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MonsterMod back in Development


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Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 05-02-2012 , 13:35   MonsterMod back in Development
Reply With Quote #1

Lack of interests so this will be in the hands for Rick.
http://www.moddb.com/mods/cs-coop

Last edited by Bend3R; 05-22-2013 at 06:26.
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jonnzus
Epic Member
Join Date: Oct 2010
Location: Finland
Old 05-02-2012 , 13:55   Re: MonsterMod back in Development
Reply With Quote #2

Sweet
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Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 06-28-2012 , 08:04   Re: MonsterMod back in Development
Reply With Quote #3

Some more delays since I have to travel around my country to complete my work/job.
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loony
Junior Member
Join Date: Oct 2011
Old 06-29-2012 , 09:38   Re: MonsterMod back in Development
Reply With Quote #4

Will this be just for CS or all, I would like to see this for DOD as well.
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godgodgod
Junior Member
Join Date: Feb 2012
Old 07-28-2012 , 05:15   Re: MonsterMod back in Development
Reply With Quote #5

Cool return.
Looking forward to it.
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4554
Senior Member
Join Date: Aug 2009
Old 08-02-2012 , 03:24   Re: MonsterMod back in Development
Reply With Quote #6

Nice, im waiting for it
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4554
Senior Member
Join Date: Aug 2009
Old 09-06-2012 , 07:26   Re: MonsterMod back in Development
Reply With Quote #7

Can you tell me how to find monster spawn site and spawn it with monstermod as ur server?
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Rirre
Veteran Member
Join Date: Nov 2006
Old 09-08-2012 , 04:57   Re: MonsterMod back in Development
Reply With Quote #8

If you read, there will be a release of those new and improved monsters when he know it's ready for the public.
I'm very surprised how this work. Fun to play when there is some players but it is mostly empty now :/
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deadman909
Veteran Member
Join Date: Oct 2008
Old 09-08-2012 , 07:34   Re: MonsterMod back in Development
Reply With Quote #9

You should make the Monster more aggressive. In the video it does not seem like they really attack that much and they move very slow so might increase there speed too.
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Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 11-15-2012 , 04:25   Re: MonsterMod back in Development
Reply With Quote #10

Quote:
Originally Posted by deadman909 View Post
You should make the Monster more aggressive. In the video it does not seem like they really attack that much and they move very slow so might increase there speed too.
You're not the only one. No challenge when they just stand there and searching for a path to reach you.
Already on it. My idea was the monsters which can't shoot will run around so they get a chance for players to miss them and also to find cover behind etc. a wall and stay in alert state till it can find a path to the enemies it have stored in its memory to chase.
The guys which can shoot will always chase their enemy to shoot at.

Speed is handled by the model.

Quote:
Originally Posted by deadman909
So when well it be release anybody know?
The progress is pretty slow due to work and I'm trying to find out why the latest version crash the server.

Quote:
Originally Posted by MSKick
Please can you add the hwgrunt monster ?
Listen already in my "to do" list.

Last edited by Bend3R; 11-15-2012 at 07:48.
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