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[TF2]Remove botkiller heads


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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 07-26-2014 , 20:34   [TF2]Remove botkiller heads
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Ok, so I happen to catch a netprop change of m_hWeaponAssociatedWith on this entity classname: tf_wearable_vm and the number there was only 1 line of that message and I was like, "Ok, that is interesting" and I had a botkiller equipped. So I think these are what botkiller heads are.
I will update this post if I got more info about it.
Edit: Ok after some testing, it turns out that botkiller heads ARE tf_wearable_vm entities and that sending kill to them gets rid of them but requires an sdkcall to work

Last edited by WildCard65; 07-27-2014 at 09:08. Reason: Unblanked, no longer a fail
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psychonic

BAFFLED
Join Date: May 2008
Old 07-27-2014 , 08:15   Re: *This failed when it looked like it worked*
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Quote:
Originally Posted by WildCard65 View Post
[TF2] Remove botkiller heads. (I think this is it)

Ok, so I happen to catch a netprop change of m_hWeaponAssociatedWith on this entity classname: tf_wearable_vm and the number there was only 1 line of that message and I was like, "Ok, that is interesting" and I had a botkiller equipped. So I think these are what botkiller heads are.
I will update this post if I got more info about it.
Edit: Ok after some testing, it turns out that botkiller heads ARE tf_wearable_vm entities and that sending kill to them gets rid of them
https://forums.alliedmods.net/misc.php?do=showrules

Quote:
Originally Posted by Rules
Do not blank out posts
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 07-27-2014 , 09:08   Re: *This failed when it looked like it worked*
Reply With Quote #3

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Originally Posted by psychonic View Post
I'll go unblank this post as it's actually the case
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