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Change weapon's origin


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wiwi249
Member
Join Date: Oct 2013
Old 01-11-2014 , 18:22   Change weapon's origin
Reply With Quote #1

Hey People!
Is there any possibility to change viewmodel's origin on screen?
I've done this plenty of times in model compiling, but this time i need to change the origins without changing the v_ model.
Any idea?
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DavidJr
Senior Member
Join Date: Apr 2012
Old 01-11-2014 , 20:48   Re: Change weapon's origin
Reply With Quote #2

If I'm right, it is not possible. I'm interested if there's a method to change view model origin, last time I search you can change it's angle.
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 01-11-2014 , 23:03   Re: Change weapon's origin
Reply With Quote #3

Only client-side
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You're right Metalicross
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wiwi249
Member
Join Date: Oct 2013
Old 01-12-2014 , 03:40   Re: Change weapon's origin
Reply With Quote #4

DavidJr that's why I'm asking, I've seen plenty of times plugins with changing the angle, but never the origin...

[Edit] What about Orpheu/Fakemeta?

Last edited by wiwi249; 01-12-2014 at 03:53.
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 01-12-2014 , 09:46   Re: Change weapon's origin
Reply With Quote #5

Viewmodel it's handled client-side, the only thing you can do is change it
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You're right Metalicross
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avril-lavigne
Banned
Join Date: Apr 2009
Old 01-12-2014 , 10:15   Re: Change weapon's origin
Reply With Quote #6

you can use

set_rendering on model and make it invisible than create entity and make any origins / angles you want
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-12-2014 , 12:21   Re: Change weapon's origin
Reply With Quote #7

Maybe with SVC_CROSSHAIRHANGLE. I don't remember though if it moves only crosshair or weapon too.
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wiwi249
Member
Join Date: Oct 2013
Old 01-12-2014 , 12:21   Re: Change weapon's origin
Reply With Quote #8

Yup, but how and will it make sense?
[Edit] @Arkshine isnt that about changing the angle?

Last edited by wiwi249; 01-12-2014 at 12:22.
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