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[Help] BCM


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dushow
Junior Member
Join Date: Jan 2011
Location: Brazil
Old 12-13-2011 , 18:00   [Help] BCM
Reply With Quote #1

I would like your help to get a block of my BCM

White Window

[IMG]http://img21.**************/img21/2236/whitefi.png[/IMG]

Uploaded with **************

The stay of the BM Same Glass
to stay with the same texture

[IMG]http://img9.**************/img9/5825/glassy.png[/IMG]

Uploaded with **************

Thank you!
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Erox902
Veteran Member
Join Date: Jun 2009
Location: Never Never Land
Old 12-14-2011 , 05:37   Re: [Help] BCM
Reply With Quote #2

Changing Glass Color/Shade
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dushow
Junior Member
Join Date: Jan 2011
Location: Brazil
Old 12-14-2011 , 09:27   Re: [Help] BCM
Reply With Quote #3

Quote:
Originally Posted by Erox902 View Post

I liked the tutorial more you do not have this same tutorial

For BCM by fatalis

Thank you!

Last edited by dushow; 12-14-2011 at 09:28.
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Erox902
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Join Date: Jun 2009
Location: Never Never Land
Old 12-14-2011 , 14:08   Re: [Help] BCM
Reply With Quote #4

I believe it should be the same or that is handled with properties
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Old 12-14-2011, 18:28
dushow
This message has been deleted by dushow.
Erox902
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Join Date: Jun 2009
Location: Never Never Land
Old 12-14-2011 , 19:27   Re: [Help] BCM
Reply With Quote #6

Hm only thing I could obviously see was this:
PHP Code:
new const gGLOWS[][] =
{
    {-
1, -1, -1},// NULL
    
{000}, // BHOP
    
{02550}, // BLOCK
    
{2552550}, // BOOSTBLOCK
    
{0255255}, // ICEBHOP
    
{25500}, // DELAYEDBHOP 100,0,0
    
{00255}, // FALLBLOCK
    
{2552550}, // TELEPORTBLOCK
    
{255255255}, // FATALISBLOCK
    
{1480211}, // TINKBLOCK
    
{5050100}, // MAGICCARPET
    
{255150150}, // DUCKBLOCK
    
{75200150}, // SPEEDBLOCK
    
{1396919}, // SLOWBLOCK
    
{000}, // TINK5HP
    
{000}, // FLASHBLOCK
    
{000}, // KILLBLOCK
    
{000}, // ANTICT
    
{000}, // ANTITR
    
{000// WINDOWWHITE
}; 
They're all only rgb not rgb and alpha like necros bm, so I guess you'll have to change the texture of the mdl to something brighter then.

Secondly I think you should remove the code now.
It is a bm made completly without the engine module ( wich actually doesn't mean it's better at all ( more likely worse ) but still )
I doubt that it's a public work, cuz' I have only heard about engine free bm's never actually seen one ( until' now then :p ).
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