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Model problems


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Zoxia
Junior Member
Join Date: Dec 2009
Old 12-18-2009 , 13:07   Model problems
Reply With Quote #1

Dear,

can't add custom Public/Admin zombie skins... It downloads, but it isn't used on the server... Please help !!! Really like this, soon going to have 60 slots, so I need this !

greetings
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-18-2009 , 13:43   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #2

If something doesn't work look for messages from zr in the sourcemod error logs. Also make sure a class is using that model.
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Zoxia
Junior Member
Join Date: Dec 2009
Old 12-18-2009 , 14:16   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #3

Great, I understand ! But, able to make multiple classic zombies? So you could have like 5 classic zombie skins, because I don't want to use zombieclasses. Able to do that ?
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-18-2009 , 14:42   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #4

Yes, you can have up to 48 classes of your choice.
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Richard Helgeby

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Zoxia
Junior Member
Join Date: Dec 2009
Old 12-18-2009 , 15:05   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #5

But I don't want to use Zombieclasses, I want to use NORMAL zombie, you see?
So what I need to do is copy the classic_zombie 5 times, and just change the name and path. Then people will Random change in a zombie of a choice of these 5 zombie skins. You understand?

Greetings
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-18-2009 , 17:46   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #6

If you only want different models, use "random" in model path. Then the class will get random models each spawn.

Otherwise, you can't turn off classes. There must be at leas one zombie and human class.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 12-18-2009 , 18:48   Re: Model problems
Reply With Quote #7

If you configure 1 class for each zombie and human, that's the equivalent of disabling classes. Maybe we can even add a feature to disable zclass and just lock the 1 class onto each player. Some people like classic, so they don't need to configure much.
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uthfuthf
Junior Member
Join Date: Dec 2009
Old 12-20-2009 , 09:18   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #8

Парни помогите пожалуйста!!!! кароче! Поставил зр 3.0 все идеально идет, но при замене скинов зомби высвечивает сервер вот такую ошибку (когда зомби появляется)
и такая ошибка со всеми новыми(кульными) скинами зомби!

_http://imglink.ru/pictures/20-12-09/5e18fc057c67e0ae8be4cf77a8a2e96e.jpg_


а со старыми скинами которые еще в zr 2.0 были они прекрасно идут!! Походу не идут только те, которые новые скины...
Помогите пож кто чем может...
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uthfuthf
Junior Member
Join Date: Dec 2009
Old 12-20-2009 , 09:21   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #9

Help please! Has established this zombiemod normally!

But at replacement skins shows here such error:

_http://imglink.ru/pictures/20-12-09/5e18fc057c67e0ae8be4cf77a8a2e96e.jpg_

And so with all models of the zombie(((((

Help please!
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exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 12-20-2009 , 10:06   Re: Release: Zombie:Reloaded Beta 2
Reply With Quote #10

Add those skins and all related files into addons\sourcemod\configs\zr\downloads.txt

Добавь все пути скинов и файлов, связанных с ними, в файл addons\sourcemod\configs\zr\downloads.txt
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