I found something but i need 1 more change:
PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < hamsandwich >
#include < cstrike >
#define CharsMax(%1) sizeof %1 - 1
new g_iKills[32], g_iHS[32], g_iDmg[32]
public plugin_init()
{
RegisterHam(Ham_TakeDamage, "player", "hamTakeDamage")
register_event("DeathMsg", "EventDeathMsg", "a")
register_logevent("RoundEnd", 2, "1=Round_End")
}
public hamTakeDamage(victim, inflictor, attacker, Float:damage, DamageBits)
{
if( 1 <= attacker <= 32)
{
if(cs_get_user_team(victim) != cs_get_user_team(attacker))
{
g_iDmg[attacker] += floatround(damage)
}
else
{
g_iDmg[attacker] -= floatround(damage)
}
}
}
public EventDeathMsg()
{
new killer = read_data(1)
new victim = read_data(2)
new is_hs = read_data(3)
if(killer != victim && killer && cs_get_user_team(killer) != cs_get_user_team(victim))
{
g_iKills[killer]++;
if(is_hs)
{
g_iHS[killer]++;
}
}
else
{
g_iKills[killer]--;
}
}
public RoundEnd(id)
{
new iBestPlayer = get_best_player()
new szName[32]
get_user_name(iBestPlayer, szName, charsmax(szName))
client_print(0, print_chat, "Best player of this map is %s", szName)
client_print(0, print_chat, "Kills: %i (%i HS) cu %i damage", g_iKills[iBestPlayer], g_iHS[iBestPlayer], g_iDmg[iBestPlayer])
for(new i; i < 31; i++)
{
g_iDmg[i] = 0;
g_iHS[i] = 0;
g_iKills[i] = 0;
}
static sBuffer[1024];
static iLen;
iLen = formatex(sBuffer, sizeof sBuffer - 1, "<body bgcolor=#000000><font color=#7b68ee><pre>");
iLen += formatex(sBuffer[iLen], CharsMax(sBuffer) - iLen,"<center><h2><font color=^"red^"><B>Best player of this map is %s</B></font></h2></center>^n^n", szName);
show_motd(id, sBuffer, "Best Player");
}
get_best_player()
{
new players[32], num;
get_players(players, num);
SortCustom1D(players, num, "sort_bestplayer")
return players[0]
}
public sort_bestplayer(id1, id2)
{
if(g_iKills[id1] > g_iKills[id2])
{
return -1;
}
else if(g_iKills[id1] < g_iKills[id2])
{
return 1;
}
else
{
if(g_iDmg[id1] > g_iDmg[id2])
{
return -1;
}
else if(g_iDmg[id1] < g_iDmg[id2])
{
return 1;
}
else
{
return 0;
}
}
return 0;
}
public client_disconnect(id)
{
g_iDmg[id] = 0;
g_iKills[id] = 0;
g_iHS[id] = 0;
}
How can i make this to show the message in last 1 min of current map, current script show at the end for every round but i need only at the end of map before map change(last 1 min).