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Help with saving data.


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danonix
Senior Member
Join Date: Dec 2012
Old 06-04-2013 , 14:29   Help with saving data.
Reply With Quote #1

Hello,

I have got plugin, but I'd like to add one thing here. After dying or leaving the server knife resets to default one, I don't want this. If someone choose knife it should be saved till he change this. I tried to use vault, but it doesnt work, could you help me? Help would be much appreciated.


Thanks!

PHP Code:
public cbMyMenu(idmenuitem){
    new 
prefix[10];
    static 
stats[8], body[8];
    if(!
is_user_alive(id)){
        
ColorChat(idGREEN"[%s]^x01 Nie mozesz zmienic noza bedac niezywym"prefix);
        return 
PLUGIN_HANDLED
    
}
    
get_user_stats(idstatsbody);
    
get_pcvar_string(g_cPrefixprefixcharsmax(prefix)); 
    
    switch(
item){
        case 
0:{
            
SetKnife(id0)
        }
        case 
1:{
            if(
stats[0] < 150){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |amator|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id1)
        }
        case 
2:{
            if(
stats[0] < 150){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id2)
        }
        case 
3:{
            if(
stats[0] < 150){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id3)
        }
        case 
4:{
            if(
stats[0] < 150){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id4)
        }
        case 
5:{
            if(
stats[0] < 300){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zaawansowany|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id5)
        }
        case 
6:{
            if(
stats[0] < 500){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |nozownik|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id6)
        }
        case 
7:{
            if(
stats[0] < 500){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |nozownik|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id7)
        }
        case 
8:{
            if(
stats[0] < 700){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zabojca|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id8)
        }
        case 
9:{
            if(
stats[0] < 700){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zabojca|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id9)
        }
        case 
10:{
            if(
stats[0] < 900){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |morderca|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id10)
        }
        case 
11:{
            if(
stats[0] < 900){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |morderca|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id11)
        }
        case 
12:{
            if(
stats[0] < 1200){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |platny morderca|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id12)
        }
        case 
13:{
            if(
stats[0] < 1200){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |platny morderca|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id13)
        }
        case 
14:{
            if(
stats[0] < 1500){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |killer|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id14)
        }
        case 
15:{
            if(
stats[0] < 2000){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Polski|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id15)
        }
        case 
16:{
            if(
stats[0] < 2000){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Polski|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id16)
        }
        case 
17:{
            if(
stats[0] < 2400){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Europy|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id17)
        }
        case 
18:{
            if(
stats[0] < 2400){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Europy|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id18)
        }
        case 
19:{
            if(
stats[0] < 2500){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Swiata|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id19)
        }
        case 
20:{
            if(
stats[0] < 2500){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Swiata|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id20)
        }
        case 
21:{
            if(
stats[0] < 2700){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |samurai|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id21)
        }
        case 
22:{
            if(
stats[0] < 2700){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |samurai|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id22)
        }
        case 
23:{
            if(
stats[0] < 3000){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |ninja|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id23)
        }
        case 
24:{
            if(
stats[0] < 3300){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |terminator|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id24)
        }
        case 
25:{
            if(
stats[0] < 3700){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |rambo|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id25)
        }
        case 
26:{
            if(
stats[0] < 4000){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |obcy|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id26)
        }
        case 
27:{
            if(
stats[0] < 5000){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |predator|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id27)
        }
        case 
28:{
            if(
stats[0] < 6000){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |cziter|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id28)
        }
        case 
29:{
            if(
stats[0] < 7000){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |wynalazca noza|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id29)
        }
        case 
30:{
            if(
stats[0] < 10001){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id30)
        }
        case 
31:{
            if(
stats[0] < 10001){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id31)
        }
        case 
32:{
            if(
stats[0] < 10001){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id32)
        }
        case 
33:{
            if(
stats[0] < 10001){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id33)
        }
        case 
34:{
            if(
stats[0] < 10001){
                
ColorChat(idGREEN"[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|."prefix);
                return 
PLUGIN_HANDLED
            
}
            
SetKnife(id34)
        }
    }
    
SaveData(id)
    return 
PLUGIN_HANDLED
}

public 
SetKnife(id Knife) {
    
knife_model[id] = Knife
    
    
new ClipAmmoWeapon get_user_weapon(idClipAmmo
    if ( 
Weapon != CSW_KNIFE )
        return 
PLUGIN_HANDLED
    
    
new vModel[56],pModel[56]
    
    switch(
Knife)
    {
        case 
0: {
            
format(vModel,55,"models/v_knife.mdl")
            
format(pModel,55,"models/p_knife.mdl")
        }
        case 
1: {
            
format(vModel,55,"models/KnifeArena/Backnife/v_knife.mdl")
            
format(pModel,55,"models/KnifeArena/Backnife/p_knife.mdl")
        }
        case 
2: {
            
format(vModel,55,"models/KnifeArena/Translucent/v_knife.mdl")
        }
        case 
3: {
            
format(vModel,55,"models/KnifeArena/jedenpiecknife/v_knife.mdl")
        }
        case 
4: {
            
format(vModel,55,"models/KnifeArena/hoxknife/v_knife.mdl")
        }
        case 
5: {
            
format(vModel,55,"models/KnifeArena/Tattoknife/v_knife.mdl")
        }
        case 
6: {
            
format(vModel,55,"models/KnifeArena/CrysisHand/v_knife.mdl")
        }
        case 
7: {
            
format(vModel,55,"models/KnifeArena/se7en/v_knife.mdl")
        }
        case 
8: {
            
format(vModel,55,"models/KnifeArena/GoldKnife/v_knife.mdl")
        }
        case 
9: {
            
format(vModel,55,"models/KnifeArena/Machete/v_knife.mdl")
        }
        case 
10: {
            
format(vModel,55,"models/KnifeArena/HandKnife/v_knife.mdl")
        }
        case 
11: {
            
format(vModel,55,"models/KnifeArena/Komandos/v_knife.mdl")
        }
        case 
12: {
            
format(vModel,55,"models/KnifeArena/Plazma/v_knife.mdl")
        }
        case 
13: {
            
format(vModel,55,"models/KnifeArena/SpongeKnife/v_knife.mdl")
        }
        case 
14: {
            
format(vModel,55,"models/KnifeArena/Green/v_knife.mdl")
            
format(pModel,55,"models/KnifeArena/Green/p_knife.mdl")
        }
        case 
15: {
            
format(vModel,55,"models/KnifeArena/Yellow/v_knife.mdl")
            
format(pModel,55,"models/KnifeArena/Yellow/p_knife.mdl")
        }
        case 
16: {
            
format(vModel,55,"models/KnifeArena/Hak/v_knife.mdl")
        }
        case 
17: {
            
format(vModel,55,"models/KnifeArena/Kibol/v_knife.mdl")
        }
        case 
18: {
            
format(vModel,55,"models/KnifeArena/Kyhan/v_knife.mdl")
        }
        case 
19: {
            
format(vModel,55,"models/KnifeArena/Szabla/v_knife.mdl")
        }
        case 
20: {
            
format(vModel,55,"models/KnifeArena/Most/v_knife.mdl")
        }
        case 
21: {
            
format(vModel,55,"models/KnifeArena/Dragon/v_knife.mdl")
        }
        case 
22:{
            
format(vModel,55,"models/KnifeArena/BloodKnife/v_knife.mdl")
            
format(pModel,55,"models/KnifeArena/BloodKnife/p_knife.mdl")
        }
        case 
23: {
            
format(vModel,55,"models/KnifeArena/Ninja/v_knife.mdl")
        }
        case 
24:{
            
format(vModel,55,"models/KnifeArena/Darth/v_knife.mdl")
            
format(pModel,55,"models/KnifeArena/Darth/p_knife.mdl")
        }
        case 
25:{
            
format(vModel,55,"models/KnifeArena/Kombat/v_knife.mdl")
        }
        case 
26: {
            
format(vModel,55,"models/KnifeArena/Pila/v_knife.mdl")
        }
        case 
27:{
            
format(vModel,55,"models/KnifeArena/Predator/v_knife.mdl")
        }
        case 
28: {
            
format(vModel,55,"models/KnifeArena/Hax/v_knife.mdl")
        }
        case 
29:{
            
format(vModel,55,"models/KnifeArena/Sablya/v_knife.mdl")
        }
        case 
30: {
            
format(vModel,55,"models/KnifeArena/Meat/v_knife.mdl")
        }
        case 
31:{
            
format(vModel,55,"models/KnifeArena/Simple/v_knife.mdl")
        }
        case 
32: {
            
format(vModel,55,"models/KnifeArena/Hitman/v_knife.mdl")
        }
        case 
33:{
            
format(vModel,55,"models/KnifeArena/Shoe/v_knife.mdl")
        }
        case 
34: {
            
format(vModel,55,"models/KnifeArena/Snajper/v_knife.mdl")
        }
        
    } 
    
    
entity_set_string(idEV_SZ_viewmodelvModel)
    
entity_set_string(idEV_SZ_weaponmodelpModel)
    
    return 
PLUGIN_HANDLED;  
}

public 
client_authorized(id)
{
    
LoadData(id)
}

SaveData(id){ 
    new 
authid[32]
    
get_user_authid(idauthid31)
    
    new 
vaultkey[64]
    new 
vaultdata[64]
    
    
format(vaultkey63"KMOD_%s"authid)
    
format(vaultdata63"%d"knife_model[id])
    
set_vaultdata(vaultkeyvaultdata)
}
LoadData(id){ 
    new 
authid[32
    
get_user_authid(id,authid,31)
    
    new 
vaultkey[64], vaultdata[64]
    
    
format(vaultkey63"KMOD_%s"authid)
    
get_vaultdata(vaultkeyvaultdata63)
    
knife_model[id] = str_to_num(vaultdata)


Last edited by danonix; 06-04-2013 at 14:29.
danonix is offline
TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-04-2013 , 15:12   Re: Help with saving data.
Reply With Quote #2

Done
Code:
public cbMyMenu(id, menu, item){     new prefix[10];     static stats[8], body[8];     if(!is_user_alive(id)){         ColorChat(id, GREEN, "[%s]^x01 Nie mozesz zmienic noza bedac niezywym", prefix);         return PLUGIN_HANDLED     }     get_user_stats(id, stats, body);     get_pcvar_string(g_cPrefix, prefix, charsmax(prefix));         switch(item){         case 0:{             SetKnife(id, 0)         }         case 1:{             if(stats[0] < 150){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |amator|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 1)         }         case 2:{             if(stats[0] < 150){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 2)         }         case 3:{             if(stats[0] < 150){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 3)         }         case 4:{             if(stats[0] < 150){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 4)         }         case 5:{             if(stats[0] < 300){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zaawansowany|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 5)         }         case 6:{             if(stats[0] < 500){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |nozownik|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 6)         }         case 7:{             if(stats[0] < 500){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |nozownik|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 7)         }         case 8:{             if(stats[0] < 700){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zabojca|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 8)         }         case 9:{             if(stats[0] < 700){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zabojca|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 9)         }         case 10:{             if(stats[0] < 900){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |morderca|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 10)         }         case 11:{             if(stats[0] < 900){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |morderca|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 11)         }         case 12:{             if(stats[0] < 1200){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |platny morderca|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 12)         }         case 13:{             if(stats[0] < 1200){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |platny morderca|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 13)         }         case 14:{             if(stats[0] < 1500){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |killer|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 14)         }         case 15:{             if(stats[0] < 2000){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Polski|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 15)         }         case 16:{             if(stats[0] < 2000){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Polski|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 16)         }         case 17:{             if(stats[0] < 2400){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Europy|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 17)         }         case 18:{             if(stats[0] < 2400){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Europy|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 18)         }         case 19:{             if(stats[0] < 2500){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Swiata|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 19)         }         case 20:{             if(stats[0] < 2500){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Swiata|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 20)         }         case 21:{             if(stats[0] < 2700){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |samurai|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 21)         }         case 22:{             if(stats[0] < 2700){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |samurai|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 22)         }         case 23:{             if(stats[0] < 3000){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |ninja|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 23)         }         case 24:{             if(stats[0] < 3300){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |terminator|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 24)         }         case 25:{             if(stats[0] < 3700){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |rambo|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 25)         }         case 26:{             if(stats[0] < 4000){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |obcy|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 26)         }         case 27:{             if(stats[0] < 5000){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |predator|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 27)         }         case 28:{             if(stats[0] < 6000){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |cziter|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 28)         }         case 29:{             if(stats[0] < 7000){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |wynalazca noza|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 29)         }         case 30:{             if(stats[0] < 10001){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 30)         }         case 31:{             if(stats[0] < 10001){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 31)         }         case 32:{             if(stats[0] < 10001){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 32)         }         case 33:{             if(stats[0] < 10001){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 33)         }         case 34:{             if(stats[0] < 10001){                 ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);                 return PLUGIN_HANDLED             }             SetKnife(id, 34)         }     }         return PLUGIN_HANDLED } public SetKnife(id , Knife) {     knife_model[id] = Knife         new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)     if ( Weapon != CSW_KNIFE )         return PLUGIN_HANDLED         new vModel[56],pModel[56]         switch(Knife)     {         case 0: {             format(vModel,55,"models/v_knife.mdl")             format(pModel,55,"models/p_knife.mdl")         }         case 1: {             format(vModel,55,"models/KnifeArena/Backnife/v_knife.mdl")             format(pModel,55,"models/KnifeArena/Backnife/p_knife.mdl")         }         case 2: {             format(vModel,55,"models/KnifeArena/Translucent/v_knife.mdl")         }         case 3: {             format(vModel,55,"models/KnifeArena/jedenpiecknife/v_knife.mdl")         }         case 4: {             format(vModel,55,"models/KnifeArena/hoxknife/v_knife.mdl")         }         case 5: {             format(vModel,55,"models/KnifeArena/Tattoknife/v_knife.mdl")         }         case 6: {             format(vModel,55,"models/KnifeArena/CrysisHand/v_knife.mdl")         }         case 7: {             format(vModel,55,"models/KnifeArena/se7en/v_knife.mdl")         }         case 8: {             format(vModel,55,"models/KnifeArena/GoldKnife/v_knife.mdl")         }         case 9: {             format(vModel,55,"models/KnifeArena/Machete/v_knife.mdl")         }         case 10: {             format(vModel,55,"models/KnifeArena/HandKnife/v_knife.mdl")         }         case 11: {             format(vModel,55,"models/KnifeArena/Komandos/v_knife.mdl")         }         case 12: {             format(vModel,55,"models/KnifeArena/Plazma/v_knife.mdl")         }         case 13: {             format(vModel,55,"models/KnifeArena/SpongeKnife/v_knife.mdl")         }         case 14: {             format(vModel,55,"models/KnifeArena/Green/v_knife.mdl")             format(pModel,55,"models/KnifeArena/Green/p_knife.mdl")         }         case 15: {             format(vModel,55,"models/KnifeArena/Yellow/v_knife.mdl")             format(pModel,55,"models/KnifeArena/Yellow/p_knife.mdl")         }         case 16: {             format(vModel,55,"models/KnifeArena/Hak/v_knife.mdl")         }         case 17: {             format(vModel,55,"models/KnifeArena/Kibol/v_knife.mdl")         }         case 18: {             format(vModel,55,"models/KnifeArena/Kyhan/v_knife.mdl")         }         case 19: {             format(vModel,55,"models/KnifeArena/Szabla/v_knife.mdl")         }         case 20: {             format(vModel,55,"models/KnifeArena/Most/v_knife.mdl")         }         case 21: {             format(vModel,55,"models/KnifeArena/Dragon/v_knife.mdl")         }         case 22:{             format(vModel,55,"models/KnifeArena/BloodKnife/v_knife.mdl")             format(pModel,55,"models/KnifeArena/BloodKnife/p_knife.mdl")         }         case 23: {             format(vModel,55,"models/KnifeArena/Ninja/v_knife.mdl")         }         case 24:{             format(vModel,55,"models/KnifeArena/Darth/v_knife.mdl")             format(pModel,55,"models/KnifeArena/Darth/p_knife.mdl")         }         case 25:{             format(vModel,55,"models/KnifeArena/Kombat/v_knife.mdl")         }         case 26: {             format(vModel,55,"models/KnifeArena/Pila/v_knife.mdl")         }         case 27:{             format(vModel,55,"models/KnifeArena/Predator/v_knife.mdl")         }         case 28: {             format(vModel,55,"models/KnifeArena/Hax/v_knife.mdl")         }         case 29:{             format(vModel,55,"models/KnifeArena/Sablya/v_knife.mdl")         }         case 30: {             format(vModel,55,"models/KnifeArena/Meat/v_knife.mdl")         }         case 31:{             format(vModel,55,"models/KnifeArena/Simple/v_knife.mdl")         }         case 32: {             format(vModel,55,"models/KnifeArena/Hitman/v_knife.mdl")         }         case 33:{             format(vModel,55,"models/KnifeArena/Shoe/v_knife.mdl")         }         case 34: {             format(vModel,55,"models/KnifeArena/Snajper/v_knife.mdl")         }             }         entity_set_string(id, EV_SZ_viewmodel, vModel)     entity_set_string(id, EV_SZ_weaponmodel, pModel)         return PLUGIN_HANDLED;   } public client_authorized(id) {     LoadData(id) } public client_disconnect(id) {     SaveData(id) } SaveData(id){     new authid[32]     get_user_authid(id, authid, 31)         new vaultkey[64]     new vaultdata[64]         format(vaultkey, 63, "KMOD_%s", authid)     format(vaultdata, 63, "%d", knife_model[id])     set_vaultdata(vaultkey, vaultdata) } LoadData(id){     new authid[32]     get_user_authid(id,authid,31)         new vaultkey[64], vaultdata[64]         format(vaultkey, 63, "KMOD_%s", authid)     get_vaultdata(vaultkey, vaultdata, 63)     knife_model[id] = str_to_num(vaultdata) }
TheDS1337 is offline
danonix
Senior Member
Join Date: Dec 2012
Old 06-04-2013 , 15:34   Re: Help with saving data.
Reply With Quote #3

But it doesn't save after choosing a model, does it? And this code was writing a file in data folder, but it wasnt reading the model when someone was connecting to server. It was always default one
danonix is offline
TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-04-2013 , 15:37   Re: Help with saving data.
Reply With Quote #4

umm, try change client_authorized to client_putinserver
and you don't need to save models in knife menu, only when client disconnect
EDIT: here, i changed some thing ;) try it
Code:
public cbMyMenu(id, menu, item){
    new prefix[10];
    static stats[8], body[8];
    if(!is_user_alive(id)){
        ColorChat(id, GREEN, "[%s]^x01 Nie mozesz zmienic noza bedac niezywym", prefix);
        return PLUGIN_HANDLED
    }
    get_user_stats(id, stats, body);
    get_pcvar_string(g_cPrefix, prefix, charsmax(prefix)); 
    
    switch(item){
        case 0:{
            SetKnife(id, 0)
        }
        case 1:{
            if(stats[0] < 150){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |amator|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 1)
        }
        case 2:{
            if(stats[0] < 150){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 2)
        }
        case 3:{
            if(stats[0] < 150){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 3)
        }
        case 4:{
            if(stats[0] < 150){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |sredniozaawansowany|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 4)
        }
        case 5:{
            if(stats[0] < 300){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zaawansowany|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 5)
        }
        case 6:{
            if(stats[0] < 500){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |nozownik|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 6)
        }
        case 7:{
            if(stats[0] < 500){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |nozownik|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 7)
        }
        case 8:{
            if(stats[0] < 700){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zabojca|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 8)
        }
        case 9:{
            if(stats[0] < 700){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |zabojca|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 9)
        }
        case 10:{
            if(stats[0] < 900){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |morderca|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 10)
        }
        case 11:{
            if(stats[0] < 900){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |morderca|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 11)
        }
        case 12:{
            if(stats[0] < 1200){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |platny morderca|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 12)
        }
        case 13:{
            if(stats[0] < 1200){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |platny morderca|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 13)
        }
        case 14:{
            if(stats[0] < 1500){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |killer|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 14)
        }
        case 15:{
            if(stats[0] < 2000){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Polski|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 15)
        }
        case 16:{
            if(stats[0] < 2000){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Polski|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 16)
        }
        case 17:{
            if(stats[0] < 2400){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Europy|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 17)
        }
        case 18:{
            if(stats[0] < 2400){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Europy|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 18)
        }
        case 19:{
            if(stats[0] < 2500){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Swiata|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 19)
        }
        case 20:{
            if(stats[0] < 2500){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |mistrz Swiata|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 20)
        }
        case 21:{
            if(stats[0] < 2700){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |samurai|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 21)
        }
        case 22:{
            if(stats[0] < 2700){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |samurai|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 22)
        }
        case 23:{
            if(stats[0] < 3000){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |ninja|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 23)
        }
        case 24:{
            if(stats[0] < 3300){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |terminator|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 24)
        }
        case 25:{
            if(stats[0] < 3700){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |rambo|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 25)
        }
        case 26:{
            if(stats[0] < 4000){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |obcy|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 26)
        }
        case 27:{
            if(stats[0] < 5000){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |predator|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 27)
        }
        case 28:{
            if(stats[0] < 6000){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |cziter|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 28)
        }
        case 29:{
            if(stats[0] < 7000){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |wynalazca noza|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 29)
        }
        case 30:{
            if(stats[0] < 10001){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 30)
        }
        case 31:{
            if(stats[0] < 10001){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 31)
        }
        case 32:{
            if(stats[0] < 10001){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 32)
        }
        case 33:{
            if(stats[0] < 10001){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 33)
        }
        case 34:{
            if(stats[0] < 10001){
                ColorChat(id, GREEN, "[%s]^x01 By uzywac tego noza wymagana jest ranga^x03 |szatan wcielony|.", prefix);
                return PLUGIN_HANDLED
            }
            SetKnife(id, 34)
        }
    }    
    return PLUGIN_HANDLED
}

public SetKnife(id , Knife) {
    knife_model[id] = Knife
    
    new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
    if ( Weapon != CSW_KNIFE )
        return PLUGIN_HANDLED
    
    new vModel[56],pModel[56]
    
    switch(Knife)
    {
        case 0: {
            format(vModel,55,"models/v_knife.mdl")
            format(pModel,55,"models/p_knife.mdl")
        }
        case 1: {
            format(vModel,55,"models/KnifeArena/Backnife/v_knife.mdl")
            format(pModel,55,"models/KnifeArena/Backnife/p_knife.mdl")
        }
        case 2: {
            format(vModel,55,"models/KnifeArena/Translucent/v_knife.mdl")
        }
        case 3: {
            format(vModel,55,"models/KnifeArena/jedenpiecknife/v_knife.mdl")
        }
        case 4: {
            format(vModel,55,"models/KnifeArena/hoxknife/v_knife.mdl")
        }
        case 5: {
            format(vModel,55,"models/KnifeArena/Tattoknife/v_knife.mdl")
        }
        case 6: {
            format(vModel,55,"models/KnifeArena/CrysisHand/v_knife.mdl")
        }
        case 7: {
            format(vModel,55,"models/KnifeArena/se7en/v_knife.mdl")
        }
        case 8: {
            format(vModel,55,"models/KnifeArena/GoldKnife/v_knife.mdl")
        }
        case 9: {
            format(vModel,55,"models/KnifeArena/Machete/v_knife.mdl")
        }
        case 10: {
            format(vModel,55,"models/KnifeArena/HandKnife/v_knife.mdl")
        }
        case 11: {
            format(vModel,55,"models/KnifeArena/Komandos/v_knife.mdl")
        }
        case 12: {
            format(vModel,55,"models/KnifeArena/Plazma/v_knife.mdl")
        }
        case 13: {
            format(vModel,55,"models/KnifeArena/SpongeKnife/v_knife.mdl")
        }
        case 14: {
            format(vModel,55,"models/KnifeArena/Green/v_knife.mdl")
            format(pModel,55,"models/KnifeArena/Green/p_knife.mdl")
        }
        case 15: {
            format(vModel,55,"models/KnifeArena/Yellow/v_knife.mdl")
            format(pModel,55,"models/KnifeArena/Yellow/p_knife.mdl")
        }
        case 16: {
            format(vModel,55,"models/KnifeArena/Hak/v_knife.mdl")
        }
        case 17: {
            format(vModel,55,"models/KnifeArena/Kibol/v_knife.mdl")
        }
        case 18: {
            format(vModel,55,"models/KnifeArena/Kyhan/v_knife.mdl")
        }
        case 19: {
            format(vModel,55,"models/KnifeArena/Szabla/v_knife.mdl")
        }
        case 20: {
            format(vModel,55,"models/KnifeArena/Most/v_knife.mdl")
        }
        case 21: {
            format(vModel,55,"models/KnifeArena/Dragon/v_knife.mdl")
        }
        case 22:{
            format(vModel,55,"models/KnifeArena/BloodKnife/v_knife.mdl")
            format(pModel,55,"models/KnifeArena/BloodKnife/p_knife.mdl")
        }
        case 23: {
            format(vModel,55,"models/KnifeArena/Ninja/v_knife.mdl")
        }
        case 24:{
            format(vModel,55,"models/KnifeArena/Darth/v_knife.mdl")
            format(pModel,55,"models/KnifeArena/Darth/p_knife.mdl")
        }
        case 25:{
            format(vModel,55,"models/KnifeArena/Kombat/v_knife.mdl")
        }
        case 26: {
            format(vModel,55,"models/KnifeArena/Pila/v_knife.mdl")
        }
        case 27:{
            format(vModel,55,"models/KnifeArena/Predator/v_knife.mdl")
        }
        case 28: {
            format(vModel,55,"models/KnifeArena/Hax/v_knife.mdl")
        }
        case 29:{
            format(vModel,55,"models/KnifeArena/Sablya/v_knife.mdl")
        }
        case 30: {
            format(vModel,55,"models/KnifeArena/Meat/v_knife.mdl")
        }
        case 31:{
            format(vModel,55,"models/KnifeArena/Simple/v_knife.mdl")
        }
        case 32: {
            format(vModel,55,"models/KnifeArena/Hitman/v_knife.mdl")
        }
        case 33:{
            format(vModel,55,"models/KnifeArena/Shoe/v_knife.mdl")
        }
        case 34: {
            format(vModel,55,"models/KnifeArena/Snajper/v_knife.mdl")
        }
        
    } 
    
    entity_set_string(id, EV_SZ_viewmodel, vModel)
    entity_set_string(id, EV_SZ_weaponmodel, pModel)
    
    return PLUGIN_HANDLED;  
}

public client_putinserver(id)
{
    LoadData(id)
}

public client_disconnect(id)
{
    SaveData(id)
}

SaveData(id){ 
    new authid[32]
    get_user_authid(id, authid, 31)
    
    new vaultkey[64]
    new vaultdata[64]
    
    format(vaultkey, 63, "KMOD_%s", authid)
    format(vaultdata, 63, "%d", knife_model[id])
    set_vaultdata(vaultkey, vaultdata)
}
LoadData(id){ 
    new authid[32] 
    get_user_authid(id,authid,31)
    
    new vaultkey[64], vaultdata[64], knife[64]
    
    format(vaultkey, 63, "KMOD_%s", authid)
	format(vaultdata, 63, "%d", knife_model[id])
	if(get_vaultdata(vaultkey, vaultdata, 63))
	{
		parse(vaultdata, knife, 63)
		knife_model[id] = str_to_num(vaultdata)
	}
}

Last edited by TheDS1337; 06-04-2013 at 15:46.
TheDS1337 is offline
Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 06-04-2013 , 18:08   Re: Help with saving data.
Reply With Quote #5

do you have SetKnife function set in CurWeapon event. that way everytime you change weapons then back to knife it will auto check the knife model you have and load it again.... so it always loads.
__________________
Blizzard_87 is offline
TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-05-2013 , 03:21   Re: Help with saving data.
Reply With Quote #6

Quote:
Originally Posted by Blizzard_87 View Post
do you have SetKnife function set in CurWeapon event. that way everytime you change weapons then back to knife it will auto check the knife model you have and load it again.... so it always loads.
He have no problem with models, the problem is the vault ...
TheDS1337 is offline
danonix
Senior Member
Join Date: Dec 2012
Old 06-05-2013 , 01:23   Re: Help with saving data.
Reply With Quote #7

@Deagle.Studio, ok, Ill test it today and tell you if it works or not, thanks for help at all
@Blizzard_87, no I don't have it in curweapon event.
danonix is offline
danonix
Senior Member
Join Date: Dec 2012
Old 06-05-2013 , 09:17   Re: Help with saving data.
Reply With Quote #8

Deagle, unfortunately still if someone choose knife and die/leave from the server it doesn't change the model to choosen one
danonix is offline
Clauu
Senior Member
Join Date: Feb 2008
Location: RO
Old 06-05-2013 , 09:30   Re: Help with saving data.
Reply With Quote #9

Save every time when player choose his knife and then with ham spawn give him what is in vault.

Last edited by Clauu; 06-05-2013 at 09:31.
Clauu is offline
danonix
Senior Member
Join Date: Dec 2012
Old 06-05-2013 , 09:44   Re: Help with saving data.
Reply With Quote #10

I can't do that, I don't know how to use vault, thats why I'm asking for help there, if I could do it by myself.... :p
danonix is offline
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