Raised This Month: $ Target: $400
 0% 

[HELP] plugin error log


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
vase070
Senior Member
Join Date: Jun 2011
Old 11-23-2015 , 14:08   [HELP] plugin error log
Reply With Quote #1

Plugin Source :

Code:
/*    Formatright © 2011, ConnorMcLeod

    This plugin is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this plugin; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define VERSION "0.0.2"
#define PLUGIN "Cut the right wire"

#if !defined Ham_CS_Player_ResetMaxSpeed
    #define Ham_CS_Player_ResetMaxSpeed Ham_Item_PreFrame
#endif

#define m_iTeam 114
#define TEAM_CT 2
#define get_player_team(%0)    get_pdata_int(%0,m_iTeam)

new g_iMaxPlayers
#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

const g_iKeys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5

const HasDefuser = (1<<16)
#define has_user_defuser(%0)    ( get_pdata_int(%0,193) & HasDefuser )
const IsDefusing = (1<<8)
#define is_user_defusing(%0)    ( get_pdata_int(%0,232) & IsDefusing )
#define m_pActiveItem 373

// c4 offsets, linux diff is default 5
#define m_fC4State 96
const C4_START_DEFUSE = (1<<0)
const C4_PLANTED = (1<<8)
#define is_c4_planted(%0)    ( get_pdata_int(%0, m_fC4State) & C4_PLANTED )
#define is_c4_being_defused(%0)    get_pdata_int(%0, m_fC4State) & C4_START_DEFUSE
#define m_flDefuseCountDown 99
#define m_flC4Blow 100

// weapons(_c4) offsets
#define XO_WEAPON 4
#define m_pPlayer 41
#define m_fBombState 78
const C4_STARTED_ARMING = (1<<0)
#define is_c4_being_armed(%0)    get_pdata_int(%0,m_fBombState,XO_WEAPON) & C4_STARTED_ARMING
#define m_flArmedTime 79

new g_iBarTime
new g_iWire, g_iC4, g_iDefuser, g_iPlanter
new g_iPlantMenuIndex, g_iDefuseMenuIndex

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, "ConnorMcLeod")

    register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    register_event("BarTime", "Event_BarTime_Reset", "be", "1=0")

    RegisterHam(Ham_Use, "grenade", "CGrenade_Use", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "CC4_PrimaryAttack", 1)
    g_iMaxPlayers = get_maxplayers()
    g_iBarTime = get_user_msgid("BarTime")

    g_iDefuseMenuIndex = register_menuid("Cut a Wire" , 0)
    register_menucmd(g_iDefuseMenuIndex, g_iKeys, "DefuseWireMenuCallBack")
    g_iPlantMenuIndex = register_menuid("\wChoose a wire")
    register_menucmd(g_iPlantMenuIndex, g_iKeys, "PlantWireMenuCallBack")
}

public Event_HLTV_New_Round()
{
    g_iDefuser = 0
    g_iC4 = 0
    g_iPlanter = 0
}

public Event_BarTime_Reset( id )
{
    if( id == g_iDefuser )
    {
        g_iDefuser = 0

        new menuid, keys
        get_user_menu(id, menuid, keys)
        if( menuid == g_iDefuseMenuIndex )
        {
            show_menu(id, 0, " ", 1)
        }
    }
    if( id == g_iPlanter )
    {
        new menuid, keys
        get_user_menu(id, menuid, keys)
        if( menuid == g_iPlantMenuIndex )
        {
            show_menu(id, 0, " ", 1)
        }
    }
}

public CGrenade_Use(c4, id)
{
    if( !g_iDefuser && IsPlayer(id) && get_player_team(id) == TEAM_CT && is_c4_planted(c4) && is_c4_being_defused(c4) && is_user_defusing(id) )
    {
        g_iDefuser = id
        g_iC4 = c4
        show_menu
        (
            id, 
            g_iKeys, 
                "\wCut a Wire:^n\
                Ignore this to defuse normally^n^n\
                \
                Get it right and the bomb is defused^n\
                Get it wrong and the bomb normally explodes^n\
                With no defuse kit you have 50%%\
                chance of the bomb exploding^n\
                even if you choose the right wire^n^n\
                \
                \y1. Blue^n\
                2. Yellow^n\
                3. Red^n\
                4. Green^n^n\
                \
                5. Exit", 
            floatround( get_pdata_float(c4, m_flDefuseCountDown) - get_gametime() )
        )
    }
}

public DefuseWireMenuCallBack(id, key)
{
    if( key == 4 )
    {
        return PLUGIN_HANDLED
    }

    message_begin(MSG_ONE, g_iBarTime, .player=id)
    write_short(0)
    message_end()

    if( key != g_iWire || (!has_user_defuser(id) && random(100) < 50) )
    {
        set_pdata_float(g_iC4, m_flC4Blow, get_gametime())
        dllfunc(DLLFunc_Think, g_iC4)
    }
    else
    {
        set_pdata_float(g_iC4, m_flDefuseCountDown, 0.0)
        dllfunc(DLLFunc_Think, g_iC4)
    }

    new item = get_pdata_cbase(id, m_pActiveItem)
    if( item > 0 )
    {
        ExecuteHamB(Ham_Item_Deploy, item)
    }
    return PLUGIN_HANDLED
}

public CC4_PrimaryAttack( c4 )
{
    static id
    id = get_pdata_cbase(c4, m_pPlayer, XO_WEAPON)
    if( is_c4_being_armed( c4 ) )
    {
        if( id != g_iPlanter )
        {
            g_iPlanter = id
            new Float:flTime = get_pdata_float(c4, m_flArmedTime, XO_WEAPON) - get_gametime()
            show_menu
            (
                id, 
                g_iKeys, 
                    "\wChoose a wire^n^n\
                    \
                    The CTs can try guess this for an instant defuse^n\
                    Exit, or ignore this for a random wire^n^n\
                    \
                    \y1. Blue^n\
                    2. Yellow^n\
                    3. Red^n\
                    4. Green^n^n\
                    \
                    5. Exit", 
                floatround(flTime)
            )
            set_task(flTime, "Task_ChooseForMe", id)
        }
    }
    else if( id == g_iPlanter )
    {
        g_iPlanter = 0
    }
}

public Task_ChooseForMe( id )
{
    if( id == g_iPlanter )
    {
        g_iWire = random_num(0, 3)
    }
}

public PlantWireMenuCallBack( id , key )
{
    if( key != 4 )
    {
        g_iWire = key
    }
    else
    {
        g_iWire = random_num(0, 3)
    }
    remove_task(id)
    return PLUGIN_HANDLED
}
The Error Logs :

Code:
L 11/17/2015 - 18:52:18: Start of error session.
L 11/17/2015 - 18:52:18: Info (map "de_inferno") (file "addons/amxmodx/logs/error_20151117.log")
L 11/17/2015 - 18:52:18: [FAKEMETA] Invalid entity
L 11/17/2015 - 18:52:18: [AMXX] Displaying debug trace (plugin "ChooseTheRightWire.amxx")
L 11/17/2015 - 18:52:18: [AMXX] Run time error 10: native error (native "set_pdata_float")
L 11/17/2015 - 18:52:18: [AMXX]    [0] 99837.attach::DefuseWireMenuCallBack (line 162)
Code:
L 11/18/2015 - 20:20:23: Start of error session.
L 11/18/2015 - 20:20:23: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20151118.log")
L 11/18/2015 - 20:20:23: [FAKEMETA] Invalid entity
L 11/18/2015 - 20:20:23: [AMXX] Displaying debug trace (plugin "ChooseTheRightWire.amxx")
L 11/18/2015 - 20:20:23: [AMXX] Run time error 10: native error (native "set_pdata_float")
L 11/18/2015 - 20:20:23: [AMXX]    [0] 99837.attach::DefuseWireMenuCallBack (line 157)
Line 157 :

Code:
        set_pdata_float(g_iC4, m_flC4Blow, get_gametime())
Line 162 :

Code:
        set_pdata_float(g_iC4, m_flDefuseCountDown, 0.0)
anyone have any idea how to fix ? i'm not that good at coding i know only a few things
vase070 is offline
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 11-24-2015 , 13:57   Re: [HELP] plugin error log
Reply With Quote #2

Dont tested but try:
Code:
set_pdata_float(g_iC4, m_flC4Blow, get_gametime())
Code:
set_pdata_float(g_iC4, m_flC4Blow, get_gametime(), 4)
and

Code:
set_pdata_float(g_iC4, m_flDefuseCountDown, 0.0)
Code:
set_pdata_float(g_iC4, m_flDefuseCountDown, 0.0, 4)
__________________









Last edited by CrazY.; 11-24-2015 at 13:57.
CrazY. is offline
vase070
Senior Member
Join Date: Jun 2011
Old 11-24-2015 , 21:50   Re: [HELP] plugin error log
Reply With Quote #3

Quote:
Originally Posted by CrazY. View Post
Dont tested but try:
Code:
set_pdata_float(g_iC4, m_flC4Blow, get_gametime())
Code:
set_pdata_float(g_iC4, m_flC4Blow, get_gametime(), 4)
and

Code:
set_pdata_float(g_iC4, m_flDefuseCountDown, 0.0)
Code:
set_pdata_float(g_iC4, m_flDefuseCountDown, 0.0, 4)
the bomb no longer explodes when you make a wrong choice it just exits the menu
vase070 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode