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PF_WriteString_I called with no active message


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danonix
Senior Member
Join Date: Dec 2012
Old 07-07-2014 , 13:14   PF_WriteString_I called with no active message
Reply With Quote #1

Hello,

This error happened to me for first time. I don't know why this happens. Can someone help me? It happened, when I have added this code do plugin:


Code:
new m_spriteTexture
....
public plugin_init() {
    register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
}
...
public plugin_precache()
m_spriteTexture = precache_model("sprites/dot.spr")
...
public make_tracer(id)
{
    if(zmienna != 1)
        return;

        new vec1[3], vec2[3]
        get_user_origin(id, vec1, 1) // origin; your camera point.
        get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
        
        
        //BEAMENTPOINTS
        message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte (0)     //TE_BEAMENTPOINTS 0
        write_coord(vec1[0])
        write_coord(vec1[1])
        write_coord(vec1[2])
        write_coord(vec2[0])
        write_coord(vec2[1])
        write_coord(vec2[2])
        write_short( m_spriteTexture )
        write_byte(1) // framestart
        write_byte(5) // framerate
        write_byte(2) // life
        write_byte(10) // width
        write_byte(0) // noise
        write_byte( 30 )     // r, g, b
        write_byte( 144 )       // r, g, b
        write_byte( 255 )       // r, g, b
        write_byte(200) // brightness
        write_byte(150) // speed
        message_end()

}
danonix is offline
Old 07-07-2014, 13:23
bat
This message has been deleted by bat. Reason: Very very good marijuana
danonix
Senior Member
Join Date: Dec 2012
Old 07-07-2014 , 14:44   Re: PF_WriteString_I called with no active message
Reply With Quote #3

Well, something else makes that error in server.

Can i have an explanation when this error shows? What causes it?
danonix is offline
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