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fm_give_item


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drakeris
Senior Member
Join Date: Jul 2009
Old 10-27-2009 , 10:49   fm_give_item
Reply With Quote #1

i got problem for example when i use fm_give_item( id, mp5navy)
i get the mp5 but when throw it i get another one and it never ends
any soliutions? :/
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 10-27-2009 , 10:54   Re: fm_give_item
Reply With Quote #2

1. Use give_item( ) from the fun module

2. Show your code
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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drakeris
Senior Member
Join Date: Jul 2009
Old 10-27-2009 , 10:58   Re: fm_give_item
Reply With Quote #3

when i use just give_item() it crashes server...
PHP Code:
    if(PlayerClass[id] == CLASS_Rusher
    { 
        
set_user_health(id120); // Jei tu esi homeris tau duoda 100hp 
        
new Entity give_itemid"weapon_mp5navy" )
        
cs_set_weapon_ammoEntity30);   
        
cs_set_user_bpammo(idCSW_MP5NAVY100);
        
set_user_armor(id150);
        
set_pev(idpev_viewmodel2"models/v_mp.mdl")
    } 
if you need more then i put all the code but this is where i puten the giving command
P.S.i added that new enity thing
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-27-2009 , 12:22   Re: fm_give_item
Reply With Quote #4

I doubt that the crash comes from that.
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drakeris
Senior Member
Join Date: Jul 2009
Old 10-27-2009 , 13:15   Re: fm_give_item
Reply With Quote #5

well it says ED no free addicts or eddicts do not remember
PHP Code:
#include <amxmodx> 
#include <amxmisc> 
#include <nvault> 
#include <fun> 
#include <fakemeta_util> 
#include <cstrike> 
#include <HamSandwich>

#define MAXCLASSES 5 
#define PREFIX "New Age"
#define Player

enum 
    
PLAYERLEVEL_1
    
PLAYERLEVEL_2
    
PLAYERLEVEL_3// How many Levels 
    
PLAYERLEVEL_4
    
PLAYERLEVEL_5
    
PLAYERLEVEL_6 

enum {
    
CLASS_Chainer 0
    
CLASS_Rusher
    
CLASS_Defender// Add your Classes there.. 
    
CLASS_Sniper
    
CLASS_Soldier

new const 
CLASSES[MAXCLASSES][] = {  
    
"Chainer"
    
"Rusher"
    
"Defender"
    
"Sniper"
    
"Soldier" 
};
    
new const 
LEVELS[7] = { 
    
100
    
200
    
400
    
800
    
1600
    
3200
    
4000 
}; 
new 
PlayerXP[33], PlayerLevel[33], PlayerClass[33]; 
new 
gCvar_KillgCvar_KnifegCvar_HSgCvar_Enableg_Vault

public 
plugin_init() 

    
register_plugin("New Age""1.0""Drakeris"); 
    
register_event("DeathMsg""eDeath""a"); 
    
// register_event("ResetHUD", "resetModel", "b") 
    
register_event("ResetHUD""skill""be"); 

    
gCvar_Enable register_cvar("xp_save""1"); 
    
gCvar_Kill register_cvar("xp_per_kill""20"); 
    
gCvar_HS register_cvar("xp_hs_bonus""20"); 
    
gCvar_Knife register_cvar("xp_Knife_bonus""20"); 
    
g_Vault nvault_open("animod"); 

    
//register_concmd("amx_paimt_exp", "cmd_paimt_exp", ADMIN_SLAY, "<target> <amount>"); 
    //register_concmd("amx_dot_exp", "cmd_dot_exp", ADMIN_SLAY, "<target> <amount>"); 

    
register_clcmd("say /class""ChangeClass"); 
    
register_clcmd("say class""ChangeClass");  
    
register_clcmd("say /level""ShowHud"); 
    
register_clcmd("say level""ShowHud"); 


// Precache
public plugin_precache()
{
    
// Models
    
precache_model("models/v_mp.mdl")

    
// Sounds
}

public 
eDeath() 

    new 
attacker read_data); 
    new 
headshot read_data); 
    new 
clipammoweapon get_user_weapon(attackerclipammo); 
    
PlayerXP[attacker] += get_pcvar_num(gCvar_Kill); 
    if(
headshot
        
PlayerXP[attacker] += get_pcvar_num(gCvar_HS); 
    if(
weapon == CSW_KNIFE
        
PlayerXP[attacker] += get_pcvar_num(gCvar_Knife); 
    while(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) 
    { 
        
client_print(attackerprint_chat"[%s] Congratulations! You are a level %i %s!"PREFIXPlayerLevel[attacker], CLASSES[PlayerClass[attacker]]); 
        
PlayerLevel[attacker] += 1
    } 
    
ShowHud(attacker); 
    
SaveData(attacker); 

public 
ShowHud(id

    
set_hudmessage(255000.750.0106.015.0); 
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s"PlayerLevel[id], PlayerXP[id], CLASSES[PlayerClass[id]]); 

public 
ChangeClass(id
{  
    new 
menu menu_create("Class Menu" "Class_Handle"); 
    
menu_additem(menu ,"Rusher""1" 0); 
    
menu_additem(menu ,"Defender""2" 0); 
    
menu_additem(menu ,"Soldier""3" 0); 
    
menu_additem(menu ,"Sniper""4" 0); 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL); 
    
menu_display(id menu 0); 
     
    return 
PLUGIN_CONTINUE

public 
Class_Handle(id menu item

    if(
item == MENU_EXIT
        
menu_destroy(menu); 
     
    new 
szCommand[6] , szName[64]; 
    new 
access callback
    
menu_item_getinfo(menu item access szCommand szName 63 callback); 
    new 
str_to_num(szCommand); 
     
    if(
PlayerClass[id] != i
    { 
        
PlayerClass[id] = i
        
client_print(id,print_chat,"[%s] Tu pasirinkai %s"PREFIXCLASSES[i]); 
    } 
    else 
    { 
        
client_print(id,print_chat,"[%s] Tu jau esi %s"PREFIXCLASSES[i]); 
    } 
     
    
menu_destroy(menu); 
    return 
PLUGIN_CONTINUE


public 
client_connect(id

    if(
get_pcvar_num(gCvar_Enable) == 1
        
LoadData(id); 


public 
client_disconnect(id

    if(
get_pcvar_num(gCvar_Enable) == 1
        
SaveData(id); 
     
    
PlayerXP[id]    = 0
    
PlayerLevel[id]    = 0
    
PlayerClass[id]    = 0


public 
SaveData(id

    new 
AuthID[35]; 
    
get_user_authid(idAuthID34); 

    new 
vaultkey[64], vaultdata[256]; 
    
format(vaultkey63"%s-Mod"AuthID); 
    
format(vaultdata255"%i#%i#"PlayerXP[id], PlayerLevel[id]); 
    
nvault_set(g_Vaultvaultkeyvaultdata); 
    return 
PLUGIN_CONTINUE


public 
LoadData(id

    new 
AuthID[35]; 
    
get_user_authid(id,AuthID,34); 

    new 
vaultkey[64], vaultdata[256]; 
    
format(vaultkey63"%s-Mod"AuthID); 
    
format(vaultdata255"%i#%i#"PlayerXP[id], PlayerLevel[id]); 
    
nvault_get(g_Vaultvaultkeyvaultdata,255); 
    
replace_all(vaultdata255"#"" "); 
    new 
playerxp[32], playerlevel[32]; 
    
parse(vaultdataplayerxp31playerlevel31); 
    
PlayerXP[id] = str_to_num(playerxp); 
    
PlayerLevel[id] = str_to_num(playerlevel); 
    return 
PLUGIN_CONTINUE


// doti/paimti XP addaon by Drakeris 
public cmd_doti_expidlevel,cid 

    if( ! 
cmd_access idlevelcid) ) 
        return 
PLUGIN_HANDLED
     
    new 
target[32], amount[21], reason[21]; 
    
read_argv1target31 ); 
    
read_argv(2amount20 ); 
    
read_argv3reason20 ); 
    new 
player cmd_targetidtarget); 
     
    if( ! 
player 
        return 
PLUGIN_HANDLED
     
    new 
admin_name[32], player_name[32]; 
    
get_user_nameidadmin_name31 ); 
    
get_user_nameplayerplayer_name31 ); 
    new 
expnum str_to_numamount ); 
    
PlayerXP[player] += expnum
     
    switch( 
get_cvar_num "amx_show_activity" ) ) 
    { 
        case 
1client_print0print_chat"ADMINAS: Dave %i Tasku %s."expnumplayer_name ); 
        case 
2client_print0print_chat"ADMINAS %s: Dave %i tasku %s."admin_nameexpnumplayer_name ); 
    } 
    
client_printplayerprint_chat"[%s] You received %i points. (Total: %d)"PREFIXexpnumPlayerXP[player] ); 
    
SaveDataid ); 
    return 
PLUGIN_CONTINUE


public 
cmd_paimti_expidlevel,cid ) { 
    if( ! 
cmd_access idlevelcid) ) 
    return 
PLUGIN_HANDLED
     
    new 
target[32], amount[21], reason[21]; 
    
read_argv1target31 ); 
    
read_argv2amount20 ); 
    
read_argv3reason20 ); 
    new 
player cmd_targetidtarget); 
    if( !
player 
        return 
PLUGIN_HANDLED
     
    new 
admin_name[32], player_name[32]; 
    
get_user_nameidadmin_name31 ); 
    
get_user_nameplayerplayer_name31 ); 
    new 
expnum str_to_numamount ); 
    
PlayerXP[player] -= expnum
    switch(
get_cvar_num("amx_show_activity")) 
    { 
        case 
1client_print0print_chat"ADMINAS: ateme %i taskus is %s."expnumplayer_name ); 
        case 
2client_print0print_chat"ADMINAS %s: ateme %i taskus is %s."admin_nameexpnumplayer_name ); 
    } 
    
client_printplayerprint_chat"[%s] Tu praradai %i exp (isviso: %d)"PREFIXexpnumPlayerXP[player] ); 
    
SaveDataid ); 
    return 
PLUGIN_CONTINUE


public 
skill(id

    if(
PlayerClass[id] == CLASS_Rusher
    { 
        
set_user_health(id120); // Jei tu esi homeris tau duoda 100hp 
        
new Entity give_item(id,"weapon_mp5navy");
        
cs_set_weapon_ammo(Entity30);   
        
cs_set_user_bpammo(idCSW_MP5NAVY100);
        
set_user_armor(id150);
        
set_user_maxspeed(id,400.0);
        
set_pev(idpev_viewmodel2"models/v_mp.mdl");
    }  
    else if(
PlayerClass[id] == CLASS_Defender
    { 
        
set_user_health(id125); // Jei tu esi Bartas tau duoda 125hp 
        
set_user_gravity(id0.6 
        
fm_give_item(id,"weapon_hegrenade"
    
cs_reset_user_model(id); 
        
cs_set_user_model(id"Bartas");  

    } 
    else if(
PlayerClass[id] == CLASS_Sniper
    { 
        
set_user_health(id125); // Jei tu esi Liza tau duoda 125hp 
    
cs_reset_user_model(id); 
        
cs_set_user_model(id"Otas");
    } 
    else if(
PlayerClass[id] == CLASS_Soldier
    { 
        
set_user_health(id150); // Jei tu esi Marge tau duoda 500hp 
        
give_item(id,"weapon_knife")
        
set_user_maxspeed(id 200.0); 
    
cs_reset_user_model(id); 
        
cs_set_user_model(id"Traskis");
    } 

full code :/
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-27-2009 , 13:39   Re: fm_give_item
Reply With Quote #6

Don't use ResetHud. Use Ham_Spawn.
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drakeris
Senior Member
Join Date: Jul 2009
Old 10-27-2009 , 13:44   Re: fm_give_item
Reply With Quote #7

so it should look like this:
PHP Code:
    register_ham("ham_spawn""skill""be"); 
if i done mistake pliz correct me ;)
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 10-27-2009 , 13:47   Re: fm_give_item
Reply With Quote #8

Search for Ham_Spawn to find out proper usage.
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
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drakeris
Senior Member
Join Date: Jul 2009
Old 10-27-2009 , 14:32   Re: fm_give_item
Reply With Quote #9

thanks for help but got another problem when i choose rusher until the new rounds starts he has the speed but when the restart done, then you dont have speed what to do? ;/
EDIT: when freez time is on you can move fast with rsuher but when freez time over your speed goes back to normal what to do?

Last edited by drakeris; 10-27-2009 at 14:47.
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