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pixel3
Senior Member
Join Date: Dec 2005
Old 03-16-2006 , 11:21   message_begin
Reply With Quote #1

well... I'd like to know if there is any page where I can read about this? And what can I do with it. Lets say I draw a line on the map. Is there a way I can change how long this line stays visible? Because I think this is causing problems in my plugin. Read more about the problem ...
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v3x
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Join Date: Oct 2004
Location: US
Old 03-16-2006 , 13:15  
Reply With Quote #2

http://wiki.amxmodx.org/index.php/Te...Half-Life_1%29

May help you slightly. Or const.h
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

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pixel3
Senior Member
Join Date: Dec 2005
Old 03-16-2006 , 14:06  
Reply With Quote #3

Thanks.. can somebody explain what starting frame, frame rate and scrolling speed do ?
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v3x
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Join Date: Oct 2004
Location: US
Old 03-16-2006 , 14:09  
Reply With Quote #4

Quote:
Originally Posted by pixel3
Thanks.. can somebody explain what starting frame, frame rate and scrolling speed do ?
Sprite index is the sprite you're going to use:
Code:
new sprite; public plugin_precache() {   sprite = precache_model("sprites/sprite.spr"); }

Starting frame is the frame that the sprite will start at :p

Frame rate is the number of frames per second I'm guessing.

I'm not sure about the last one. I rarely use temp entity events/messages.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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pixel3
Senior Member
Join Date: Dec 2005
Old 03-16-2006 , 14:11  
Reply With Quote #5

Ok thanks m8... I copied wrong part of the text before.. I knew what sprite index was - you replied so fast I could even edit my post
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