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[RoundSound] Custom Sounds


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Mrs0nz
New Member
Join Date: Nov 2011
Old 05-04-2012 , 09:11   [RoundSound] Custom Sounds
Reply With Quote #1

Hello was trying to make Custom RoundSounds with ERS (End Round Sounds) http://forums.alliedmods.net/showthread.php?t=6784 The Plugin Works Fine, But i can't hear the music in-Game... Im willing to Pay a Amount If Somebody Helping/Coding For me. That Would be Great

Email me, If you able to help me.. ([email protected])

PHP Code:
#include <amxmodx>
public plugin_init() 

register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio""t_win""a""2&%!MRAD_terwin")
register_event("SendAudio""ct_win""a""2&%!MRAD_ctwin"
}
public 
t_win()
{
new 
rand random_num(0,2)
client_cmd(0,"stopsound")
switch(
rand)
{
case 
0client_cmd(0,"spk sdgaming/01_05_2012/ct0")
case 
1client_cmd(0,"spk sdgaming/01_05_2012/ct1")
case 
2client_cmd(0,"spk sdgaming/01_05_2012/ct2")
case 
3client_cmd(0,"spk sdgaming/01_05_2012/ct3")
case 
4client_cmd(0,"spk sdgaming/01_05_2012/ct4")
case 
5client_cmd(0,"spk sdgaming/01_05_2012/ct5")
case 
6client_cmd(0,"spk sdgaming/01_05_2012/ct6")
}
return 
PLUGIN_CONTINUE
}
public 
ct_win()
{
new 
rand random_num(0,2)
client_cmd(0,"stopsound")
switch(
rand)
{
case 
0client_cmd(0,"spk sdgaming/01_05_2012/te0")
case 
1client_cmd(0,"spk sdgaming/01_05_2012/te1")
case 
2client_cmd(0,"spk sdgaming/01_05_2012/te2")
case 
3client_cmd(0,"spk sdgaming/01_05_2012/te3")
case 
4client_cmd(0,"spk sdgaming/01_05_2012/te4")
case 
5client_cmd(0,"spk sdgaming/01_05_2012/te5")
case 
6client_cmd(0,"spk sdgaming/01_05_2012/te6")
}
 
return 
PLUGIN_CONTINUE
}
public 
plugin_precache() 
{
precache_sound("sdgaming/01_05_2012/ct0.wav")
precache_sound("sdgaming/01_05_2012/ct1.wav")
precache_sound("sdgaming/01_05_2012/ct2.wav")
precache_sound("sdgaming/01_05_2012/ct3.wav")
precache_sound("sdgaming/01_05_2012/ct4.wav")
precache_sound("sdgaming/01_05_2012/ct5.wav")
precache_sound("sdgaming/01_05_2012/ct6.wav")
precache_sound("sdgaming/01_05_2012/te0.wav")
precache_sound("sdgaming/01_05_2012/te1.wav")
precache_sound("sdgaming/01_05_2012/te2.wav")
precache_sound("sdgaming/01_05_2012/te3.wav")
precache_sound("sdgaming/01_05_2012/te4.wav")
precache_sound("sdgaming/01_05_2012/te5.wav")
precache_sound("sdgaming/01_05_2012/te6.wav")
return 
PLUGIN_CONTINUE

Attached Files
File Type: sma Get Plugin or Get Source (roundsounds.sma - 434 views - 2.0 KB)

Last edited by Mrs0nz; 05-04-2012 at 10:37. Reason: sd
Mrs0nz is offline
claudiuhks
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Join Date: Jan 2010
Location: Living Randomly
Old 05-04-2012 , 09:28   Re: [RoundSound] Custom Sounds
Reply With Quote #2

Use [ php ] [ / php ] tags please!
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satelitegames
Member
Join Date: Nov 2010
Old 05-04-2012 , 11:58   Re: [RoundSound] Custom Sounds
Reply With Quote #3

you added more sounds than the original, but not increased the value of the variable rand

PHP Code:
new rand random_num(0,2
new rand = random_num(0,2)

2 changes the value for the number of sounds which have

PHP Code:
new rand random_num(0,6


the code below

PHP Code:
#include <amxmodx>
public plugin_init() 

register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio""t_win""a""2&%!MRAD_terwin")
register_event("SendAudio""ct_win""a""2&%!MRAD_ctwin"
}
public 
t_win()
{
new 
rand random_num(0,6)
client_cmd(0,"stopsound")
switch(
rand)
{
case 
0client_cmd(0,"spk sdgaming/01_05_2012/ct0")
case 
1client_cmd(0,"spk sdgaming/01_05_2012/ct1")
case 
2client_cmd(0,"spk sdgaming/01_05_2012/ct2")
case 
3client_cmd(0,"spk sdgaming/01_05_2012/ct3")
case 
4client_cmd(0,"spk sdgaming/01_05_2012/ct4")
case 
5client_cmd(0,"spk sdgaming/01_05_2012/ct5")
case 
6client_cmd(0,"spk sdgaming/01_05_2012/ct6")
}
return 
PLUGIN_CONTINUE
}
public 
ct_win()
{
new 
rand random_num(0,6)
client_cmd(0,"stopsound")
switch(
rand)
{
case 
0client_cmd(0,"spk sdgaming/01_05_2012/te0")
case 
1client_cmd(0,"spk sdgaming/01_05_2012/te1")
case 
2client_cmd(0,"spk sdgaming/01_05_2012/te2")
case 
3client_cmd(0,"spk sdgaming/01_05_2012/te3")
case 
4client_cmd(0,"spk sdgaming/01_05_2012/te4")
case 
5client_cmd(0,"spk sdgaming/01_05_2012/te5")
case 
6client_cmd(0,"spk sdgaming/01_05_2012/te6")
}
 
return 
PLUGIN_CONTINUE
}
public 
plugin_precache() 
{
precache_sound("sdgaming/01_05_2012/ct0.wav")
precache_sound("sdgaming/01_05_2012/ct1.wav")
precache_sound("sdgaming/01_05_2012/ct2.wav")
precache_sound("sdgaming/01_05_2012/ct3.wav")
precache_sound("sdgaming/01_05_2012/ct4.wav")
precache_sound("sdgaming/01_05_2012/ct5.wav")
precache_sound("sdgaming/01_05_2012/ct6.wav")
precache_sound("sdgaming/01_05_2012/te0.wav")
precache_sound("sdgaming/01_05_2012/te1.wav")
precache_sound("sdgaming/01_05_2012/te2.wav")
precache_sound("sdgaming/01_05_2012/te3.wav")
precache_sound("sdgaming/01_05_2012/te4.wav")
precache_sound("sdgaming/01_05_2012/te5.wav")
precache_sound("sdgaming/01_05_2012/te6.wav")
return 
PLUGIN_CONTINUE

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Mrs0nz
New Member
Join Date: Nov 2011
Old 05-07-2012 , 10:46   Re: [RoundSound] Custom Sounds
Reply With Quote #4

@Satelitgames
Thank's For helping, im so happy for that. My server running fine with the Sounds.
But theres some error, But that would be fixed.


- Greetings .-)
Mrs0nz is offline
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