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yester64
Senior Member
Join Date: May 2007
Old 07-12-2007 , 18:04   Re: Ads
Reply With Quote #21

no, mistake. wrong board. totally forgot about that.
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^BuGs^
Senior Member
Join Date: May 2007
Old 07-31-2007 , 08:48   Re: Ads
Reply With Quote #22

Updated to 1.0.2.0.
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 08-03-2007 , 14:36   Re: Ads
Reply With Quote #23

Can make {timeleft}, {nextmap} and others a chat cvars? Simply that would be in {} worked as in a chat. And still please will be cool if there will be a possibility to work advertising in a death mode. In advance thanks.
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^BuGs^
Senior Member
Join Date: May 2007
Old 08-03-2007 , 15:00   Re: Ads
Reply With Quote #24

Yes. This is added to the next version, after SourceMod official release.
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 08-03-2007 , 15:10   Re: Ads
Reply With Quote #25

What would be cool is if we had the ability to place ads in different areas the top/left box (near radar) the hint text area and in a menu panel.

It would be excellent if; based on whether a player is allowed to see the ads or not, three cvars could be toggled between 0/1/2

Something Like:
  • sm_adverts_msgtype_1 1 // display top/left box advert to dead players and spectators only
  • sm_adverts_msgtype_2 2 // display hint text advert to all clients
  • sm_adverts_msgtype_3 0 // never display adverts in the "menupanels"
    {borrowed CVAR names from Adverts system plugin}

    This request isn't to block users from seeing the adverts at all but to configure where they can see them.

    In the example I gave, a living player would see only adverts that appear as hint text but not ones which would obscure his view of the radar.

    Dead players or spectators would see adverts in the top left panel as well as the hint text adverts.
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Last edited by Extreme_One; 08-03-2007 at 15:15.
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Bloodlvst
Senior Member
Join Date: Jul 2007
Old 08-03-2007 , 17:22   Re: Ads
Reply With Quote #26

Quote:
Originally Posted by Extreme_One View Post
What would be cool is if we had the ability to place ads in different areas the top/left box (near radar) the hint text area and in a menu panel.

It would be excellent if; based on whether a player is allowed to see the ads or not, three cvars could be toggled between 0/1/2

Something Like:
  • sm_adverts_msgtype_1 1 // display top/left box advert to dead players and spectators only
  • sm_adverts_msgtype_2 2 // display hint text advert to all clients
  • sm_adverts_msgtype_3 0 // never display adverts in the "menupanels"
    {borrowed CVAR names from Adverts system plugin}

    This request isn't to block users from seeing the adverts at all but to configure where they can see them.

    In the example I gave, a living player would see only adverts that appear as hint text but not ones which would obscure his view of the radar.

    Dead players or spectators would see adverts in the top left panel as well as the hint text adverts.
Damn man! Right on the button! I've thought that so many times when it's down to 2v2 and I'm trying to sneak around and an advert covers my radar!
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^BuGs^
Senior Member
Join Date: May 2007
Old 08-03-2007 , 21:36   Re: Ads
Reply With Quote #27

If a server installed "ads" in wanting to show ads to all in the server, why would they want you to have the ability to remove the ads in the first place. That said -- client ability to shut off ads will not be coded in -- ever.

I might have mentioned this already in the issue tracker, I will not be adding ads to the upper left corner (above the radar) as most mods do not support this. Only CS:S does.

This has already been updated for the server to config if they want the ads to show in a hint box. Menu panels will not be coded due to different styles in all mods. Plus you have limited space and they can be closed with any key. However, I will consider "dead vs. alive" display options for the server to decide where they would be placed. (hint: place a feature request in the issue tracker)
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I will not take bugs/new idea reports over the forums. Please use the issue list.
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misfit
Member
Join Date: Aug 2007
Location: upstate New York
Old 08-07-2007 , 11:34   Re: Ads
Reply With Quote #28

Hi, I added messages to the sourcemod/configs/ads/plugin.ads.cfg under the default three that came with. Only the default three showed in game. I removed those and now have no ads at all. Where might I have gone wrong? Thank you.
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dubbeh
Senior Member
Join Date: Jul 2007
Old 08-14-2007 , 05:30   Re: Ads
Reply With Quote #29

^BuGs^ have you looked into Source TV adverts
Code:
"hltv_message"    // a HLTV message send by moderators
{
    "text"    "string"
}
I think firing that event will display the adverts for the Source TV specs - remembered AMX used to do something like that ages ago
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^BuGs^
Senior Member
Join Date: May 2007
Old 08-14-2007 , 08:53   Re: Ads
Reply With Quote #30

Quote:
Originally Posted by misfit View Post
Hi, I added messages to the sourcemod/configs/ads/plugin.ads.cfg under the default three that came with. Only the default three showed in game. I removed those and now have no ads at all. Where might I have gone wrong? Thank you.
You need to re-add messages to the cfg file..

"0" "Message 1"
"1" "Message 2"

Havn't looked at SourceTV. I guess I will have to take a look at that.
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I will not take bugs/new idea reports over the forums. Please use the issue list.
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