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"SPEdit" - A Sourcepawn Editor - Betatester needed


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_AeonOne_
Member
Join Date: Nov 2012
Location: Berlin, Germany
Old 03-02-2015 , 12:36   "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #1

Released:
https://forums.alliedmods.net/showthread.php?t=259917


Hi,

I write a Sourcepawn Editor and since i'm nearly finished, I need some of you guys to test it.
It's a lightweight editor which is not ment to be an IDE but to be a serious competitor against
NPP, Sublime, etc. ...
It provides following features:
- Customizeable SP Templates
- Customizeable Compiling and Copying
- Editor Docking
- Serverstart feature
- Code-folding
- Parsing of the sourcepawn include
- Customizeable Syntaxhighlighting (from parsed include-directory)
- Autocompletition for Functions, Methods, Constants, Variables, Types and Properties parsed from the sourcemod include.
- Intellisense for Functions (from parsed include-directory)
- API reference (from parsed include-directory) [Link to API websides too]
- Highlight Deprecated 1.6 Syntax (old types)
- Brackethighlighting
- Fully compiling-configuration system
- Custom Pre/Post build commandlines
- FTP Upload
- Auto updating (pending)

The Program runs only under windows with .NET 4.5 or higher.
So now I need some sp-devs who are working currently on projects and are willing to try to use the editor for it.
If you have C# knowledge, let me know it too, so i can send you the sourcecode for it.

I do not have the resources to give you a reward afterwards but i will credit you in the About-Window if you want to.
The current Beta is available here: https://github.com/TheJelle/Spedit/r...ag/0.50.0-beta

here are some impressions:


[IMG]http://s13.************/eziemi9nr/Spedit_Screen_1.png[/IMG]

[IMG]http://s9.************/sgpkaqj0v/Spedit_Screen_2.png[/IMG]

[IMG]http://s24.************/l2htqud39/SPEdit_Screen3.png[/IMG]

[IMG]http://s24.************/5iag0b2yt/Spedit_Screen_4.png[/IMG]

[IMG]http://s14.************/f58fzrflt/Spedit_Screen_5.png[/IMG]


If you are interested now, let me know it in the comments or via pm.

reegards aeon

PS: It's written in C# for .NET with WPF. The Code is available at:
https://github.com/TheJelle/Spedit

Last edited by _AeonOne_; 03-15-2015 at 16:01. Reason: add release
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ecca
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Join Date: Jan 2011
Old 03-02-2015 , 12:44   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #2

Looks sick man.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-02-2015 , 12:47   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #3

I'm surprised if you were writing it using C# that you didn't just make a Visual Studio Language Service extension.
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Last edited by Powerlord; 03-02-2015 at 12:48.
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_AeonOne_
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Join Date: Nov 2012
Location: Berlin, Germany
Old 03-02-2015 , 12:50   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #4

Quote:
Originally Posted by Powerlord View Post
I'm surprised if you were writing it using C# that you didn't just make a Visual Studio Language Service extension.
Thats because i cannot. You have to have a professional version of VS to create services for it.
But I have really not the money for this ^^
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Powerlord
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Join Date: Jun 2008
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Old 03-02-2015 , 14:23   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #5

Quote:
Originally Posted by _AeonOne_ View Post
Thats because i cannot. You have to have a professional version of VS to create services for it.
But I have really not the money for this ^^
The Community Edition of Visual Studio should be able to do it.

Edit: Although you would need the Visual Studio 2013 SDK installed as well.
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Last edited by Powerlord; 03-02-2015 at 14:24.
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_AeonOne_
Member
Join Date: Nov 2012
Location: Berlin, Germany
Old 03-02-2015 , 15:08   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #6

Quote:
Originally Posted by Powerlord View Post
The Community Edition of Visual Studio should be able to do it.

Edit: Although you would need the Visual Studio 2013 SDK installed as well.
I tried it, but it also not allows to install the sdk :/


At All:
Thank you for you replies. ^^
I will contact you in some days to provide you with a download and some instuctions.


reegards aeon
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kossolax
AlliedModders Donor
Join Date: Jan 2008
Location: Belgium
Old 03-06-2015 , 10:57   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #7

It sounds very promising, but please mind this:

- It doesn't parse the file itself for the Intellisense for Function / Variables. Setting a configuration to parse them every X second would be great.
- Mind adding a one click "compile, copy and upload if success" button.
- Oh and provide a binary somewhere. I had to install VS2K13 instead of 2K10 to test it
- The building button build... Every open file. Please mind you can open an includes of the "main" files. I Mean.. parent.sp child.inc.sp child2.inc.sp ... and so on, that sucks.


But still, hangs on. Here is your bacon, That's a good work.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 03-02-2015 , 12:59   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #8

This is amazing!

I've been using Notepad++ since a long time but it seems like i might consider switching to something prettier n' better
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Last edited by Oshizu; 03-02-2015 at 13:00.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 03-02-2015 , 13:57   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #9

I love you, please give me my early Birthday present.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 03-02-2015 , 14:42   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #10

Looks slick - I'll test it for you as well.
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