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rocket drop help


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Wuu
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Join Date: Apr 2008
Old 05-17-2010 , 14:21   rocket drop help
Reply With Quote #1

I want create rocket dropped from sky, to player with smoke trail and some radius damage. If player is in shelf, under the bridge, in house etc... rocket should hit map tiles.

I find mode Entities , velocity manuals. But can't understand at all how its all works and what i have to do. AMX Mod X Function Reference don't help to.

Really if this all amx stuff could have some proper manual, it will be much easer.

Something like this would be nice, i cant find function to get player location on map , omg....
PHP Code:
public fire_rocket(Float:Vector[3]) {
...


Last edited by Wuu; 05-17-2010 at 14:35.
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Wuu
Member
Join Date: Apr 2008
Old 05-17-2010 , 16:37   Re: rocket drop help
Reply With Quote #2

PHP Code:
public fire_rocket(id) {
    new 
Float:StartOrigin[3], Float:Angle[3], Float:targetv[3]
    new 
PlayerOrigin[3]
    
get_user_origin(idPlayerOrigin1)
    
StartOrigin[0] = float(PlayerOrigin[0])
    
StartOrigin[1] = float(PlayerOrigin[1])
    
StartOrigin[2] = float(PlayerOrigin[2]+300)
    
    
Angle[0] = float(4500.0)
    
Angle[1] = float(0)
    
Angle[2] = float(0)
    
    
targetv[0] = float(0)
    
targetv[1] = float(0)
    
targetv[2] = float(-4500)
    
    new 
RocketEnt create_entity("info_target")
    
entity_set_string(RocketEntEV_SZ_classname"rpgrocket")
    
entity_set_model(RocketEnt"models/rpgrocket.mdl")
    
entity_set_origin(RocketEntStartOrigin)
    
entity_set_vectorRocketEntEV_VEC_anglestargetv )
    
    new 
Float:MinBox[3] = {-1.0, -1.0, -1.0}
    new 
Float:MaxBox[3] = {1.01.01.0}
    
entity_set_vector(RocketEntEV_VEC_minsMinBox)
    
entity_set_vector(RocketEntEV_VEC_maxsMaxBox)
            
    
entity_set_int(RocketEntEV_INT_solid2)
    
entity_set_int(RocketEntEV_INT_movetype9)
    
entity_set_edict(RocketEntEV_ENT_ownerid)
    
set_pev(RocketEntpev_effectsEF_LIGHT)
    
    
entity_set_vector(RocketEntEV_VEC_velocitytargetv)

    
emit_sound(RocketEntCHAN_WEAPON"weapons/rocketfire1.wav"VOL_NORMATTN_NORM0PITCH_NORM)


Ok after some time i rip off some plug-in i done this, its shouts projectile rocket down.

What is maximum high?
PHP Code:
StartOrigin[2] = float(PlayerOrigin[2]+300
Still missing, explosion , smoke trail and area damage!
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