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Question about setting task.


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Mr.Noobie
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Join Date: Apr 2009
Old 08-25-2009 , 09:23   Question about setting task.
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How can i repeat the task for unlimit ?

set_task( 1.0, "WOOOOOT", id, _, _, "a" )

Is it possible to repeat the task without add this ?

set_task( 1.0, "ShowHUD", id, _, _, "a" 1000 )
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Arkshine
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Join Date: Oct 2005
Old 08-25-2009 , 09:24   Re: Question about setting task.
Reply With Quote #2

use flag "b".

Each time I see you asking such easy question you could find the answer yourself and fastly just by looking the wiki : http://www.amxmodx.org/funcwiki.php?...task&go=search
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Last edited by Arkshine; 08-25-2009 at 10:29.
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tuty
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Location: UK
Old 08-25-2009 , 10:03   Re: Question about setting task.
Reply With Quote #3

Quote:
Originally Posted by Arkshine View Post
use flab "b".

Each time I see you asking such easy question you could find the answer yourself and fastly just by looking the wiki : http://www.amxmodx.org/funcwiki.php?...task&go=search

actually, is "flag"
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Arkshine
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Old 08-25-2009 , 10:29   Re: Question about setting task.
Reply With Quote #4

My fingers fault. I will kill them.
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xPaw
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Join Date: Jul 2008
Old 08-25-2009 , 10:57   Re: Question about setting task.
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Quote:
Originally Posted by Arkshine View Post
I will kill them.
No you wont, they have godmode.
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tuty
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Old 08-25-2009 , 12:22   Re: Question about setting task.
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Quote:
Originally Posted by xPaw View Post
No you wont, they have godmode.
roflmao
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xPaw
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Old 08-25-2009 , 12:43   Re: Question about setting task.
Reply With Quote #7

PHP Code:
new iEntity FM_NULLENT;

while( ( 
iEntity find_ent_by_owneriEntity"finger""Arkshine" ) ) > )
    if( 
peviEntitypev_takedamage ) != DAMAGE_NO )
        
set_peviEntitypev_takedamageDAMAGE_NO ); 
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tuty
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Old 08-25-2009 , 13:07   Re: Question about setting task.
Reply With Quote #8

Quote:
Originally Posted by xPaw View Post
PHP Code:
new iEntity FM_NULLENT;

while( ( 
iEntity find_ent_by_owneriEntity"finger""Arkshine" ) ) > )
    if( 
peviEntitypev_takedamage ) != DAMAGE_NO )
        
set_peviEntitypev_takedamageDAMAGE_NO ); 
roflmao x2
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