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djbali
Member
Join Date: Aug 2007
Old 04-26-2010 , 16:24   models
#1

hab da ne frage wie krieg ich des hin das die models auf den server funktionieren also es kommt immer diese nachricht svc_bad habe diese tut shcon angekuckt aber verstehe des tut net wirklich http://forums.alliedmods.net/showthread.php?p=790272
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 04-26-2010 , 17:25   Re: models
#2

Zeig uns deine plugins.ini.
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djbali
Member
Join Date: Aug 2007
Old 04-26-2010 , 18:21   Re: models
#3

; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin_DeAth_MaNns.amxx ; admin base (required for any admin-related)
amxbans_DeAth_MaNns.amxx; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management

; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)
pluginmenu.amxx ; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
adminvote.amxx ; vote commands

; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map

; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
miscstats.amxx ; bunch of events announcement for Counter-Strike
stats_logging.amxx ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
amxmod_compat.amxx ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
FurienMod.amxx
bannmenu.amxx
svc_bad_preventer.amxx
alt_end_round_sounds.amxx
;fallschirm.amxx
;shishafuriens.amxx
;furiensettings.amxx
;furienshop.amxx
;furiens_weapons.amxx
;furiennew.amxx
;ctwinswitch.amxx
;weapons_drop_ability.amxx
;GHW_Weapon_Replacement.amxx
xredirect.amxx
;ctwinswitch.amxx
;noweapdropondeath.amxx
;furiennew.amxx
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 04-27-2010 , 01:07   Re: models
#4

Mach mal ein ; vor diesen 2 Plugins und teste es nochmal:

Quote:
FurienMod.amxx
svc_bad_preventer.amxx
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djbali
Member
Join Date: Aug 2007
Old 04-27-2010 , 05:37   Re: models
#5

habe ich es kommt trozdem ich habe diese plugin genommen fur die models
das model plugin heist so hab ich halt genannt ^^ davor hies es haloskins oder so xD

Quote:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

public plugin_init() {
register_plugin("Halo Skins", "0.2", "Front Line")
register_event("ResetHUD", "resetModel", "b")
return PLUGIN_CONTINUE
}

public plugin_precache() {
precache_model "models/player/nh_t/nh_t.mdl"
precache_model "models/player/nh_ct/nh_ct.mdl"
return PLUGIN_CONTINUE
}

public resetModel(id) {
if (cs_get_user_team(id) == 1) {
cs_set_user_model(id, "nh_t")
}
else if(cs_get_user_team(id) == 2) {
cs_set_user_model(id, "nh_ct")
}
return PLUGIN_CONTINUE
}
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benjibau
Veteran Member
Join Date: Jul 2009
Location: France (Nord 59)
Old 04-28-2010 , 01:01   Re: models
#6

cs_set_user_model()

PHP Code:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define VERSION "1.0"

public plugin_init()
{
    
register_plugin("Halo Models""VERSION""GuiSmoO'")
    
RegisterHam(Ham_Spawn"player""Player_Spawn_Models"1)
}

public 
plugin_precache()
{
    
precache_model("models/player/nh_t/nh_t.mdl")
    
precache_model("models/player/nh_ct/nh_ct.mdl")
}

public 
Player_Spawn_Models(id)
{
    if(
is_user_alive(id))
    {
        new 
team cs_get_user_team(id)

        switch(
team)
        {
            case 
CS_TEAM_T:
            {
                
fm_set_user_model(id"nh_t")
            }        
            case 
CS_TEAM_CT:
            {
                
fm_set_user_model(id"nh_ct")
            }
        }
    }
}

stock fm_set_user_model(player, const modelname[])
{
    
engfunc(EngFunc_SetClientKeyValueplayerengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modelname)


Last edited by benjibau; 04-28-2010 at 07:51.
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djbali
Member
Join Date: Aug 2007
Old 04-28-2010 , 18:55   Re: models
#7

Danke aber der code funktioniert auch nicht also die models werden auf den server nicht angezeigt beim compliemieren kommt immer ein fehler raus

Warning: Tag mismatch on Line 26
Quote:
switch(team)
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djbali
Member
Join Date: Aug 2007
Old 04-28-2010 , 22:00   Re: models
#8

Ich habe von einen anderen Plugin etwas und er ladet auch schon die model runter aber er tauscht die modeld noch net um also das die player auch so ausehen der code sieht so aus
Quote:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta_util>

#define PLUGIN "Jail Mod"
#define VERSION "1.0"
#define AUTHOR ""

#define USERTASK 921
#define USERTASK2 721
#define UPDATEDELAY 1.0
#define OFFSET_TEAM 114
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0))

#define TERRMODEL "dht"
#define CTMODEL "dhct"



new cvar_winmessages, cvar_models
new userreason[33], bool:changedModel[33 char]


new weapons[][] = {
"weaponbox",
"armoury_entity",
"weapon_shield"
}

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

register_clcmd("chooseteam", "client_chooseteam")

register_logevent("round_end", 2, "1=Round_End")

register_event("TextMsg","restart_roundsnum", "a","2&#Game_C"/*,"2&#Game_w"*/)
register_event("CurWeapon", "CurWeapon", "be", "1=1", "2=29")
register_event("HLTV", "new_round", "a", "1=0", "2=0")
register_event("DeathMsg","client_death","a")
register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")

register_message(get_user_msgid("TextMsg") ,"TextMsg")
register_message(get_user_msgid("ShowMenu"), "ShowMenu")
register_message(get_user_msgid("VGUIMenu"), "VGUIMenu")
register_message(get_user_msgid("StatusIcon") , "StatusIcon")

register_forward(FM_SetClientKeyValue,"SetCli entKeyValue")
register_forward(FM_EmitSound, "EmitSound")

RegisterHam(Ham_Spawn, "player", "client_spawn", 1)
RegisterHam(Ham_TakeDamage, "player", "client_damage")

for(new slot = 0; slot < sizeof weapons; slot++) {
RegisterHam(Ham_Touch, weapons[slot], "WeapEntTouch")
}
}
public client_disconnect(id)
{
userreason[id] = -1

if(task_exists(id + USERTASK)) remove_task(id + USERTASK)

changedModel{id} = false
}
public TextMsg(iMsgid, iDest, id)
{
if(get_pcvar_num(cvar_winmessages)) {
static message[32]
get_msg_arg_string(2, message, charsmax(message))

if(equal(message, "#Terrorists_Win")) set_msg_arg_string(2, "DIE ASSAS!NEN HABEN GEWONNEN!")
else if(equal(message, "#CTs_Win")) set_msg_arg_string(2, "DIE TEMPLER HABEN GEWONNEN !")
}
}
public plugin_precache()
{
static modelname[128]

formatex(modelname, 127, "models/player/%s/%s.mdl",TERRMODEL, TERRMODEL)
engfunc(EngFunc_PrecacheModel, modelname)

formatex(modelname, 127, "models/player/%s/%s.mdl", CTMODEL, CTMODEL)
engfunc(EngFunc_PrecacheModel, modelname)
}
public client_spawn(id)
{ if(get_pcvar_num(cvar_models)) {
static CsTeams:team
team = cs_get_user_team(id)

if(team == CS_TEAM_T) {
set_user_model(id, TERRMODEL)
changedModel{id} = true
}
else if (team == CS_TEAM_CT) {
set_user_model(id, CTMODEL)
changedModel{id} = true
}
}
}
stock set_user_model(id,model[])
{
engfunc(EngFunc_SetClientKeyValue, id, engfunc(EngFunc_GetInfoKeyBuffer,id), "model", model)
}
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