But after start every round, a message spam appear on console:
Spoiler
Code:
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/cave.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/waterfall.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/wind.wav
no precache: jb_snow/teleport_on.wav
no precache: jb_snow/teleport_off.wav
no precache: jb_snow/teleport_on.wav
no precache: jb_snow/teleport_off.wav
no precache: jb_snow/teleport_on.wav
no precache: jb_snow/teleport_off.wav
no precache: jb_snow/teleport_on.wav
no precache: jb_snow/teleport_off.wav
no precache: jb_snow/teleport_on.wav
no precache: jb_snow/teleport_off.wav
no precache: jb_snow/ventilators.wav
no precache: jb_snow/ventilators.wav
Why is this happening? Any way to block those spam messages?
EDIT: FM_EmitSound from the plugin was never called. So, how to hook those sounds??
Hi I don't know if this will help but I use this code to remove ambient generic sounds from map it also unprecaches them, the code is Connors if I remember correctly. Maybe you'll manage rewrite this code to only remove those sounds which are unnecessary.
Hi I don't know if this will help but I use this code to remove ambient generic sounds from map it also unprecaches them, the code is Connors if I remember correctly. Maybe you'll manage rewrite this code to only remove those sounds which are unnecessary.