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Custom spawn points


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TETYYS
Junior Member
Join Date: Oct 2011
Old 06-16-2014 , 15:46   Custom spawn points
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What would be most right and efficient way to make custom spawn points? As far I thought of:
• Removing default spawn points and creating my own info_player_start and info_player_deathmatch -- makes huge mess, crashes entire hlds. Simply doesn't work at all, or I'm doing something wrong.
• Moving player with set_user_origin as soon as player spawns -- doesn't work for me because I need 1 player in CT and n players in T every time. As T team overflows, players die and I need to respawn them in my own coordinates. Doesn't seem the right way.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 06-16-2014 , 16:19   Re: Custom spawn points
Reply With Quote #2

someone made this and it's working great for me with 30 players on the same team
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Meanwhile, in 2050:
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Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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Nextra
Veteran Member
Join Date: Apr 2008
Location: Germany
Old 06-16-2014 , 16:24   Re: Custom spawn points
Reply With Quote #3

The plugin thread is located here: https://forums.alliedmods.net/showthread.php?p=371317
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TETYYS
Junior Member
Join Date: Oct 2011
Old 06-18-2014 , 04:21   Re: Custom spawn points
Reply With Quote #4

Thanks, that worked perfectly!
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