After the success of Killing Mann in my last page (thanks to M7 and Waails), now I am continuing boss development, and soon to be learning some coding myself, but for now, have some more bosses.
Boss #1: Greed
Spoiler
Class: Spy
Weapon: The Black Rose
Abilities: Super Jump, Weighdown, Rage
Boss deals 25% less damage and attacks 10% slower, but he slows his enemies on hit and turns his victims to gold (because he's Greed)
On rage, he ubers for 3 seconds, gains random buffs for 5 seconds, and delivers an overlay of dollar bills to the whole server for 7 seconds and a half (also because Greed).
(Fun fact: This boss has been voice acted by me.)
Necessary plugins:
-M7's Plugin (Use the one that comes with Killing Mann for the updated version)
Class: Medic
Weapon: Freedom Staff
Abilities: Teleport, Glide, Weighdown, Rage
Boss is able to glide when he's in midair. After glide timer has ran out, he has to wait 25 seconds before he can use it again.
He is able to cast random magic spells pressing the middle mouse button. (They cost 60 Rage)
When raging, he gains a speed boost and crits for 5 seconds.
He has two lives. When he loses the first life, he becomes ubercharged for 10 seconds, gains knockback immunity during that time, and as a passive, his theme changes.
To compensate for the whole lot of abilities he possesses, his overall health has been reduced.
Necessary plugins:
-Dynamic Defaults
-Movespeed
-TF Conditions
-His own subplugins (Included in the download file)
Class: Spy
Weapon: Knife
Abilities: Teleport, Weighdown, AMS
The boss uses AMS as its abilities. The two abilities are: Copy Cat and Skill Steal.
Copy Cat: Makes the boss disguise as its closest enemy.
Skill Steal: Boss gains a buff depending on the class closest to it.
If the class is:
Scout - Boss temporarily speeds up.
Soldier - Boss gains a projectile that can be shot with Middle Mouse.
Pyro - The next hit on an enemy engulfs the target in flames.
Demoman - The boss is able to do a shield charge with Middle Mouse. REDs touched by the charge are instantly killed.
Heavy - Boss temporarily gains the Strength powerup.
Engineer - Boss is able to construct buildings.
Medic - Boss regains some lost health.
Sniper - Coats nearby enemies in Jarate.
Spy - Boss temporarily goes invisible.
Necessary plugins:
-Dynamic Defaults
-Epic Scout's Subplugin (For the AMS)
-Their own subplugin (Included in the download file)
Note: Due to people believing this previously, I'm just gonna say this:
This boss acts, (kinda) looks and has the same name as Double from Skullgirls. It's NOT supposed to be the character, but just an OC based on her. Just avoiding confusion now.
Thanks a lot to two people:
M7 for coding the boss' abilities and testing everything out, and Fawn for voice acting the boss' voice lines.
Class: Demoman
Weapon: The Eyelander
Abilities: Weighdown; Fire Breath; Shouts (AMS)
This boss does not have Super Jump. Instead, he only has an increased 75% jump height.
He also has 15% damage resistance against all ranged weapons.
With the right mouse, you can charge the Fire Breath ability, and use it at the cost of some rage.
The boss' melee deals a little reduced damage. That's because you are supposed to use your shouts to win.
Your available shouts are:
-Elemental Fury - Attack faster for a limited time. (50 rage)
-Dragon Aspect - Deal double the damage for a limited time. (65 rage)
-Marked for Death - Marks enemies for death in a distance. (25 rage)
-Whirlwind Sprint - Speed up for a limited time. (75 rage)
-Slow Time - Slow down time and move at an increased rate (slower than Whirlwind Sprint) while slowing your enemies down. (75 rage)
-Dismay - Stun your enemies in a long distance. (100 rage)
Remember that you don't have super jump and your melee's damage is a little reduced, so you're supposed to use your shouts to win. (This includes Fire Breath)
Rigging small models is a pain in the ass...
Their sounds are from the web comic, not the anime.
Popuko's Info:
Class: Scout
Weapon: The Boston Basher
Abilities: Super Jump, Weighdown, Rage
Despite being a scout and attacking fast, she deals way reduced damage. (you'll see why)
On rage, her speed increases and she gains crits, both for 7 seconds.
She has 2 lives. When she loses the first life, she gains the Haste powerup for the rest of the round (which means she'll attack even faster, hence why I gave her reduced damage). Her model also changes to one where she looks pissed.
Pipimi's Info:
Class: Soldier
Weapon: Shovel
Abilities: Super Jump, Weighdown, Rage
On rage, she gets a shotgun that shoots very fast, but deals moderate damage, and also the Precision powerup for 7 seconds. (The shotgun stays with her until the ammo runs out)
Necessary plugins:
-Dynamic Defaults
-Move Speed
-TF Conditions
-A copy of TF Conditions (Included in download for convenience)
-Rage Model
-Shadow93's Abilities
-Boss Tweaks (M7's version that is multi-boss friendly. Included in download for convenience)
-Epic Scout's Subplugin
Credits:
-Katka, Matsilagi and TFA for the models.
-Waails for the sounds.
So Baron Medi-Mage received a robotic counterpart. One of Gray Mann's strongest creations: B4R0N M.E.D.I-BOT.
Story-wise, B4R0N is not as strong as the real deal (the one and only Baron Medi-Mage himself), but he's nowhere near a pushover.
Class: Medic
Weapon: Freedom Staff
Abilities: Atomic Slam; Rage
Boss is unable to Super Jump or Teleport. Instead, he has a Grappling Hook. This is his only method of transportation.
Boss has a secondary weapon: A Medigun. You don't get minions as this boss. However, when you hit someone with your melee, you gain 15% Ubercharge. When the Ubercharge meter hits 100%, you can activate it with the Medigun. B4R0N's third person model does not appear Ubercharged. This is to trick the players into not knowing if he's invulnerable or not.
Atomic Slam: Boss jumps into the air, charges strength for a few seconds, then slams down causing destruction. Boss stays in the air longer than usual, but damage dealt by the slam is increased.
Rage: Boss receives a defensive buff for a few seconds and gains a strong lightning charge which is used by pressing Reload.
The boss has 2 lives. When he loses the first life, he receives knockback immunity, a slight increase in speed and crits, all for 10 seconds. As cosmetic, his theme changes too.
Now since all his abilities and strength might make him a little too strong to face, RED Medics are able to revive dead teammates. Revive markers stay around for longer too.
Necessary plugins:
-M7's Plugin Expanded
-Improved Saxton
-TF Conditions
-War3 Ability Pack
-Shadow93's Abilities
-A copy of TF Conditions (included in download for convenience)
Credits to RandomPerson78642 for the Legged Medic Bot model.
Class: Sniper
Weapon: Fists
Abilities: Flight; Shinigami Visibility; Rage
His primary method of mobility is flight. Press M2 to switch to flight mode and the space bar to fly higher. It drains 7% rage per second.
Shinigami Visibility: Activated with Middle Mouse, it makes the boss speed up and go invisible for 10 seconds. However, if attacking before those 10 seconds are up, the invisibility will fade away, leaving you completely visible to the enemy. (You still maintain the extra speed until its time is up). It costs 75% rage and has a cooldown of 45 seconds.
Rage: Write someone's name in the Death Note. Time slows down and the RED' screens go black and white. After you do this, look at someone and press Reload to write their name in the Death Note and cause them to die instantly. Charges to instantly kill someone stack with multiple time you use the rage.
Necessary plugins:
-Dynamic Defaults
-Epic Scout's Subplugin
-Death's Abilities Subplugin (if you don't have it, download it via his St. Heffe boss just to be safe)
-His own subplugin (included in the download files)
Special thanks to:
-Proxene for making the Ryuk model public. (Unsure if he is the creator, as he won't mention)
-JuegosPablo for rigging the model.
-M76030 for coding a few of his abilities.
One of the most recent characters of my good friend Waails (also known as WaailsCleanTrash), Miley is a mute girl, leader of the Freaky Fanatics team, a team who consists of nine members who love to fight freaks in Freak Fortress 2, and also great fans of the WCTeam. Miley has dreamt of the day she would be able to become a hale herself and fight against the RED Team. Well, now that day has finally come.
Class: Scout
Weapon: The Candy Cane
Abilities: Parkour, Weighdown, Rage
Miley attacks twice as fast, but her damage is very low. She is also able to triple jump
On rage, Miley switches her Candy Cane for a Boston Basher that only deals crit damage and causes bleed, for 7 seconds.
Miley also has 3 lives. Upon losing a life, she gains the reflect powerup for 5 seconds.
Since she is mute, her sounds consist mostly of sound effects, instead of actual lines.
Necessary plugins:
-Dynamic Defaults
-TF Conditions
-A copy of TF Conditions, renamed specifically to ff2_tfcond2 (included in download files for convenience)
-Improved Saxton
-Shadow93's Abilities
I wasn't gonna make a boss of this guy, but my increased liking for the character got the best of me.
Class: Heavy
Weapon: Fists
Abilities: Magic Teleport; Fireball; Random Spell; Rage
The Siberian Wizard is, as you can already guess by the name, is a wizard, so most of his abilities consist of magic spells (with the exception of his rage, which I will explain in a moment.)
His movespeed is in between a Soldier and a Demo. He jumps 40% higher than normal and is also able to glide by pressing the Spacebar in midair.
His main method of mobility is a Magic Teleport, which instead of teleporting you to an enemy, shoots a projectile in an arc, and you teleport to where it lands (I know most people know how this works, but I'm explaining to those who don't). Right mouse to charge.
He can also shoot a fireball once he has 15 rage. Just hold down Reload to charge it up and release to shoot. Cooldown of about 10 seconds.
He can also shoot a random magic spell with Middle Mouse, but it costs 50 rage.
His regular rage gives him a Crit Brass Beast for 10 seconds, but his movement speed is heavily reduced during those 10 seconds. In lore, whenever Siberian Wizard gets angry, he pulls out a Brass Beast instead of using a magic spell.
He also has 2 lives. When he loses the first life, his theme changes (purely cosmetic effect), and he gets the Agility powerup for the rest of the round. That doesn't do much to his speed, but his jump height is even further increased. Combined with the already higher jump height he has normally, he gets sort of like a chargeless mini Super Jump. In conjunction with his glide and Magic Teleport, his mobility increases even more.
Note: The character, in lore, uses RED clothes, but for the convenience of FF2, I changed his clothes to BLU so REDs won't confuse him for a teammate.
Necessary plugins:
-Dynamic Defaults
-Death's FF2 Subplugin (specifically Witch Doctor's files)
-Skeleton King's Subplugin
-An unreleased version of Killing Mann's subplugin, included in this boss' download files.
-TF Conditions
-A copy of TF Conditions, renamed specifically to ff2_tfcond2 (included in download files for convenience)
-Epic Scout's Subplugin
-M7's Abilities
-Shadow93's Abilities
This boss was NOT created by me. However, Waails said I had permission from the original creators to upload it on my page. Full credit goes to M76030 and Pootvich for making this boss.
Class: Scout
Weapon: Bat
Abilities: Super Jump; Weighdown; Bass Slam; AMS
Pressing Middle Mouse launches Waails MK II upward for a few seconds, then sends him back down, unleashing a potent sound wave and launching RED team members back (potentially killing some as well). This ability also stuns nearby REDs for a short duration.
AMS Ability 1: Incinerator Mode
Bring out a Scorch Shot with 5 shots and full crits for a short duration (the crits are temporary, but you keep the Scorch Shot until you run out of ammo.)
AMS Ability 2: Overheat
Waails MK II begins overheating and is unable to jump or attack for 10 seconds (He can still move). After those ten seconds are up, he unleashes a very powerful explosion that deals massive damage in a large area nearby.
Necessary plugins:
-All plugins are included with the boss' files, since some have a few updates necessary for the boss to work properly.
This boss, different from the previous one, was created by me, with some plugin editing by M7.
This is Codename: Beard Alpha. A robot from a different dimension created by Marshall Rusty designed to be a war machine and easily destroy her targets. Despite looking like a man, C:BA was built using a female bot core and is, therefore, female.
Class: Soldier
Weapons: Fists; The Original
Abilities: AMS (All AMS abilities are activated via Middle Mouse button); Loose Cannon
Codename: Beard Alpha is extremely slow. By that I mean slower than a Heavy. However, to make up for that, she has a Original rocket launcher with infinite ammo. These rockets have permanent crits and travel at a fast speed. It is, therefore, recommended that you use this rocket launcher as your main method of attacking.
AMS Ability 1: Blinding Gas
Codename: Beard Alpha covers the arena with a white fog, while she goes invisible, all for ten seconds. Attacking does not remove her invisibility. When those ten seconds are up, the fog will disappear, and she will be visible once more.
AMS Ability 2: Defensive Matrix
Codename: Beard Alpha activates her defenses and begins taking less damage for a period of time. Simple.
AMS Ability 3: Warp Gate
Codename: Beard Alpha teleports to a random RED, and gets stunned for a short 2 seconds. However, the cooldown of this ability is very long, as teleporting is not supposed to be her primary mobility method.
E Rage: Loose Cannon
Outside of her AMS rages, which are all activated with Middle Mouse, she has one more rage activated by calling for Medic (pressing E). She pulls out Sir Nukesalot's destructive Loose Cannon for a long while. This deals a lot of damage and has a big blast radius.
Codename: Beard Alpha also has two lives. When she loses the first life, she speeds up to regular speed (default speed, such as Pyro's speed) for 10 seconds. Once those 10 seconds are up, she will go back to being extremely slow.
Necessary plugins:
-Dynamic Defaults
-Epic Scout's Subplugin
-M7's Abilities
-Improved Saxton
-Shadow93's Abilities
-Edited versions of Fog and Movespeed, which are included in the download files.
Final Boss: Codename: Beard Alpha & Waails MK II Duo
Spoiler
If you thought fighting each of the robots individually was easy, how about you fight both at the same time?
Nothing new, nothing special, both of the robots have the exact same abilities as their lone versions, except for decreased health to make the battle more fair. Who will you prioritize first? The fast and mobile Waails MK II, or the slow, yet very deadly Codename: Beard Alpha? This is a challenge for you. Have fun fighting the robots, or playing as them.
Necessary plugins:
-Check Waails MK II and Codename: Beard Alpha's infos to know what the necessary plugins are.
You also need to download both bosses' individual files for this duo to work properly.
And, with this robot duo uploaded, I hereby announce that my FF2 Boss making career has come to a close. It was fun going through this journey and learning about boss making and whatnot, but all things must come to an end, and, since my interest in TF2 has been decreasing, I'd say it was about time I retired. Have fun playing with all of my bosses, and good luck beating the robots, especially the duo.
Credits to Waails for making all three pictures for the robots.
On a related note, Baron Medi-Mage's download link has been temporarily removed due to some mistakes that made bugs pop up. Link will return when everything's fixed.
__________________
"If fighting is sure to result in victory then you must fight!"
-The Soldier
I've been getting busier recently.
I'm staff in 4 different servers (discord included), so I have to handle everything along with other staff.
And also, I've recently been hired as a Freak Fortress 2 boss maker by the Dapper Stars community, which means I'll have to keep working on bosses for their server.
This means, I am very busy now, and won't be able to work on my stuff as much as I used to. This page will mostly be inactive for a long time, as I'll barely work on MY bosses now. Sometimes I may upload a new boss, but it'll be rare now.
__________________
"If fighting is sure to result in victory then you must fight!"
-The Soldier
Baron Medi-Mage's been fixed from his previous bugs, and also modified a little.
He used to have AMS for selecting spells that he could cast, but that caused a few problems, so now instead, he uses a spell ability that can be used with the Middle Mouse button (similar to Killing Mann).
Other than these bug fixes and ability changes, he remains the same. Download link has returned.
__________________
"If fighting is sure to result in victory then you must fight!"
-The Soldier
Usually,when i see a boss with a custom plugin,it excites me to see the infinite possibilities that this new plugin and create.Unforunately that is not that case with double,thus i am here to give feedback to make double better.
disguise:
there is a reason why normal spy in tf2 have cloak besides with their disguise kit,spy check is very common in tf2 and its the same for ff2,for it to be effective you would need something else to help the boss like cloaking or a distraction
Skill steal:
it is a good idea,however it was executed horribly and i will explain for the classes that is done wrong
soldier:
grants the boss 1 homing flaming skeleton like ghost rider that only does 100 dmg and is pretty slow,luckily,the plugin maker thought wisely and allowed people to change the damage and more skull get
pyro:
grants the boss the power to light enemy on fire for X hits,usually,a boss will one shot most classes anyway,however double have a 50% damage penalty in attempt to allow niche stuff like this to be viable,and i have to say it backfired horribly and made the boss very weak
demo:
unfortunately the plugin maker did not allow the charge speed to be customize-able,and the result is the boss charging at the speed of snail that also kills anyone who touches him,which are probably only 13 years old kids.
heavy+sniper:
same issue as pyro
eng:
doesn't give the boss enough metal to build a sentry
medic:
simply regains 10% hp and does nothing changing to gameplay
Rages are the only tool noob bosses can rely on to get people killed,so think carefully about your rages to make sure they can get people dead,if thinking about that is too hard,then simply add a simple 5 seconds stun as a skill and the problem will be easily solved
usually i will just be lazy,but it is truly a shame that the effort of the plugin maker and voice actor went to waste,so i really hope the boss maker will accept the feedbacks and make the boss better,i am sure i would be going to hell after i die if i recommend this boss to any other server operator at this moment
perhaps this is also a warning by the gods to tell us that just because the boss have a unique ability from a plugin does not automatically makes the boss good
__________________
My FF2 server @[]
TL;DR my server aims for quality then quantity
I will rework Double in the future to make the Skill Steal not suck.
The disguise rage is supposed to be part of the boss' personality and it's what they work with. I'll at least reduce the rage cost. If people spycheck, good for them. If they don't, too bad.
Unfortunately, there's nothing I can do about the demo charge.
But I'll definitely rework the boss in the future to make it playable.
And about Medi-Mage, I think I know a way to implement his AMS stuff back in, and I'll probably try that, but you'll have to wait, because I've been really busy.
And one more thing: Try to be less toxic. "i am sure i would be going to hell after i die if i recommend this boss to any other server operator at this moment". Really? I know you're just giving your feedback, but really? Did you have to type that? That's just toxic, bro. Don't do that.
__________________
"If fighting is sure to result in victory then you must fight!"
-The Soldier