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Rush prevention....


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Jordan
Veteran Member
Join Date: Aug 2005
Old 11-06-2005 , 20:10   Rush prevention....
Reply With Quote #1

Well, I wanted to create a plugin that basically makes an invisible wall which bullets can pass through, but players cant... I know this is possible because maps like aim_ak-colt2k3 has something like this, but I wanted to do it for maps like awp_map and stuff... Problem is, I don't know WHERE to start, because aren't the coordinates of the middle of a map different from the coordinates of a different map?
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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 11-06-2005 , 20:58  
Reply With Quote #2

Yes the coordinates are diff.

You might wanna look into AssKicr's Wall plugin. Maybe ask him for an edited version.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 11-06-2005 , 22:13  
Reply With Quote #3

Honestly the wall plugin sucks.

The only way you can make a wall players can't pass but bullets can is by creating a brush with all sides textured with the special clip texture. Since you can't texture a brush with amxx and I think it may have to be done at compile time, this is impossible.
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Jordan
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Join Date: Aug 2005
Old 11-06-2005 , 22:41  
Reply With Quote #4

Yeah, I figured as much - I'd have to make a whole new map or so, or make the plugin for a specific map with the coordinates of my choice mebe...

What about something like... quicksand... Would that work? Because that was my OTHER plugin idea
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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 11-06-2005 , 22:42  
Reply With Quote #5

Like a slowmo version of amx_bury?

Dunno how.
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Jordan
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Join Date: Aug 2005
Old 11-06-2005 , 23:35  
Reply With Quote #6

Kind of. I was thinking, random spots on the map, the player walks in it, and then just amx_bury - doesn't even need slowmo. Just the random spots ;)

Hm... edit:

What if we used vectors? I mean, we could set a certain distance, right?
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Jordan
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Join Date: Aug 2005
Old 11-07-2005 , 22:41  
Reply With Quote #7

Is there any way to pick random coordinates outside the spawns? Or are the spawn coordinates different for every map as well? >.<
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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 11-07-2005 , 22:43  
Reply With Quote #8

Dunno, and yes.

If there is a way to make random coordinates, I don't know it.

you could probably make a command, that picks like x random people, and gets their coordinates, then puts em in quicksand.
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Jordan
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Join Date: Aug 2005
Old 11-07-2005 , 22:46  
Reply With Quote #9

Well see, I don't want the people to be put in the quicksand, I want them to walk into it ;) and jesus you're like speed racer on the response <3
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joka69
Senior Member
Join Date: Apr 2005
Old 11-07-2005 , 22:49  
Reply With Quote #10

You could use hl guard that has what you are looking for.But you will have to set the bounds.
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