Raised This Month: $ Target: $400
 0% 

force famas bustfire


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Max!
Member
Join Date: Jun 2009
Old 11-20-2010 , 16:13   force famas bustfire
Reply With Quote #1

I need to make it so the famas can only burstfire and that right click does nothing to it
Max! is offline
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 11-20-2010 , 16:32   Re: force famas bustfire
Reply With Quote #2

You can hook Ham_Item_Deploy and set m_flNextSecondaryAttack to 9999.0, and also use cs_set_weapon_burst.
Then hook Ham_Weapon_PrimaryAttack and set m_flNextSecondaryAttack to 9999.0.
You might also have to set m_flNextSecondaryAttack to 9999.0 when the player finishes reloading too.
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
Exolent[jNr] is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-20-2010 , 16:49   Re: force famas bustfire
Reply With Quote #3

Try this :

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define VERSION "0.0.1"
#define PLUGIN "Force Famas BurstFire"

#define XO_WEAPON                4
#define m_pPlayer                41
#define m_flNextSecondaryAttack    47
#define m_fWeaponState            74

const WEAPONSTATE_FAMAS_BURST_MODE  = ( << )

#define get_weapon_owner(%0) get_pdata_cbase(%0, m_pPlayer, XO_WEAPON)
#define set_weapon_nextsecondaryattack(%0,%1)    set_pdata_float(%0, m_flNextSecondaryAttack, %1, XO_WEAPON)
#define set_famas_burst(%0) set_pdata_int(%0, m_fWeaponState, WEAPONSTATE_FAMAS_BURST_MODE, XO_WEAPON)

public plugin_init()
{
    
register_plugin(PLUGINVERSION"ConnorMcLeod")
    
RegisterHam(Ham_Spawn"weapon_famas""CFamas_Spawn_Post"1)
    
RegisterHam(Ham_Weapon_SecondaryAttack"weapon_famas""CFamas_SecondaryAttack"0)
}

public 
CFamas_Spawn_PostiWeapon )
{
    
set_famas_burstiWeapon )
}

public 
CFamas_SecondaryAttackiWeapon )
{
    new 
id get_weapon_owneriWeapon )
    
client_print(idprint_center"Only Burst Mode Is Allowed")
    
set_weapon_nextsecondaryattack(iWeaponget_gametime() + 0.3)
    return 
HAM_SUPERCEDE

__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
LukeyB
Member
Join Date: Dec 2011
Old 12-17-2011 , 11:53   Re: force famas bustfire
Reply With Quote #4

Sorry to bring up an old post, but is there anyway to use this just to force bots to use burst mode?
LukeyB is offline
bibu
Veteran Member
Join Date: Sep 2010
Old 12-17-2011 , 12:54   Re: force famas bustfire
Reply With Quote #5

Use it with "is_user_bot".
__________________
Selling tons of my own private works.
Accepting paid work for clans and communities.
Don't hesitate to contact me.
bibu is offline
LukeyB
Member
Join Date: Dec 2011
Old 12-17-2011 , 13:26   Re: force famas bustfire
Reply With Quote #6

That worked. I put in the wrong place before. Thanks!
LukeyB is offline
LukeyB
Member
Join Date: Dec 2011
Old 12-17-2011 , 13:54   Re: force famas bustfire
Reply With Quote #7

What am I missing to get this to work with glock18?

PHP Code:
#include <amxmodx> 
#include <fakemeta> 
#include <hamsandwich> 
#define VERSION "0.0.1" 
#define PLUGIN "Force GLOCK18 BurstFire" 
#define XO_WEAPON                4 
#define m_pPlayer                41 
#define m_flNextSecondaryAttack    47
#define m_fWeaponState            74 
const WEAPONSTATE_GLOCK18_BURST_MODE  = ( << 
#define get_weapon_owner(%0) get_pdata_cbase(%0, m_pPlayer, XO_WEAPON) 
#define set_weapon_nextsecondaryattack(%0,%1)    set_pdata_float(%0, m_flNextSecondaryAttack, %1, XO_WEAPON) 
#define set_GLOCK18_burst(%0) set_pdata_int(%0, m_fWeaponState, WEAPONSTATE_GLOCK18_BURST_MODE, XO_WEAPON) 
public plugin_init() 

    
register_plugin(PLUGINVERSION"ConnorMcLeod"
    
RegisterHam(Ham_Spawn"weapon_GLOCK18""CGLOCK18_Spawn_Post"1
    
RegisterHam(Ham_Weapon_SecondaryAttack"weapon_GLOCK18""CGLOCK18_SecondaryAttack"0

public 
CGLOCK18_Spawn_PostiWeapon 
{    
    
set_GLOCK18_burstiWeapon 

public 
CGLOCK18_SecondaryAttackiWeapon 

    new 
id get_weapon_owneriWeapon 
    if( 
is_user_botid ) )
    
client_print(idprint_center"Only Burst Mode Is Allowed"
    
set_weapon_nextsecondaryattack(iWeaponget_gametime() + 0.3
    return 
HAM_SUPERCEDE 

LukeyB is offline
LukeyB
Member
Join Date: Dec 2011
Old 12-17-2011 , 14:08   Re: force famas bustfire
Reply With Quote #8

Also, currently the famas code is forcing human players to burst as well as bots. I would like it only to force bots. Any help would be much appreciated.
LukeyB is offline
bibu
Veteran Member
Join Date: Sep 2010
Old 12-17-2011 , 14:39   Re: force famas bustfire
Reply With Quote #9

Don't triple post...

You should check also in Spawn Post. And probably glock got another offsets than famas.
__________________
Selling tons of my own private works.
Accepting paid work for clans and communities.
Don't hesitate to contact me.
bibu is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 12-17-2011 , 14:46   Re: force famas bustfire
Reply With Quote #10

When you put a condition ( if )
All the code that should follow that condition should be into { and }

PHP Code:
public CGLOCK18_SecondaryAttackiWeapon 

    new 
id get_weapon_owneriWeapon 
    if( 
is_user_botid ) )
    {
        
client_print(idprint_center"Only Burst Mode Is Allowed"
        
set_weapon_nextsecondaryattack(iWeaponget_gametime() + 0.3
        return 
HAM_SUPERCEDE 
    
}
    return 
HAM_IGNORED

__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode