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Frag counter modification.


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arenac4
Member
Join Date: Nov 2011
Old 05-02-2012 , 14:02   Frag counter modification.
Reply With Quote #1

Hello,

Someone help me to remove sounds (monsterkill.wav, monsterkill.wav) and the HUD message (Best player of the round: %s",sname) from this plugin. I just want from that plugin just to count frags, I don`t want to hear any sound or to see the message mentioned above.

Thank you!
Code:
/*AMX MOD X script
**************************************************************************
 *         FragCounter   V    1.01        by    Scarzzurs
 *
 *
 *  *******************************************************************************
 *  
 *    Ported By KingPin( [email protected] ). I take no responsibility 
 *    for this file in any way. Use at your own risk. No warranties of any kind. 
 *
 *  ********************************************************************************
 *
 **********************************************************************************/

#include <amxmodx>

new pfrags[33]
new top
new gmsgStatusIcon

public playerspawn(id){
    pfrags[id]=0
    top = 0
    calculate_time(id,pfrags[id])
}

public death(){
    new killer = read_data(1)
    pfrags[killer]=pfrags[killer]+1
    if (pfrags[killer]==9 && file_exists("sound/misc/monsterkill.wav")==1)
        emit_sound(killer,CHAN_STATIC, "misc/monsterkill.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    topplayer()
    new players[32]
    new player_num
    get_players(players, player_num)
    for (new i = 0; i < player_num; i++)
        calculate_time(players[i],pfrags[players[i]])
    return PLUGIN_CONTINUE
}

public topplayer(){
    new score
    new players[32]
    new player_num
    get_players(players, player_num)
    for (new i = 0; i < player_num; i++){
        if (pfrags[players[i]]>score){
            score=pfrags[players[i]]
            top=players[i]
        }
        else if (pfrags[players[i]]==score)
            top = 0
    }
}

public calculate_time(id,num){
    switch(num){
        case 0:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 1:{
            showtimer(id,"number_1",1)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 2:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",1)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 3:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",1)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 4:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",1)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 5:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",1)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 6:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",1)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 7:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",1)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 8:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",1)
            showtimer(id,"number_9",0)
        }
        case 9:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",1)
        }
    }
}

public showtimer(id,number[10],onoff){
    if (is_user_connected(id)){
        if (id == top && onoff == 1)
            onoff = 2
        message_begin( MSG_ONE, gmsgStatusIcon, {0,0,0}, id )
        write_byte( onoff ) // status
        write_string( number ) // sprite name
        write_byte( 0 ) // red
        write_byte( 255 ) // green
        write_byte( 0 ) // blue
        message_end()
    }
}

public roundend(){
    if (top != 0){
        new sname[32]
        get_user_name(top,sname,32)
        set_hudmessage(0, 255, 0, -1.0, 0.3, 0, 1.0, 5.0, 0.1, 0.2, 5)
        show_hudmessage(0,"Best player of the round: %s",sname)
    }
}

public plugin_init(){
    register_plugin("FragCounter","1.01","Scarzzurs")
    gmsgStatusIcon = get_user_msgid("StatusIcon")
    register_event("DeathMsg","death","a")
    register_event("ResetHUD","playerspawn","b")
    register_event("SendAudio","roundend","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
}

public plugin_precache()
    if (file_exists("sound/misc/monsterkill.wav")==1)
        precache_sound("misc/monsterkill.wav")

Last edited by arenac4; 05-02-2012 at 14:08.
arenac4 is offline
DarkGL
Senior Member
Join Date: Aug 2010
Location: Warsaw, Poland
Old 05-02-2012 , 14:52   Re: Frag counter modification.
Reply With Quote #2

Code:
#include <amxmodx>

new pfrags[33]
new top
new gmsgStatusIcon

public playerspawn(id){
    pfrags[id]=0
    top = 0
    calculate_time(id,pfrags[id])
}

public death(){
    new killer = read_data(1)
    pfrags[killer]=pfrags[killer]+1
    topplayer()
    new players[32]
    new player_num
    get_players(players, player_num)
    for (new i = 0; i < player_num; i++)
        calculate_time(players[i],pfrags[players[i]])
    return PLUGIN_CONTINUE
}

public topplayer(){
    new score
    new players[32]
    new player_num
    get_players(players, player_num)
    for (new i = 0; i < player_num; i++){
        if (pfrags[players[i]]>score){
            score=pfrags[players[i]]
            top=players[i]
        }
        else if (pfrags[players[i]]==score)
            top = 0
    }
}

public calculate_time(id,num){
    switch(num){
        case 0:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 1:{
            showtimer(id,"number_1",1)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 2:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",1)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 3:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",1)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 4:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",1)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 5:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",1)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 6:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",1)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 7:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",1)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",0)
        }
        case 8:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",1)
            showtimer(id,"number_9",0)
        }
        case 9:{
            showtimer(id,"number_1",0)
            showtimer(id,"number_2",0)
            showtimer(id,"number_3",0)
            showtimer(id,"number_4",0)
            showtimer(id,"number_5",0)
            showtimer(id,"number_6",0)
            showtimer(id,"number_7",0)
            showtimer(id,"number_8",0)
            showtimer(id,"number_9",1)
        }
    }
}

public showtimer(id,number[10],onoff){
    if (is_user_connected(id)){
        if (id == top && onoff == 1)
            onoff = 2
        message_begin( MSG_ONE, gmsgStatusIcon, {0,0,0}, id )
        write_byte( onoff ) // status
        write_string( number ) // sprite name
        write_byte( 0 ) // red
        write_byte( 255 ) // green
        write_byte( 0 ) // blue
        message_end()
    }
}

public plugin_init(){
    register_plugin("FragCounter","1.01","Scarzzurs")
    gmsgStatusIcon = get_user_msgid("StatusIcon")
    register_event("DeathMsg","death","a")
    register_event("ResetHUD","playerspawn","b")
}
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