Here is what I use for my
Crackhouse Deathmatch server...
Quote:
"mapgroups"
{
"mg_cs_crackhouse_b1" // mapgroup definition
{
"name" "mg_cs_crackhouse_b1"
"maps"
{
"cs_crackhouse_b1" ""
}
}
}
"maps"
{
"cs_crackhouse_b1"
{
"nameID" "#SFUI_Map_cs_crackhouse_b1"
"name" "cs_crackhouse_b1"
"imagename" "map-crackhouse-overall"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}
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The hostage models section should be removed if it's not a hostage-based map. You can also change the T and CT models, use the defaut gameserver.txt as a reference for default models.
If it's a single 24/7 map, I'd recommend also using this to restart the same map instead of cycle:
Quote:
"mp_match_end_restart" "1"
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This might help you or anyone else with the rotation of maps
(you'll need to add the maps section at the bottom if you're going to use custom maps, see example of crackhouse):
Quote:
"mapgroups"
{
"random_classic" // mapgroup definition
{
"name" "random_classic"
"maps"
{
"de_inferno" ""
"cs_italy" ""
"de_dust" ""
"de_nuke" ""
"de_train" ""
"de_dust2" ""
"cs_office" ""
}
}
}
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Hope that helps.