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Spawning Pets via Menu


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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 07-13-2014 , 08:40   Spawning Pets via Menu
Reply With Quote #1

Hello everybody,

I wanted to edit GHW's Pets Plugin for a friend by adding a menu where you can choose a pet as a VIP User.
The problem is, when I click on any item in the menu, no pet spawns, but the client_print messages get printed in the chat.
Maybe I am missing something, can anyone help?

Code:
#include <amxmodx> #include <chr_engine> //#include <ColorChat> #define PET_NUM 6 #define VERSION "2.2" static const pet_name[PET_NUM][32] = {     "Rat",     "Bat",     "Frog",     "Cockroach",     "Fish",     "Controller" } static const pet_models[PET_NUM][32] = {     "models/bigrat.mdl",     "models/boid.mdl",     "models/chumtoad.mdl",     "models/roach.mdl",     "models/archer.mdl",     "models/controller.mdl" } static const pet_idle[PET_NUM] = {     1,     0,     0,     1,     0,     3 } static const Float:pet_idle_speed[PET_NUM] = {     1.0,     1.0,     1.0,     1.0,     1.0,     1.0 } static const pet_run[PET_NUM] = {     4,     0,     5,     0,     6,     9 } static const Float:pet_run_speed[PET_NUM] = {     6.0,     3.0,     0.75,     1.0,     0.6,     1.0 } static const pet_die[PET_NUM] = {     7,     0,     12,     0,     9,     18 } static const Float:pet_die_length[PET_NUM] = {     2.4,     0.1,     3.0,     0.1,     3.0,     7.0 } static const Float:pet_minus_z_standing[PET_NUM] = {     36.0,     5.0,     36.0,     36.0,     20.0,     0.0 } static const Float:pet_minus_z_crouching[PET_NUM] = {     16.0,     6.0,     16.0,     16.0,     30.0,     0.0 } static const Float:pet_max_distance[PET_NUM] = {     300.0,     300.0,     300.0,     300.0,     300.0,     800.0 } static const Float:pet_min_distance[PET_NUM] = {     80.0,     80.0,     80.0,     80.0,     80.0,     200.0 } new pet[33] new pettype[33] native is_user_vip(iPlayer) public plugin_init() {     register_plugin("GHW Pet Followers",VERSION,"GHW_Chronic")         register_clcmd( "say /pet", "PetMenu" )         register_event("DeathMsg","DeathMsg","a")     register_forward(FM_Think,"FM_Think_hook") } public plugin_precache() {     for(new i=0;i<PET_NUM;i++)         precache_model(pet_models[i]) } public client_disconnect(id) handle_DeathMsg(id) public DeathMsg() handle_DeathMsg(read_data(2)) public handle_DeathMsg(id) {     if(pet[id] && pev_valid(pet[id]))     {         set_pev(pet[id],pev_animtime,100.0)         set_pev(pet[id],pev_framerate,1.0)         set_pev(pet[id],pev_sequence,pet_die[pettype[id]])         set_pev(pet[id],pev_gaitsequence,pet_die[pettype[id]])         set_task(pet_die_length[pettype[id]],"remove_pet",pet[id])     }         pet[id]=0 } public remove_pet(ent) if(pev_valid(ent)) engfunc(EngFunc_RemoveEntity,ent) public pet_cmd_handle(id,num) {     if(pet[id])     {         client_print(id, print_chat, "You already have a Pet.")         handle_DeathMsg(id)     }         client_print(id, print_chat, "You do not have a pet.")     pet[id] = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))     set_pev(pet[id],pev_classname,"GHW_Pet")     pettype[id] = num     engfunc(EngFunc_SetModel,pet[id],pet_models[pettype[id]])         new Float:origin[3]     pev(id,pev_origin,origin)         if(is_user_crouching(id))         origin[2] -= pet_minus_z_crouching[pettype[id]]     else         origin[2] -= pet_minus_z_standing[pettype[id]]             set_pev(pet[id],pev_origin,origin)     set_pev(pet[id],pev_solid,SOLID_NOT)     set_pev(pet[id],pev_movetype,MOVETYPE_FLY)     set_pev(pet[id],pev_owner,33)     set_pev(pet[id],pev_nextthink,1.0)     set_pev(pet[id],pev_sequence,0)     set_pev(pet[id],pev_gaitsequence,0)     set_pev(pet[id],pev_framerate,1.0)     client_print(id, print_chat, "You should have one now.") } public FM_Think_hook(ent) {     new players[32], pnum, tempid     get_players(players, pnum, "a")         for( new i; i<pnum; i++ )     {         tempid = players[i]                 if(ent==pet[tempid])         {             static Float:origin[3]             static Float:origin2[3]             static Float:velocity[3]                         pev(ent,pev_origin,origin2)             get_offset_origin_body(i,Float:{50.0,0.0,0.0},origin)                         if(is_user_crouching(i))                 origin[2] -= pet_minus_z_crouching[pettype[i]]             else                 origin[2] -= pet_minus_z_standing[pettype[i]]                         if(get_distance_f(origin,origin2)>pet_max_distance[pettype[i]])             {                 set_pev(ent,pev_origin,origin)             }             else if(get_distance_f(origin,origin2)>pet_min_distance[pettype[i]])             {                 get_speed_vector(origin2,origin,250.0,velocity)                 set_pev(ent,pev_velocity,velocity)                 if(pev(ent,pev_sequence)!=pet_run[pettype[i]] || pev(ent,pev_framerate)!=pet_run_speed[pettype[i]])                 {                     set_pev(ent,pev_frame,1)                     set_pev(ent,pev_sequence,pet_run[pettype[i]])                     set_pev(ent,pev_gaitsequence,pet_run[pettype[i]])                     set_pev(ent,pev_framerate,pet_run_speed[pettype[i]])                 }             }             else if(get_distance_f(origin,origin2)<pet_min_distance[pettype[i]] - 5.0)             {                 if(pev(ent,pev_sequence)!=pet_idle[pettype[i]] || pev(ent,pev_framerate)!=pet_idle_speed[pettype[i]])                 {                     set_pev(ent,pev_frame,1)                     set_pev(ent,pev_sequence,pet_idle[pettype[i]])                     set_pev(ent,pev_gaitsequence,pet_idle[pettype[i]])                     set_pev(ent,pev_framerate,pet_idle_speed[pettype[i]])                 }                 set_pev(ent,pev_velocity,Float:{0.0,0.0,0.0})             }             pev(i,pev_origin,origin)             origin[2] = origin2[2]             entity_set_aim(ent,origin)                         set_pev(ent,pev_nextthink,1.0)         }     } } public PetMenu( id ) {     if(!is_user_vip(id))         return PLUGIN_HANDLED         new menu = menu_create( "Swedish Cake Mafia^n\yChoose your pet", "PetMenuHandler" );         new iButton[ 3 ], szItemInfo[ 55 ];         for ( new i ; i < sizeof pet_name ; i ++ )     {         formatex( iButton, charsmax( iButton ), "%i", i );         formatex( szItemInfo, charsmax( szItemInfo ), "%s", pet_name[ i ] );                 menu_additem( menu, szItemInfo, iButton, 0);     }     menu_display( id, menu, 0 );         return PLUGIN_HANDLED } public PetMenuHandler( id, menu, item ) {     if ( item == MENU_EXIT )         return PLUGIN_HANDLED;         new szCommand[ 6 ] , szName[ 64 ];     new access , callback;         menu_item_getinfo( menu, item, access, szCommand, charsmax( szCommand ), szName, charsmax( szName ), callback );         new i = str_to_num( szCommand );         //ColorChat( id, GREY, "^x04[PlayGroundES]^x03: You chose %s pet.", pet_name[ i ] );         pet_cmd_handle( id, i );         return PLUGIN_HANDLED; }
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jingojang
Senior Member
Join Date: Feb 2010
Location: The Moon
Old 07-20-2014 , 07:31   Re: Spawning Pets via Menu
Reply With Quote #2

This is weird, the code is basically the same as the original plugin but it just does not work.

Maybe it is better to use the /pet "name" like before. If you put /pet it will give you random pet.
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NikKOo31
Senior Member
Join Date: May 2013
Location: Home
Old 07-20-2014 , 15:30   Re: Spawning Pets via Menu
Reply With Quote #3

Try adding more prints to debug

PHP Code:
public PetMenuHandleridmenuitem )
{
    if ( 
item == MENU_EXIT )
        return 
PLUGIN_HANDLED;
    
    new 
szCommand] , szName64 ];
    new 
access callback;
    
    
menu_item_getinfomenuitemaccessszCommandcharsmaxszCommand ), szNamecharsmaxszName ), callback );
    
    new 
str_to_numszCommand );
    
client_print(idprint_chat"[DEBUG] You chose %s."pet_name[i])
    
    
pet_cmd_handleid);
    
    return 
PLUGIN_HANDLED;

PHP Code:
public pet_cmd_handle(id,num)
{
    if(
pet[id])
    {
        
client_print(idprint_chat"You already have a Pet.")
        
handle_DeathMsg(id)
    }
    
    
client_print(idprint_chat"You do not have a pet.")
    
pet[id] = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))

    
client_print(idprint_chat"[DEBUG] Your pet id: %d."pet[id])

    
set_pev(pet[id],pev_classname,"GHW_Pet")
    
pettype[id] = num
    engfunc
(EngFunc_SetModel,pet[id],pet_models[pettype[id]])
    
    new 
Float:origin[3]
    
pev(id,pev_origin,origin)

    
client_print(idprint_chat"[DEBUG] Your origin: %.1f %.1f %.1f."origin[0], origin[1], origin[2])
    
    if(
is_user_crouching(id)) 
        
origin[2] -= pet_minus_z_crouching[pettype[id]]
    else 
        
origin[2] -= pet_minus_z_standing[pettype[id]]
        
    
set_pev(pet[id],pev_origin,origin)

    
client_print(idprint_chat"[DEBUG] Your pet origin: %.1f %.1f %.1f."origin[0], origin[1], origin[2])

    
set_pev(pet[id],pev_solid,SOLID_NOT)
    
set_pev(pet[id],pev_movetype,MOVETYPE_FLY)
    
set_pev(pet[id],pev_owner,33)
    
set_pev(pet[id],pev_nextthink,1.0)
    
set_pev(pet[id],pev_sequence,0)
    
set_pev(pet[id],pev_gaitsequence,0)
    
set_pev(pet[id],pev_framerate,1.0)
    
client_print(idprint_chat"You should have one now.")


Also (I've been told several times that is not necesary, but had to use it many times):

PHP Code:
dllfunc(DLLFunc_Spawnpet[id])
engfunc(EngFunc_SetSizepet[id], Float:{-6.0,-6.0,-6.0}, Float:{6.0,6.0,6.0}) 
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