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[TF2]Items and attributes


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DarthJiggles
Junior Member
Join Date: Feb 2009
Old 08-14-2009 , 03:03   [TF2]Items and attributes
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Along with valves most recent update breaking sourcemod they also re worked(again) how the weapon attributes work. I don't know if the workings of items.ctx and attributes.ctx is well known, its really simple but im not sure if any one has posted about it. Anywho, today they changed all "group"s to only_on_unique.

Previously there was
"attrib_clip"
"attrib_damage"
"attrib_firing"
"attrib_heal"
"attrib_healrate"
"attrib_uber"
"only_on_sniper"
"only_on_scattergun"

This allowed the re-assigning of most the attributes to anything, needles that slow, healing heavy bullets, ect. Now with all groups being listed as only_on_unique that ability has vanished and so far I havent found a way to add attributes to non unique weapons.

Does any one have any insight in to remedying this predicament?
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Ruzli
Junior Member
Join Date: Jul 2009
Old 08-14-2009 , 09:19   Re: [TF2]Items and attributes
Reply With Quote #2

i will check it out and tell you
***
didnt found solution... group only for unique, even if you add unique type for weapon, it will still not work... strange, also if you edit attribute in attributes, remove group, it will anyway won't work... where we can check names what can be in "group"? like only_on_unique, may be here smt like "for_all" "only_for_normal" and so on?

Last edited by Ruzli; 08-14-2009 at 09:35.
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Ruzli
Junior Member
Join Date: Jul 2009
Old 08-14-2009 , 09:57   Re: [TF2]Items and attributes
Reply With Quote #3

up, its really bad if we can't make normal weapons have attributes....
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Ruzli
Junior Member
Join Date: Jul 2009
Old 08-14-2009 , 13:46   Re: [TF2]Items and attributes
Reply With Quote #4

uppp, any smart person can help us?
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