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ReHLDS or no?


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ZASTRELIS
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Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 02-19-2021 , 04:31   ReHLDS or no?
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I started my server with ReHLDS. Do you know? Is this feature actually after last HLDS updates?
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CryWolf
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Join Date: Jul 2008
Location: Romania
Old 02-19-2021 , 06:23   Re: ReHLDS or no?
Reply With Quote #2

Yes, it does, reHLDS using it togheder with reGameDLL offers best server fps, stable, and a lot of extra functions, tought some of extra modules are not working on it, like Orpheu, it needs extra signatures.

read the cvars:
https://github.com/s1lentq/ReGameDLL...guration-cvars

it has a lot of stable functions, without using plugin like FFA, maxmoney, roundend terminator, nadedrops, auto reload, bp ammo, frags, alltalk, everything almost, build in hlds engine.

Another thing, are the stable fps server has to offer , without forcing server to use extra boost, only ticrate comand.
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ZASTRELIS
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Old 02-19-2021 , 08:07   Re: ReHLDS or no?
Reply With Quote #3

Quote:
Originally Posted by CryWolf View Post
Yes, it does, reHLDS using it togheder with reGameDLL...
I started with HLDM. Needed for HL1 server.. reGameDLL only for CS :\

Last edited by ZASTRELIS; 02-19-2021 at 08:07.
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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 02-19-2021 , 11:08   Re: ReHLDS or no?
Reply With Quote #4

Quote:
Originally Posted by ZASTRELIS View Post
I started with HLDM. Needed for HL1 server.. reGameDLL only for CS :\
You can use ReHLDS with HLDM.
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cyxxxr
Junior Member
Join Date: Jun 2019
Old 02-21-2021 , 22:32   Re: ReHLDS or no?
Reply With Quote #5

Quote:
Originally Posted by CryWolf View Post
Another thing, are the stable fps server has to offer , without forcing server to use extra boost, only ticrate comand.
Does that mean I can run my server at sys_ticrate 10000 without mmtimer if I install ReHLDS+ReGame_dll?
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CryWolf
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Location: Romania
Old 02-21-2021 , 23:34   Re: ReHLDS or no?
Reply With Quote #6

precisely, but if youre on Linux, the kernel needs to be recompiled at ~1000HZ
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cyxxxr
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Join Date: Jun 2019
Old 02-22-2021 , 01:04   Re: ReHLDS or no?
Reply With Quote #7

Quote:
Originally Posted by CryWolf View Post
precisely, but if youre on Linux, the kernel needs to be recompiled at ~1000HZ
I just tested this by disabling mmtimer in addons\metamod\plugins.ini while leaving sys_ticrate 10000 and the FPS sits at 500fps, so I guess you're wrong, still requires a booster to achieve 1000FPS (sys_ticrate 10,000)

*Tested on Windows 10 Pro Version 1909 OS Build 18363.1379 with latest ReHLDS and ReGameDll

Last edited by cyxxxr; 02-22-2021 at 01:09.
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metal_upa
Senior Member
Join Date: Jun 2016
Old 02-23-2021 , 11:38   Re: ReHLDS or no?
Reply With Quote #8

Not sure it stable or not. At least it run for 11 days already.

One of my client's server that i manage. ReHLDS 24/7 + 18 playable Bots with 32 customs weapons (Bot support).

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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 02-19-2021 , 14:00   Re: ReHLDS or no?
Reply With Quote #9

FYI, it is not an official release from Valve. I would not use it myself.
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ZASTRELIS
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Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 02-20-2021 , 07:34   Re: ReHLDS or no?
Reply With Quote #10

In additional, we've ReAPI for AMXX, which used for cstrike based forks. So it isn't necessary to run ReAPI for AMXX base? I use only base pack for my HL1(ReHLDS)
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