Game is Left 4 Dead 2.
Server specs:
cpu: Intel® Xeon® E-2174G, 4 cores, 3.8ghz
ram: 64gb
Tickrate enabler installed with -tickrate 66
Network settings in server.cfg:
HTML Code:
sm_cvar fps_max 0
sm_cvar sv_minrate 33000
sm_cvar sv_maxrate 66000
sm_cvar sv_mincmdrate 33
sm_cvar sv_maxcmdrate 66
sm_cvar sv_minupdaterate 33
sm_cvar sv_maxupdaterate 66
sm_cvar nb_update_frequency 0.033
sm_cvar net_splitpacket_maxrate 33000
sm_cvar sv_client_cmdrate_difference 1
sm_cvar sv_client_predict 1
sm_cvar sv_client_interpolate 1
sm_cvar sv_client_min_interp_ratio 0
sm_cvar sv_client_max_interp_ratio 2
sm_cvar net_maxcleartime 0.0001
sm_cvar sv_extra_client_connect_time 0.0001
Server runs perfectly fine until there is about 14+ players out of 24 and the choking really starts happening or my ping jumps from 50 to 120 when a tank spawns. The strange part is that I used these exact same settings before with no issue and now there is.
I hope this is the right forum section to post this. What would you advise me to change?