I saw in func_break a piece of code that it took me attention to it...
PHP Code:
switch( bbox )
{
case 0: // Point
UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8));
break;
case 2: // Big Hull!?!? !!!BUGBUG Figure out what this hull really is
UTIL_SetSize(pev, VEC_DUCK_HULL_MIN*2, VEC_DUCK_HULL_MAX*2);
break;
case 3: // Player duck
UTIL_SetSize(pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX);
break;
default:
case 1: // Player
UTIL_SetSize(pev, VEC_HULL_MIN, VEC_HULL_MAX);
break;
}
These sizes are the Hull sizes?
Also, I found these values on util.h:
PHP Code:
#define VEC_HULL_MIN Vector(-16, -16, -36)
#define VEC_HULL_MAX Vector( 16, 16, 36)
#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18 )
#define VEC_DUCK_HULL_MAX Vector( 16, 16, 18)
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