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Is it possible to script buying of more then 1 hand grenade?


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BigBaller
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Join Date: Mar 2004
Location: Everett, WA
Old 04-22-2004 , 03:10   Is it possible to script buying of more then 1 hand grenade?
Reply With Quote #1

Just as the title says is that possible or is that limited due to how CS was created?
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-22-2004 , 09:37  
Reply With Quote #2

i made a plugin that allows you to have more than one HE.. not released yet.. a minor bug in it... I had 200 HEs at one point
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bcmorgue
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Join Date: Apr 2004
Old 04-22-2004 , 14:35  
Reply With Quote #3

If you are looking for a plugin that will limit a player to 1 he, 2 flashes and 1 smoke per round, I have been running this plugin on my server for quite some time:

http://amxmod.net/amx-plugins.php?cat=search#26601
It's called Anti-grenadespam.

BUT! If you run this on your server, I would highly recommend the
Custom Map Configs (JustinHoMi/JGHG) Plugin.
http://forums.alliedmods.net/showthread.php?p=5571

This is great for servers that want to run the anti-grenadespan plugin, but also have he_ type maps.

Just create a map config, such as he_tennis, and put this line in there
amx pause anti_grenadespam

Then put
amx unpause anti_grenadespam

in your server.cfg, so when the server changes back to a regular map, where you want the grenadespam pluing on, it will unpause that plugin.

Cheers!
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CS 1.5 24.106.36.66:27017 CS without the BS
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-22-2004 , 15:19  
Reply With Quote #4

that isn't what he is looking for bcmorgue
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BigBaller
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Old 04-22-2004 , 15:35  
Reply With Quote #5

LOL

I was asking is it possible to have more then one hand grenade, thanks anywayz.

AssKicR what happens to be the bug, it might be fun.

P.S

Custom Map Configs (JustinHoMi/JGHG) Plugin is going to be incorpated into the AMXX Core soon, as BAILOPAN and SniperBeamer were talking IRC they were going to do for future releases.
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bcmorgue
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Join Date: Apr 2004
Old 04-22-2004 , 15:52  
Reply With Quote #6

Oooh, sry, my bad
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 04-22-2004 , 19:07  
Reply With Quote #7

hehe wats da bug? 666 grenades?
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GanJa
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Join Date: Mar 2004
Location: Salem, OR
Old 04-22-2004 , 22:10  
Reply With Quote #8

That script, personally sounds easy. Just give the user another grenade after he has used his current one, until he has "used" all his boughten grenades.
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-23-2004 , 03:04  
Reply With Quote #9

Quote:
Originally Posted by GanJa
That script, personally sounds easy. Just give the user another grenade after he has used his current one, until he has "used" all his boughten grenades.
it isn't that easy GanJa =)

The whole idea is that the ammo located in the corner will show how many nades you have....
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QwertyAccess
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Old 04-23-2004 , 03:14  
Reply With Quote #10

i highly doubt asskicr's plugin just simply give_item's another grenade
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