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Kind've covered but not exactly.. (gun model)


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Shoyu
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Join Date: Mar 2006
Old 03-17-2006 , 05:24   Kind've covered but not exactly.. (gun model)
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I've seen there are posts about how to change how gun models look, and how to do all that.. But I'm looking to create a all new weapon IE, for admins in place of an awp they could buy an old AWM (would look different and deal different damage) or something along those lines... Clueless to coding so it's very tough for me here...
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Shoyu
New Member
Join Date: Mar 2006
Old 03-18-2006 , 10:37   forgot to mention...
Reply With Quote #2

This is for counter-strike 1.6
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[ --<-@ ] Black Rose
ANNIHILATED
Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 03-18-2006 , 11:00  
Reply With Quote #3

i think T(+)rget is working on WTF module, wich can create weapons i belive.

also i found this in csx.inc
Code:
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( wpnname[],melee = 0,logname[]="" ); 
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 ); 
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id

/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);

/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);

/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);

/* Returns weapons array size */
native xmod_get_maxweapons();
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-18-2006 , 11:06  
Reply With Quote #4

That is just for statistics.
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