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NET_SendPacket Windows signature after 13 Oct update


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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 10-14-2011 , 17:21   NET_SendPacket Windows signature after 13 Oct update
Reply With Quote #1

Hello,

I used to detour that function using:
Code:
"NET_SendPacket"
{
	"library"	"engine"
	"windows"	"\xB8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x78\x2A\x2A\x53\x55\x8B"
	"linux"		"@_Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb"
}
and
Code:
DETOUR_DECL_STATIC7(NET_SendPacketDetour, void *, void *, p1, int, p2, void *, ip, const mem_t *, data, int, dataLen, void *, p6, bool, p7)
with CDetour.
Looks like it still works on Linux. Does anyone know a correct sig for Windows?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-14-2011 , 18:01   Re: NET_SendPacket Windows signature after 13 Oct update
Reply With Quote #2

Code:
B8 ? ? ? ? E8 ? ? ? ? 53 55 56 8B ? ? ? ? ? ? 57 8B ? ? ? ? ? ? 6A 00 6A 00 57
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Last edited by asherkin; 10-14-2011 at 18:09.
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 10-14-2011 , 18:44   Re: NET_SendPacket Windows signature after 13 Oct update
Reply With Quote #3

Duuude, I would kiss you if I could. But for sure I will donate
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