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[TF2] Control Point netprop


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Benoist3012
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Old 04-26-2015 , 07:05   [TF2] Control Point netprop
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If it's possible someone can post here the entprop of the entity team_control_point, I used the sm_dump_netprops but nothin about the netprp of the control point, so if someone know every netprop of the control, pls can you post it here?
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Chdata
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Old 04-26-2015 , 08:01   Re: [TF2] Control Point netprop
Reply With Quote #2

do a datamap djump, search for team_control_point

you'll see a netclass like CTFTeamControlPoint or something, dunno what it is

search for that in the netprops dump

edit: I guess that doesn't lead to much, but there are the datamaps too
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Last edited by Chdata; 04-26-2015 at 08:02.
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Benoist3012
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Old 04-26-2015 , 10:56   Re: [TF2] Control Point netprop
Reply With Quote #3

Thanks I found the netprop of the control point but, nothing for set the hud of a controlpoint.
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arthurdead
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Join Date: Jul 2013
Old 04-26-2015 , 11:58   Re: [TF2] Control Point netprop
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Quote:
Originally Posted by Chdata View Post
do a datamap djump, search for team_control_point

you'll see a netclass like CTFTeamControlPoint or something, dunno what it is

search for that in the netprops dump

edit: I guess that doesn't lead to much, but there are the datamaps too
sm_dump_classes
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Powerlord
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Join Date: Jun 2008
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Old 04-26-2015 , 12:03   Re: [TF2] Control Point netprop
Reply With Quote #5

Are you sure you're looking for the control point itself and not...

1. Its prop_dynamic, which is the base of the control point that you stand on to capture it.
2. The trigger_capture_area, the invisible area that exists above the prop dynamic that allows you to capture it?
3. The team_control_point_round / team_control_point_master which controls the CP HUD?
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Benoist3012
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Old 04-29-2015 , 03:15   Re: [TF2] Control Point netprop
Reply With Quote #6

Well I'm sure it's team_control_point who control the CP HUD,
Can't not be team_control_point_master I created a map with this entity with custom value and the CP HUD still the same icon.
And can't be the team_control_point_round because this entity only prevent the displaying of other control point who aren't in the round.

The thing I search it's the netprop in team_control_point for the HUD but nothing, but if we use stripper source it's possible to change the icon by add this in global filter "team_icon_3" "spirites/....."
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