Raised This Month: $ Target: $400
 0% 

set_user_hp


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
SaM.ThE.MaN
Senior Member
Join Date: Jan 2010
Old 06-02-2010 , 03:24   set_user_hp
Reply With Quote #1

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <nvault>
#include <fun>

#define PLUGIN "Level Plugin"
#define VERSION "0.1"
#define AUTHOR "SaMThEMaN"

new PlayerXP[33]
new 
PlayerLevel[33]

new const 
LEVELS[100] = 
  {
    
1
    
2
    
4
    
8,
    
10,
    
20,
    
30,
    
40,
    
50,
    
60,
    
70,
    
80,
    
90,
    
100,
    
110,
    
120,
    
130,
    
140,
    
150,
    
160,
    
170,
    
180,
    
190,
    
200,
    
210,
    
220,
    
230,
    
240,
    
250,
    
260,
    
270,
    
280,
    
290,
    
300,
    
310,
    
320,
    
330,
    
340,
    
350,
    
360,
    
370,
    
380,
    
390,
    
400,
    
410,
    
420,
    
430,
    
440,
    
450,
    
460,
    
470,
    
480,
    
490,
    
500,
    
510,
    
520,
    
530,
    
540,
    
550,
    
560,
    
570,
    
580,
    
590,
    
600,
    
610,
    
620,
    
630,
    
640,
    
650,
    
660,
    
670,
    
680,
    
690,
    
700,
    
710,
    
720,
    
730,
    
740,
    
750,
    
760,
    
770,
    
780,
    
790,
    
800,
    
810,
    
820,
    
830,
    
840,
    
850,
    
860,
    
870,
    
880,
    
890,
    
900,
    
910,
    
920,
    
930,
    
940,
    
950,
    
960,
  }

new 
msgtext,SaveXP,g_vault

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar("sv_Leveler""1")
    
register_event("DeathMsg""DeathMsg""a")
    
register_event("Health""Health""be"
    
register_clcmd("say /level""Level")
    
register_clcmd("say_team /level""Level")
    
register_cvar("XP_per_kill""1")
    
SaveXP register_cvar("SaveXP","1")
    
g_vault nvault_open("Sammod")
}

public 
Level(id)
{
client_print(idprint_chat"^x04[Leveler] You are level %d and you have  %d XP"PlayerLevel[id], PlayerXP[id])
}

public 
Health(id)
{
if (
PlayerLevel[id] == 1)
{
    
get_user_health(id)
    
set_user_health(id101)
}
if (
PlayerLevel[id] == 2)
    {
    
get_user_health(id)
    
set_user_health(id102)
}
if (
PlayerLevel[id] == 3)
    {
    
get_user_health(id)
    
set_user_health(id103)
}
if (
PlayerLevel[id] == 4)
    {
    
get_user_health(id)
    
set_user_health(id104)
}
if (
PlayerLevel[id] == 5)
    {
    
get_user_health(id)
    
set_user_health(id105)
}
if (
PlayerLevel[id] == 6)
    {
    
get_user_health(id)
    
set_user_health(id106)
 }
if (
PlayerLevel[id] == 7)
    {
    
get_user_health(id)
    
set_user_health(id107)
}
if (
PlayerLevel[id] == 8)
    {
    
get_user_health(id)
    
set_user_health(id108)
}
if (
PlayerLevel[id] == 9)
    {
    
get_user_health(id)
    
set_user_health(id109)
}
if (
PlayerLevel[id] == 10)
    {
    
get_user_health(id)
    
set_user_health(id110)
}
if (
PlayerLevel[id] == 11)
    {
    
get_user_health(id)
    
set_user_health(id111)
}
if (
PlayerLevel[id] == 12)
    {
    
get_user_health(id)
    
set_user_health(id112)
}
if (
PlayerLevel[id] == 13)
    {
    
get_user_health(id)
    
set_user_health(id113)
}
if (
PlayerLevel[id] == 14)
    {
    
get_user_health(id)
    
set_user_health(id114)
}
if (
PlayerLevel[id] == 15)
    {
    
get_user_health(id)
    
set_user_health(id115)
}
if (
PlayerLevel[id] == 16)
    {
    
get_user_health(id)
    
set_user_health(id116)
}
if (
PlayerLevel[id] == 17)
    {
    
get_user_health(id)
    
set_user_health(id117)
}
if (
PlayerLevel[id] == 18)
    {
    
get_user_health(id)
    
set_user_health(id118)
}
if (
PlayerLevel[id] == 19)
    {
    
get_user_health(id)
    
set_user_health(id119)
}
if (
PlayerLevel[id] == 20)
    {
    
get_user_health(id)
    
set_user_health(id120)
}
if (
PlayerLevel[id] == 21)
    {
    
get_user_health(id)
    
set_user_health(id121)
}
if (
PlayerLevel[id] == 22)
    {
    
get_user_health(id)
    
set_user_health(id122)
}
if (
PlayerLevel[id] == 23)
    {
    
get_user_health(id)
    
set_user_health(id123)
}
if (
PlayerLevel[id] == 24)
    {
    
get_user_health(id)
    
set_user_health(id124)
}
if (
PlayerLevel[id] == 25)
    {
    
get_user_health(id)
    
set_user_health(id125)
}
if (
PlayerLevel[id] == 26)
    {
    
get_user_health(id)
    
set_user_health(id126)
}
if (
PlayerLevel[id] == 27)
    {
    
get_user_health(id)
    
set_user_health(id127)
}
if (
PlayerLevel[id] == 28)
    {
    
get_user_health(id)
    
set_user_health(id128)
}
if (
PlayerLevel[id] == 29)
    {
    
get_user_health(id)
    
set_user_health(id129)
}
if (
PlayerLevel[id] == 30)
    {
    
get_user_health(id)
    
set_user_health(id130)
}
if (
PlayerLevel[id] == 31)
    {
    
get_user_health(id)
    
set_user_health(id131)
}
if (
PlayerLevel[id] == 32)
    {
    
get_user_health(id)
    
set_user_health(id132)
}
if (
PlayerLevel[id] == 33)
    {
    
get_user_health(id)
    
set_user_health(id133)
}
if (
PlayerLevel[id] == 34)
    {
    
get_user_health(id)
    
set_user_health(id134)
}
if (
PlayerLevel[id] == 35)
    {
    
get_user_health(id)
    
set_user_health(id135)
}
if (
PlayerLevel[id] == 36)
    {
    
get_user_health(id)
    
set_user_health(id136)
}
if (
PlayerLevel[id] == 37)
    {
    
get_user_health(id)
    
set_user_health(id137)
}
if (
PlayerLevel[id] == 38)
    {
    
get_user_health(id)
    
set_user_health(id138)
}
if (
PlayerLevel[id] == 39)
    {
    
get_user_health(id)
    
set_user_health(id139)
}
if (
PlayerLevel[id] == 40)
    {
    
get_user_health(id)
    
set_user_health(id140)
}
if (
PlayerLevel[id] == 41)
    {
    
get_user_health(id)
    
set_user_health(id141)
}
if (
PlayerLevel[id] == 42)
    {
    
get_user_health(id)
    
set_user_health(id142)
}
if (
PlayerLevel[id] == 43)
    {
    
get_user_health(id)
    
set_user_health(id143)
}
if (
PlayerLevel[id] == 44)
    {
    
get_user_health(id)
    
set_user_health(id144)
}
if (
PlayerLevel[id] == 45)
    {
    
get_user_health(id)
    
set_user_health(id145)
}
if (
PlayerLevel[id] == 46)
    {
    
get_user_health(id)
    
set_user_health(id146)
}
if (
PlayerLevel[id] == 47)
    {
    
get_user_health(id)
    
set_user_health(id147)
}
if (
PlayerLevel[id] == 48)
    {
    
get_user_health(id)
    
set_user_health(id148)
}
if (
PlayerLevel[id] == 49)
    {
    
get_user_health(id)
    
set_user_health(id149)
}
if (
PlayerLevel[id] == 50)
    {
    
get_user_health(id)
    
set_user_health(id150)
}
if (
PlayerLevel[id] == 51)
    {
    
get_user_health(id)
    
set_user_health(id151)
}
if (
PlayerLevel[id] == 52)
    {
    
get_user_health(id)
    
set_user_health(id152)
}
if (
PlayerLevel[id] == 53)
    {
    
get_user_health(id)
    
set_user_health(id153)
}
if (
PlayerLevel[id] == 54)
    {
    
get_user_health(id)
    
set_user_health(id154)
}
if (
PlayerLevel[id] == 55)
    {
    
get_user_health(id)
    
set_user_health(id155)
}
if (
PlayerLevel[id] == 56)
    {
    
get_user_health(id)
    
set_user_health(id156)
}
if (
PlayerLevel[id] == 57)
    {
    
get_user_health(id)
    
set_user_health(id157)
}
if (
PlayerLevel[id] == 58)
    {
    
get_user_health(id)
    
set_user_health(id158)
}
if (
PlayerLevel[id] == 59)
    {
    
get_user_health(id)
    
set_user_health(id159)
}
if (
PlayerLevel[id] == 60)
    {
    
get_user_health(id)
    
set_user_health(id160)
}
if (
PlayerLevel[id] == 61)
    {
    
get_user_health(id)
    
set_user_health(id161)
}
if (
PlayerLevel[id] == 62)
    {
    
get_user_health(id)
    
set_user_health(id162)
}
if (
PlayerLevel[id] == 63)
    {
    
get_user_health(id)
    
set_user_health(id163)
}
if (
PlayerLevel[id] == 64)
    {
    
get_user_health(id)
    
set_user_health(id164)
}
if (
PlayerLevel[id] == 65)
    {
    
get_user_health(id)
    
set_user_health(id165)
}
if (
PlayerLevel[id] == 66)
    {
    
get_user_health(id)
    
set_user_health(id166)
}
if (
PlayerLevel[id] == 67)
    {
    
get_user_health(id)
    
set_user_health(id167)
}
if (
PlayerLevel[id] == 68)
    {
    
get_user_health(id)
    
set_user_health(id168)
}
if (
PlayerLevel[id] == 69)
    {
    
get_user_health(id)
    
set_user_health(id169)
}
if (
PlayerLevel[id] == 70)
    {
    
get_user_health(id)
    
set_user_health(id170)
}
if (
PlayerLevel[id] == 71)
    {
    
get_user_health(id)
    
set_user_health(id171)
}
if (
PlayerLevel[id] == 72)
    {
    
get_user_health(id)
    
set_user_health(id172)
}
if (
PlayerLevel[id] == 73)
    {
    
get_user_health(id)
    
set_user_health(id173)
}
if (
PlayerLevel[id] == 74)
    {
    
get_user_health(id)
    
set_user_health(id174)
}
if (
PlayerLevel[id] == 75)
    {
    
get_user_health(id)
    
set_user_health(id175)
}
if (
PlayerLevel[id] == 76)
    {
    
get_user_health(id)
    
set_user_health(id176)
}
if (
PlayerLevel[id] == 77)
    {
    
get_user_health(id)
    
set_user_health(id177)
}
if (
PlayerLevel[id] == 78)
    {
    
get_user_health(id)
    
set_user_health(id178)
}
if (
PlayerLevel[id] == 79)
    {
    
get_user_health(id)
    
set_user_health(id179)
}
if (
PlayerLevel[id] == 80)
    {
    
get_user_health(id)
    
set_user_health(id180)
}
if (
PlayerLevel[id] == 81)
    {
    
get_user_health(id)
    
set_user_health(id181)
}
if (
PlayerLevel[id] == 82)
    {
    
get_user_health(id)
    
set_user_health(id182)
}
if (
PlayerLevel[id] == 83)
    {
    
get_user_health(id)
    
set_user_health(id183)
}
if (
PlayerLevel[id] == 84)
    {
    
get_user_health(id)
    
set_user_health(id184)
}if (
PlayerLevel[id] == 85)
    {
    
get_user_health(id)
    
set_user_health(id185)
}
if (
PlayerLevel[id] == 86)
    {
    
get_user_health(id)
    
set_user_health(id186)
}
if (
PlayerLevel[id] == 87)
    {
    
get_user_health(id)
    
set_user_health(id187)
}
if (
PlayerLevel[id] == 88)
    {
    
get_user_health(id)
    
set_user_health(id188)
}
if (
PlayerLevel[id] == 89)
    {
    
get_user_health(id)
    
set_user_health(id189)
}
if (
PlayerLevel[id] == 90)
    {
    
get_user_health(id)
    
set_user_health(id190)
}
if (
PlayerLevel[id] == 91)
    {
    
get_user_health(id)
    
set_user_health(id191)
}
if (
PlayerLevel[id] == 92)
    {
    
get_user_health(id)
    
set_user_health(id192)
}
if (
PlayerLevel[id] == 93)
    {
    
get_user_health(id)
    
set_user_health(id193)
}
if (
PlayerLevel[id] == 94)
    {
    
get_user_health(id)
    
set_user_health(id194)
}
if (
PlayerLevel[id] == 95)
    {
    
get_user_health(id)
    
set_user_health(id195)
}
if (
PlayerLevel[id] == 96)
    {
    
get_user_health(id)
    
set_user_health(id196)
}
if (
PlayerLevel[id] == 97)
    {
    
get_user_health(id)
    
set_user_health(id197)
}
if (
PlayerLevel[id] == 98)
    {
    
get_user_health(id)
    
set_user_health(id198)
}
if (
PlayerLevel[id] == 99)
    {
    
get_user_health(id)
    
set_user_health(id199)
}
if (
PlayerLevel[id] == 100)
    {
    
get_user_health(id)
    
set_user_health(id200)
 }
}

public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
SaveData(id)
    }
    
PlayerXP[id] = 0
    PlayerLevel
[id] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE
}  

public 
DeathMsg()
{
if(
get_cvar_num("sv_Leveler") == 0
{
return 
PLUGIN_HANDLED
}
    new 
attacker read_data(1)

    
PlayerXP[attacker] += get_cvar_num("XP_per_kill")

    if(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
    
PlayerLevel[attacker] += 1

    client_print
(attackerprint_chat"[Leveler] Congratulations! You are now level [%d]!"PlayerLevel[attacker])
    if(
get_cvar_num("SaveXP") == 1) {
 
             
SaveData(attacker)
         }
         
ShowHUD(attacker)
    }   
    
ShowHUD(attacker)
    
    return 
PLUGIN_CONTINUE
}

public 
ShowHUD(id)    

    new 
HUD[51
    
    
//This is the stuff that will actually show in game.
    
format(HUD50"Level: %i XP: %i"PlayerLevel[id], PlayerXP[id]) 

    
message_begin(MSG_ONEmsgtext, {0,0,0}, id
    
write_byte(0
    
write_string(HUD
    
message_end() 
    return


Last edited by SaM.ThE.MaN; 06-02-2010 at 13:21.
SaM.ThE.MaN is offline
Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 06-02-2010 , 04:11   Re: set_user_hp
Reply With Quote #2

Just use get_user_health(id) from amxmodx.inc And set_user_health(id, "amount value here") from fun.inc
__________________
Approved Plugins - Steam Profile

Public non-terminated projects:
All Admins Menu, HLTV parameters, Subnick,
Second Password (cool style), InfoZone,
Binary C4 plant/defuse, and more...

Private projects:
NoSpec (+menu), NV Surf Management,
PM Adanved System, KZ longjump2, and more...
Alucard^ is offline
Send a message via Skype™ to Alucard^
SaM.ThE.MaN
Senior Member
Join Date: Jan 2010
Old 06-02-2010 , 07:07   Re: set_user_hp
Reply With Quote #3

just like always , i got another problem , it doesnt show my new hp , I mean when i level up i am lvl 1 and have 101 hp, but it still shows 100 . I want it to show my current hp , i have get_user_hp so its supposed to show my hp but it doesnt , lil help...
SaM.ThE.MaN is offline
SonicSonedit
Veteran Member
Join Date: Nov 2008
Location: Silent Hill
Old 06-02-2010 , 14:03   Re: set_user_hp
Reply With Quote #4

Quote:
if (PlayerLevel[id] == 78)
{
get_user_health(id)
set_user_health(id, 178)
}
if (
PlayerLevel[id] == 79)
{
get_user_health(id)
set_user_health(id, 179)
}
if (
PlayerLevel[id] == 80)
{
get_user_health(id)
set_user_health(id, 180)
}
blahblahblah...
Instead of all of this, just use this:

Quote:
public Health(id)
{

set_user_health(id, get_user_health(id)+PlayerLevel[id])
}

__________________

SonicSonedit is offline
SaM.ThE.MaN
Senior Member
Join Date: Jan 2010
Old 06-02-2010 , 14:18   Re: set_user_hp
Reply With Quote #5

will it show my real hp , cause when i am lvl 2 , i have 102 hp but it only shows as 100.
SaM.ThE.MaN is offline
SonicSonedit
Veteran Member
Join Date: Nov 2008
Location: Silent Hill
Old 06-02-2010 , 14:35   Re: set_user_hp
Reply With Quote #6

You better use HUD messages for that, like in Zombie Plague, 2 reasons:
1) you have to refresh HUD manually
2) HUD can only show up to 255 health, if you'll have more than 255 it will get bugged
__________________

SonicSonedit is offline
DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 06-02-2010 , 19:59   Re: set_user_hp
Reply With Quote #7

Quote:
Originally Posted by SonicSonedit View Post
You better use HUD messages for that, like in Zombie Plague, 2 reasons:
1) you have to refresh HUD manually
2) HUD can only show up to 255 health, if you'll have more than 255 it will get bugged
Hud can show more than 255.
__________________
DruGzOG is offline
Send a message via AIM to DruGzOG
Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 06-02-2010 , 23:06   Re: set_user_hp
Reply With Quote #8

Quote:
Originally Posted by DruGzOG View Post
Hud can show more than 255.
Maybe he is talking about the default HUD that the health is displayed (in the bottom).
__________________
Approved Plugins - Steam Profile

Public non-terminated projects:
All Admins Menu, HLTV parameters, Subnick,
Second Password (cool style), InfoZone,
Binary C4 plant/defuse, and more...

Private projects:
NoSpec (+menu), NV Surf Management,
PM Adanved System, KZ longjump2, and more...
Alucard^ is offline
Send a message via Skype™ to Alucard^
SaM.ThE.MaN
Senior Member
Join Date: Jan 2010
Old 06-02-2010 , 16:17   Re: set_user_hp
Reply With Quote #9

In a server they have something similar , but they dont use HUD, and the hp is shown properly...

Last edited by SaM.ThE.MaN; 06-02-2010 at 16:59.
SaM.ThE.MaN is offline
drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 06-02-2010 , 17:05   Re: set_user_hp
Reply With Quote #10

then you have to refresh hud manually like SonicSonedit said.
__________________

Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.
drekes is offline
Send a message via MSN to drekes
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode