass map that was not even included in the voting list.