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deadbunny
Member
Join Date: Apr 2013
Old 06-08-2013 , 11:11   Bad load
Reply With Quote #1

Hello !
I have a SimonMenu plugin. It doesn't give errors at compilation, but , in amx_plugins appears with BAD LOAD and it doesn't work. Can you help me?
Code:
#include <amxmodx>
#include <hamsandwich>
#include <engine>

native get_simon()
#define SOUND_BELL	"brass_bell_C.wav"
#define VERSION				"1.0"

public plugin_init()
{
register_clcmd("/simonmenu", "simonmenu")
register_clcmd("/simon", "simonmenu")
register_plugin("SimonMenu", VERSION, "zBANG !!")
}

public simonmenu(id)
{
	if(id != get_simon())
		return PLUGIN_HANDLED
		
	static menu, menuname[64], option[64]
	
	formatex(menuname, charsmax(menuname), "Simon's menu")
	menu = menu_create(menuname, "menu_handler")
	
	formatex(option, charsmax(option), "rDeschide celulele")
	menu_additem(menu, option, "1", 0)
	
	formatex(option, charsmax(option), "yDing !")
	menu_additem(menu, option, "2", 0)
	
	formatex(option, charsmax(option), "Zi speciala !")
	menu_additem(menu, option, "3", 0)
        
	formatex(option, charsmax(option), "Acorda FreeDay !")
	menu_additem(menu, option, "4", 0)

	formatex(option, charsmax(option), "Schimba HATS !")
	menu_additem(menu, option, "5", 0)

	formatex(option, charsmax(option), "Porneste modul BOX !")
	menu_additem(menu, option, "6", 0)
	
	menu_display(id, menu)
	
	return PLUGIN_CONTINUE
}
public plugin_precache() precache_sound(SOUND_BELL)

public menu_handler(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	static dst[32], data[5], access, callback
	menu_item_getinfo(menu, item, access, data, charsmax(data), dst, charsmax(dst), callback)
	menu_destroy(menu)
	
	switch(data[0])
	{
		      case('1'): 
      { 
         jail_open() 
      } 
      case('2'): 
      { 
         emit_sound(0, CHAN_AUTO, "jbextreme/brass_bell_C.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) 
      } 
      //case('5'): 
       
      case('3'): { 
         client_cmd(id,"say /days") 
      } 
      case('4'):
    {
    client_cmd(id,"say /fd")
    }
      case('5'):
{
    client_cmd(id,"say /hats")
}
      case('6'):
{
    client_cmd(id,"say /box")
}
   } 
	return PLUGIN_CONTINUE
}
public jail_open()
{
	new g_Buttons[10]
	static i
	for(i = 0; i < sizeof(g_Buttons); i++) {
		if(g_Buttons[i]) {
			ExecuteHamB(Ham_Use, g_Buttons[i], 0, 0, 1, 1.0)
			entity_set_float(g_Buttons[i], EV_FL_frame, 0.0)
			}
		}
}
public divide_teams(id) {
if (get_simon() == id) {
	new playerCount, i
	new Players[32]
	new bool:orange = true
	get_players(Players, playerCount, "ac")
	for (i=0; i<playerCount; i++) {
		if (get_user_team(Players[i]) == 1 && is_user_alive(Players[i]))
		{
			if (orange)
			{
				entity_set_int(Players[i], EV_INT_skin, 1)
				orange=false;
			}
			else
			{
				entity_set_int(Players[i], EV_INT_skin, 2)
				orange=true;
			}
		}
	}
}
return PLUGIN_HANDLED
}
Help me, fast....
deadbunny is offline
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 06-08-2013 , 20:30   Re: Bad load
Reply With Quote #2

Look at the output of "rcon amxx plugins" and it will tell you the reason for the Bad Load at the bottom of the list
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