Any news in this sub ? I'm interested in it very much

If some one could tell how to deploy it on biohazard or just give some tip what to change exactly. This shoudbe easy to implement. But i'm new with amx. So this isnt much understable. At this time i'm using
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <biohazard>
#include <engine>
#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"
new cvar
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar = register_cvar("amx_moveplayer", "1")
register_touch("player", "player", "touchtouch")
}
public touchtouch(player, player2)
{
new Float:aim[2][3]
new Float: dif
entity_get_vector(player, EV_VEC_v_angle, aim[0])
entity_get_vector(player2, EV_VEC_v_angle, aim[1])
if(aim[0][1]<0) aim[0][1]+=360.0
if(aim[1][1]<0) aim[0][1]+=360.0
if(aim[0][1]>aim[1][1]) dif = aim[0][1]-aim[1][1]
else dif = aim[1][1]-aim[0][1]
if(dif>90) return
if(get_pcvar_num(cvar))
{
if((!(task_exists(player * 1000 + player2))) && (!(task_exists(player2 * 1000 + player))) && (get_user_button(player) & IN_ATTACK2) && is_user_zombie(player) && is_user_zombie(player2))
{
new Float:speed[2][3]
new Float:over_speed[3]
set_task(0.2, "empty_space", player * 1000 + player2)
set_task(0.2, "empty_space", player2 * 1000 + player)
entity_get_vector(player, EV_VEC_velocity, speed[0])
entity_get_vector(player2, EV_VEC_velocity, speed[1])
for(new i = 0; i < 3; i++)
{
over_speed[i] = speed[0][i] + speed[1][i]
speed[0][i] += over_speed[i] * 0.65
speed[1][i] -= over_speed[i] * 0.65
}
entity_set_vector(player, EV_VEC_velocity, speed[0])
entity_set_vector(player2, EV_VEC_velocity, speed[1])
}
}
}
public empty_space() {}
with amx_moveplayer "1" in bh_cvars and still not working ;/