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Biohazard PUSH


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meffy
Junior Member
Join Date: Aug 2009
Location: Poland
Old 05-28-2010 , 06:20   Biohazard PUSH
Reply With Quote #1

I need a plug-in honor of the Biohazard who will perform a function that zombies can push the RMB in the trunk I have something like that but unfortunately does not work :<

Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <biohazard>
#include <engine>

#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"

new cvar

public plugin_init() 
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
        
        cvar = register_cvar("amx_moveplayer", "1")
        
        register_touch("player", "player", "touchtouch")        
}

public touchtouch(player, player2)
{
        if(get_pcvar_num(cvar))
        {
                if((!(task_exists(player * 1000 + player2))) && 
                (!(task_exists(player2 * 1000 + player))) && 
                (get_user_button(player) & IN_ATTACK2) && 
                is_user_zombie(player) && 
                is_user_zombie(player2))
                {
                        new Float:speed[2][3]
                        new Float:over_speed[3]
                        
                        set_task(0.2, "empty_space", player * 1000 + player2)
                        set_task(0.2, "empty_space", player2 * 1000 + player)
                        
                        entity_get_vector(player, EV_VEC_velocity, speed[0])
                        entity_get_vector(player2, EV_VEC_velocity, speed[1])
                        
                        for(new i = 0; i < 3; i++)
                        {
                                over_speed[i] = speed[0][i] + speed[1][i]
                                speed[0][i] += over_speed[i] * 0.65
                                speed[1][i] -= over_speed[i] * 0.65
                        }
                        entity_set_vector(player, EV_VEC_velocity, speed[0])
                        entity_set_vector(player2, EV_VEC_velocity, speed[1])
                }
        }
}

public empty_space() {}

Sry for my bad english :s
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gucio1200
Junior Member
Join Date: Feb 2012
Old 02-08-2012 , 16:36   Re: Biohazard PUSH
Reply With Quote #2

Any news in this sub ? I'm interested in it very much If some one could tell how to deploy it on biohazard or just give some tip what to change exactly. This shoudbe easy to implement. But i'm new with amx. So this isnt much understable. At this time i'm using
Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <biohazard>
#include <engine>

#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"

new cvar

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)

        cvar = register_cvar("amx_moveplayer", "1")

        register_touch("player", "player", "touchtouch")
}

public touchtouch(player, player2)
{
        new Float:aim[2][3]
        new Float: dif
        entity_get_vector(player, EV_VEC_v_angle, aim[0])
        entity_get_vector(player2, EV_VEC_v_angle, aim[1])

        if(aim[0][1]<0) aim[0][1]+=360.0
        if(aim[1][1]<0) aim[0][1]+=360.0

        if(aim[0][1]>aim[1][1]) dif = aim[0][1]-aim[1][1]
        else dif = aim[1][1]-aim[0][1]

        if(dif>90) return

        if(get_pcvar_num(cvar))
        {
                if((!(task_exists(player * 1000 + player2))) && (!(task_exists(player2 * 1000 + player))) && (get_user_button(player) & IN_ATTACK2) && is_user_zombie(player) && is_user_zombie(player2))
                {
                        new Float:speed[2][3]
                        new Float:over_speed[3]

                        set_task(0.2, "empty_space", player * 1000 + player2)
                        set_task(0.2, "empty_space", player2 * 1000 + player)

                        entity_get_vector(player, EV_VEC_velocity, speed[0])
                        entity_get_vector(player2, EV_VEC_velocity, speed[1])

                        for(new i = 0; i < 3; i++)
                        {
                                over_speed[i] = speed[0][i] + speed[1][i]
                                speed[0][i] += over_speed[i] * 0.65
                                speed[1][i] -= over_speed[i] * 0.65
                        }
                        entity_set_vector(player, EV_VEC_velocity, speed[0])
                        entity_set_vector(player2, EV_VEC_velocity, speed[1])
                }
        }
}

public empty_space() {}
with amx_moveplayer "1" in bh_cvars and still not working ;/

Last edited by gucio1200; 02-08-2012 at 17:06. Reason: Adding stuffs
gucio1200 is offline
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