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Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
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06-15-2011
, 14:22
Re: bullet damage
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#3
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Here is the quick and easy method:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta_util>
#define PLUGIN "Bullet Damage VIP"
#define VERSION "1.0"
#define AUTHOR "Cinek"
new g_type , g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("HLTV", "on_new_round", "a", "1=0", "2=0")
g_type = register_cvar("amx_bulletdamage","1")
g_recieved = register_cvar("amx_bulletdamage_recieved","1")
g_hudmsg1 = CreateHudSyncObj()
g_hudmsg2 = CreateHudSyncObj()
}
public on_new_round()
{
g_enabled = get_pcvar_num(g_type)
if(get_pcvar_num(g_recieved))
g_showrecieved = true
}
public on_damage(id)
{
if(g_enabled)
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)
if(g_showrecieved)
{
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)
}
if(is_user_connected(attacker))
{
if( get_user_flags(attacker) & ADMIN_LEVEL_H )
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)
}
else
{
if(fm_is_ent_visible(attacker,id))
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)
}
}
}
}
}
Quote:
Originally Posted by Dolph_Ziggler
her ya go try this it should be work
PHP Code:
#define VIP ADMIN_LEVEL_H
public on_new_round()
{
g_enabled = get_pcvar_num(g_type)
if(get_pcvar_num(g_recieved)) g_showrecieved = true
for(id = 1 ; id <= maxplayers ; id++)
{
if(is_user_connected(id))
{
if(get_user_flags(id) & VIP)
{
g_enabled=1;
}
else
{
g_enabled=2;
}
}
}
}
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You didn't change anything, you just made it look cleaner. I've seen you do this a couple times now.
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Last edited by fysiks; 06-15-2011 at 14:30.
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