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[ZP] Extra Item: Critical Strike [v. 1.5 Update]


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DjReactive
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Join Date: Sep 2010
Location: Russia
Old 10-19-2010 , 10:52   [ZP] Extra Item: Critical Strike [v. 1.5 Update]
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[ZP] Extra Item: Critical Strike v.1.5

This Last version: v.1.5

Discription:
This extra item establishes on yours of the weapon a critical loss and as there is a chance to put a terrible shot which kills the zombie on the spot. All is adjusted cvars

Cvars:
Quote:
zp_critical_type 0 // Added Damage, 1 - Multiple Damage
zp_critical_chance 5 // Procent Chance Critical Strike (Example: 5 = 5%)
zp_critical_screen 1 // Blood Screen for victim < 1 | 0 >
zp_critical_screentime 1.5 // Screen is time seconds
zp_kill_strike 1 // Kill Strike (We are kill zombie) < 1 | 0 >
zp_kill_chance 1 // Kill Strike chance, if cvar ON (Example: 1 = 1%)
And Multiple damage min & max looks in sma fail

Credits:

Re.Act!ve

Changelog:
Quote:
v. 1.0 - First Plugin Released, version released
v. 1.1 - Added Sounds of critical strike, fixed bugs on crities
v. 1.2 - Added Kill Strike, and her cvars.
v. 1.3 - Fixed small bug
v. 1.4 - Added Real Sounds & Effects to Kill Strike, new cvars. Released version.
v. 1.5 - Fixed Bug Error. Added 2 types critical strike
Attached Files
File Type: sma Get Plugin or Get Source (zp_extra_critical_strike.sma - 1655 views - 7.1 KB)
File Type: zip zp_extra_critical_strike.zip (90.5 KB, 2141 views)
File Type: sma Get Plugin or Get Source (zp_extra_critical_strike1.5.sma - 2087 views - 7.6 KB)

Last edited by DjReactive; 11-26-2010 at 04:29.
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ollegicch
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Join Date: May 2010
Location: Ukraine
Old 10-19-2010 , 12:03   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #2

GJ!)
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 10-19-2010 , 13:29   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #3

Isnot this similiar to Gauss ?
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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 10-19-2010 , 20:22   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #4

It can be done better from the look of the codes, right?
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DjReactive
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Join Date: Sep 2010
Location: Russia
Old 10-19-2010 , 23:26   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #5

Naturally, there it is necessary to optimize codes, at me it has not turned out, chance of loss of a critical shot all the same big
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Excalibur.007
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Old 10-19-2010 , 23:54   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #6

It's good to see users trying to code without making plugins that already exists. This is a good example.
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georgik57
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Old 10-20-2010 , 07:27   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #7

sounds good
nice job
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DjReactive
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Old 10-21-2010 , 10:54   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #8

Thanks!)
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Last edited by DjReactive; 10-21-2010 at 10:57.
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 10-22-2010 , 02:28   Re: [ZP] Extra Item: Critical Strike
Reply With Quote #9

I tested it, very nice but it'll be a terrible nightmare for zombie in server if admin set chance to 1.
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DjReactive
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Old 11-25-2010 , 10:24   Re: [ZP] Extra Item: Critical Strike [v. 1.5 Update]
Reply With Quote #10

Added New Version. 2 types Critical Strike.
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