Raised This Month: $ Target: $400
 0% 

entity must not collisions the player.


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 05-03-2012 , 08:53   entity must not collisions the player.
Reply With Quote #1

Hello.

Now i am making a new weapon drop/ granate throwing effect, same like css.
There are problem, all work but if i drop the weapon or throw the granate it will be stuck in player entity and will be so bugged and will do so funny things and then fly away somewhere far.

Anyway, how i do it that "entity must not collisions the player" ?
Thanks!
.Dare Devil. is offline
.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 05-03-2012 , 09:31   Re: entity must not collisions the player.
Reply With Quote #2

Solved: Do not use MOVETYPE_TOSS
.Dare Devil. is offline
Bilal Pro
Senior Member
Join Date: Mar 2012
Location: Holland
Old 05-03-2012 , 09:32   Re: entity must not collisions the player.
Reply With Quote #3

Maybe you can share ur plugin with us, so we can see what u've made.
if it isn't private
__________________
  • Point System with rank titles for sale [X] [100% private]
  • VIP Menu for sale [X] [100% private]
  • HnS shop more features for sale [X] [100% private]
Contact: Bilalzaandam1234, on steam if you are interested.
Bilal Pro is offline
.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 05-03-2012 , 09:53   Re: entity must not collisions the player.
Reply With Quote #4

Quote:
Originally Posted by Bilal Pro View Post
Maybe you can share ur plugin with us, so we can see what u've made.
if it isn't private
it is so unfinished right now.
.Dare Devil. is offline
yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 05-03-2012 , 09:57   Re: entity must not collisions the player.
Reply With Quote #5

Quote:
Originally Posted by .Dare Devil. View Post
it is so unfinished right now.
Hey use Bmod module, it's awesome.
__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
yokomo is offline
.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 05-03-2012 , 10:21   Re: entity must not collisions the player.
Reply With Quote #6

Quote:
Originally Posted by yokomo View Post
Hey use Bmod module, it's awesome.
It from unreal engine physics. ( my costom physic script )
.Dare Devil. is offline
DarkGL
Senior Member
Join Date: Aug 2010
Location: Warsaw, Poland
Old 05-03-2012 , 10:40   Re: entity must not collisions the player.
Reply With Quote #7

Set the owner of grenade as a player
Code:
set_pev( grenade , pev_owner , id_player )
__________________
DarkGL is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode