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Include file is preventing plugin from functioning.


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PreDominance
Member
Join Date: Jul 2014
Old 07-09-2014 , 00:03   Include file is preventing plugin from functioning.
Reply With Quote #1

Greetings ladies and gents,
I have an include file to my plugin that, when I include it, renders my plugin useless (typing amx_plugins makes the plugin look like "unknown unknown unknown nwc.amxx bad_load").

Can anyone spot the problem?
PHP Code:
#define INVALID_HANDLE -1

new VAULT_HANDLE;
//Connect to the vault.
vault_connect() 
{
    
VAULT_HANDLE nvault_open("nwc_db_players.log");
    if (
VAULT_HANDLE == INVALID_HANDLE
    {
        
nwc_log(LOGTYPE_ERROR"Could not open vault!");
    } else
    {
        return 
PLUGIN_HANDLED;
    }
}
//Is vault open?
bool:vault_check() 
{
    if (
VAULT_HANDLE == INVALID_HANDLE)
    {
        return 
false;
    }
    else
    {
        return 
true;
    }
}
//Returns the key of the KV pair. By systematically generating keys, it becomes
//easier to enforce consistency.
vault_getUserKey(idtype[]) 
{
    static 
szReturn[60];
    static 
szKeyType[30];
    
get_user_authid(idszReturncharsmax(szReturn));
    
format(szKeyTypecharsmax(szKeyType), "%s"type);
    if (
equali(typeKEY_RACE) || equali(typeKEY_RACELEVELS))
    {
        
format(szKeyTypecharsmax(szKeyType), "%s %i"szKeyTypeP_DATA[id][P_RACE]);
    } 
    
format(szReturncharsmax(szReturn), "%s %s"szReturnszKeyType);
    return 
szReturn;
}
//Save an entire player (current race, current race's level, current xp
vault_savePlayer(idbool:firstConnect
{
    if (!
vault_check()) 
    {
        
nwc_log(LOGTYPE_ERROR"Can not save player, Vault is not open.");
        RETURN 
PLUGIN_HANDLED;
    }
    static 
szTemp[20];
    
//This is the initial connect which will save the user's first name used on the server.
    
if (firstConnect
    {
        
get_user_name(idszTempcharsmax(szTemp));
        
nvault_set(VAULT_HANDLEvault_getUserKey(idKEY_NAME), szTemp);
        return 
PLUGIN_HANDLED;
    }
    
vault_savePlayerCurRace(id);
    
vault_savePlayerRace(id);

}
//Saves the player's current race so it can be loaded next time the player connects.
vault_savePlayerCurRace(id
{
    if (!
vault_check())
    {
        
nwc_log(LOGTYPE_ERROR"Can not save race, Vault is not open.");
    }
    
vault_set(VAULT_HANDLEvault_getUserKey(idKEY_CURRACE), P_DATA[id][P_RACE]);
}
//Saves the XP in a player's race. Gotta remember to call this before changing race! 
vault_savePlayerRace(id)
{
    if (!
vault_check())
    {
        
nwc_log(LOGTYPE_ERROR"Can not save race, Vault is not open.");
    }
    
vault_set(VAULT_HANDLEvault_getUserKey(idKEY_RACE), P_DATA[id][P_XP]);
}
//Saves the levels of a player's current race. 
vault_savePlayerLevels(id
{
    static 
szRaceLevels[50];
    
format(szRaceLevelscharsmax(szRaceLevels), "%i,%i,%i,%i,%i,%i,%i,%i"P_SKILLLEVELAP_SKILLLEVELBP_SKILLLEVELCP_SKILLLEVELDP_SKILLLEVELEP_SKILLLEVELFP_SKILLLEVELGP_SKILLLEVELH);
    
vault_set(VAULT_HANDLEvault_getUserKey(idKEY_RACELEVEL), szRaceLevels);

//Saves the player's NWCBank which is used to store levels and xp.
vault_savePlayerBank(id)
{
    if (!
vault_check())
    {
        
nwc_log(LOGTYPE_ERROR"Can not save race, Vault is not open.");
    }
    
vault_set(VAULT_HANDLEvault_getUserKey(idKEY_BANKLEVEL), P_DATA[id][P_BANKLEVEL]);
    
vault_set(VAULT_HANDLEvault_getUserKey(idKEY_BANKXP), P_DATA[id][P_BANKXP]);
}

//Checks to see if this is the player's first time connecting to the servar.
bool:vault_playerExists(id
{
    static 
szAuth[35];    
    static 
szName[20];
    static 
timeStamp;
    
get_user_authid(idszAuthcharsmax(szAuth));
    return (
nvault_lookup(VAULT_HANDLEKEY_NAMEszNamecharsmax(szName), timeStamp));
}

//Returns the skill levels of a race given by id into the int array output[]
//output must be of length RACE_MAXSKILLS
vault_getRaceLevels(idraceIdoutput[])
{
    static 
szUnfLevels[30];
    static 
szLevels[RACE_MAXSKILLS][5];
    static 
timeStampi;
    
vault_lookup(VAULT_HANDLEKEY_RACELEVELszUnfLevelscharsmax(szUnfLevels), timeStamp);
    
util_explodeString(szLevelsRACE_MAXSKILLS4szUnfLevels',');
    for (
0RACE_MAXSKILLSi++) 
    {
        
szLevels[i] = str_to_num(szLevels[i]);
    }

PHP Code:
event_spawn(id)
{
    
nwc_log(LOGTYPE_DEBUG"User has spawned.");
    
client_print(idprint_console"Welcome!");

If anyone needs to see the constants file I can post that up as well, but assume all are existing.

Last edited by PreDominance; 07-09-2014 at 00:44.
PreDominance is offline
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 07-09-2014 , 00:16   Re: Include file is preventing plugin from functioning.
Reply With Quote #2

What is the message for the bad load?
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PreDominance
Member
Join Date: Jul 2014
Old 07-09-2014 , 00:34   Re: Include file is preventing plugin from functioning.
Reply With Quote #3

I'm not getting any sort of message. I threw it in Debug and I got nothing.

I took it out of debug, and now it says it's running but it still lacks the plugin information.

Code:
Currently loaded plugins:
       name                    version     author            file             status   
 [  1] Admin Base              1.8.2       AMXX Dev Team     admin.amxx       running  
 [  2] Admin Commands          1.8.2       AMXX Dev Team     admincmd.amxx    running  
 [  3] Admin Help              1.8.2       AMXX Dev Team     adminhelp.amxx   running  
 [  4] Slots Reservation       1.8.2       AMXX Dev Team     adminslots.amxx  running  
 [  5] Multi-Lingual System    1.8.2       AMXX Dev Team     multilingual.am  running  
 [  6] Menus Front-End         1.8.2       AMXX Dev Team     menufront.amxx   running  
 [  7] Commands Menu           1.8.2       AMXX Dev Team     cmdmenu.amxx     running  
 [  8] Players Menu            1.8.2       AMXX Dev Team     plmenu.amxx      running  
 [  9] Maps Menu               1.8.2       AMXX Dev Team     mapsmenu.amxx    running  
 [ 10] Plugin Menu             1.8.2       AMXX Dev Team     pluginmenu.amxx  running  
 [ 11] Admin Chat              1.8.2       AMXX Dev Team     adminchat.amxx   running  
 [ 12] Anti Flood              1.8.2       AMXX Dev Team     antiflood.amxx   running  
 [ 13] Scrolling Message       1.8.2       AMXX Dev Team     scrollmsg.amxx   running  
 [ 14] Info. Messages          1.8.2       AMXX Dev Team     imessage.amxx    running  

 [ 15] Admin Votes             1.8.2       AMXX Dev Team     adminvote.amxx   running  
 [ 16] NextMap                 1.8.2       AMXX Dev Team     nextmap.amxx     running  
 [ 17] Nextmap Chooser         1.8.2       AMXX Dev Team     mapchooser.amxx  running  
 [ 18] TimeLeft                1.8.2       AMXX Dev Team     timeleft.amxx    running  
 [ 19] Pause Plugins           1.8.2       AMXX Dev Team     pausecfg.amxx    running  
 [ 20] Stats Configuration     1.8.2       AMXX Dev Team     statscfg.amxx    running  
 [ 21] StatsX                  1.8.2       AMXX Dev Team     statsx.amxx      running  
 [ 22] unknown                 unknown     unknown           nwc.amxx         running  
22 plugins, 22 running
Code:
] rcon meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.2    ini  Start ANY  
 [ 2] SQLite           RUN   -    sqlite_amxx.dll   v1.8.2    pl1  ANY   ANY  
 [ 3] Fun              RUN   -    fun_amxx.dll      v1.8.2    pl1  ANY   ANY  
 [ 4] Engine           RUN   -    engine_amxx.dll   v1.8.2    pl1  ANY   ANY  
 [ 5] FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.2    pl1  ANY   ANY  
 [ 6] CStrike          RUN   -    cstrike_amxx.dll  v1.8.2    pl1  ANY   ANY  
 [ 7] CSX              RUN   -    csx_amxx.dll      v1.8.2    pl1  ANY   ANY  
 [ 8] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2    pl1  ANY   ANY
Code:
] rcon amxx modules
Currently loaded modules:
      name                    version     author               status     
 [ 1] SQLite                  1.8.2       AMX Mod X Dev Team   running    
 [ 2] Fun                     1.8.2       AMX Mod X Dev Team   running    
 [ 3] Engine                  1.8.2       AMX Mod X Dev Team   running    
 [ 4] FakeMeta                1.8.2       AMX Mod X Dev Team   running    
 [ 5] nVault                  1.8.2       AMX Mod X Dev Team   running    
 [ 6] CStrike                 1.8.2       AMX Mod X Dev Team   running    
 [ 7] CSX                     1.8.2       AMX Mod X Dev Team   running    
 [ 8] Ham Sandwich            1.8.2       AMX Mod X Dev Team   running
nwc.sma
Code:
//#pragma tabsize 0
//#pragma dynamic 32768 

new const NAME[]    =    "NeoWarCraft";
new const AUTHOR[]    =    "PreDominance";
new const VERSION[]    =    "0.01";

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <fakemeta>
#include <cstrike>
#include <hamsandwich>

#include "nwc/version.inl"
#include "nwc/constants.inl"
#include "nwc/logging.inl"
#include "nwc/util.inl"
#include "nwc/events.inl"
#include "nwc/vault.inl"

public plugin_init() 
{
    register_plugin(NAME, VERSION, AUTHOR);
    
    //RegisterHam(Ham_Spawn, "player", "event_spawn", 1);
}

public plugin_precache()
{

}

public client_putinserver(id)
{
    //if (!(vault_playerExists(id)) 
    //{
        //vault_savePlayer(id, true);
    //}
}

public plugin_end() 
{
    //nwc_log(LOGTYPE_SERVER, "Ending NWC plugin.");
}
PreDominance is offline
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 07-09-2014 , 00:39   Re: Include file is preventing plugin from functioning.
Reply With Quote #4

unknown is displayed when a plugin doesn't user register_plugin

So, what exactly is the problem?
__________________
ProjectYami Laboratories

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PreDominance
Member
Join Date: Jul 2014
Old 07-09-2014 , 00:39   Re: Include file is preventing plugin from functioning.
Reply With Quote #5

If you check out the nwc.sma, you can see that I've used regster_plugin under plugin_init().
PreDominance is offline
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 07-09-2014 , 00:40   Re: Include file is preventing plugin from functioning.
Reply With Quote #6

Yes, it is in the code that you have showed us, but that may not be identical to what is on the server.

Again, what exactly is the problem?
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PreDominance
Member
Join Date: Jul 2014
Old 07-09-2014 , 00:43   Re: Include file is preventing plugin from functioning.
Reply With Quote #7

The information with the plugin is not registered. Aside from that, a few things I did to test the functionality of the plugin (you can see the client_print in event_spawn) also do not work (which may be related to the unknown status?).

The information displayed here is precisely what's on the server, unless something changes when you compile the .sma and the includes.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-09-2014 , 01:35   Re: Include file is preventing plugin from functioning.
Reply With Quote #8

Attache the .sma file and the .inc file (as attachements).
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PreDominance
Member
Join Date: Jul 2014
Old 07-09-2014 , 01:55   Re: Include file is preventing plugin from functioning.
Reply With Quote #9

As requested.

nwc.sma
vault.inc
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 07-09-2014 , 12:02   Re: Include file is preventing plugin from functioning.
Reply With Quote #10

Quote:
Originally Posted by PreDominance View Post
vault.inc is a default include file and does not have any issues. Also, it is never used in that plugin. If you want help you will need to post or link to all required files for the plugin. If you attach the files, attach them to your next post.
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