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TF2 - Entrances and Exits


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WhosAsking
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Join Date: May 2011
Old 06-21-2011 , 05:35   TF2 - Entrances and Exits
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I am having a little difficulty in building a plugin involving TF2 Engineer buildings. I can find Dispensers and Sentries easily enough, but when it comes to Teleporters there seem to be some snags. Based on plugin code I've read, I would normally be looking for entries "obj_teleporter_entrance" and "obj_teleporter_exit". However, in the case of an unpaired teleporter I only get back a generic "obj_teleporter". Is there another way of distinguishing a teleporter being an entrance or exit, even if it hasn't been paired yet?
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 06-21-2011 , 05:37   Re: TF2 - Entrances and Exits
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sourcepawn scripting help
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