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Bug: Server Crashing


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hondaman
Senior Member
Join Date: Mar 2004
Location: Dallas, Texas
Old 03-09-2004 , 16:59   Bug: Server Crashing
Reply With Quote #1

SZ_GetSpace: overflow on Medic_Mike
WARNING: datagram overflowed for Medic_Mike
L 03/09/2004 - 15:450: "{UAC}[B]|-M[i]MiC<30><STEAM_0:1:415293><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 03/09/2004 - 15:456: World triggered "Round_Start"
L 03/09/2004 - 15:46:16: "bob<16><STEAM_0:0:1786809><CT>" killed "{UAC}[B]|-M[i]MiC<30><STEAM_0:1:415293><TERRORIST>" with "usp"
L 03/09/2004 - 15:46:16: "{UAC}[B]|-M[i]MiC<30><STEAM_0:1:415293><TERRORIST>" triggered "Dropped_The_Bomb"
SZ_GetSpace: overflow on {UAC}[B]|-M[i]MiC
WARNING: datagram overflowed for {UAC}[B]|-M[i]MiC
L 03/09/2004 - 15:46:19: "[c56] SlayerX<29><STEAM_0:1:257705><TERRORIST>" triggered "Got_The_Bomb"
L 03/09/2004 - 15:46:27: "Medic_Mike<25><STEAM_0:0:294995><CT>" killed "[c56] SlayerX<29><STEAM_0:1:257705><TERRORIST>" with "mp5navy"
L 03/09/2004 - 15:46:27: Team "CT" triggered "CTs_Win" (CT "8") (T "10")
L 03/09/2004 - 15:46:27: World triggered "Round_End"
./hlds_run: line 423: 6715 Segmentation fault $HL_CMD
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Tue Mar 9 15:46:27 CST 2004: Server restart in 10 seconds

Dont know what to thing of this, but you can see the datagram overflow error. I believe this might have something to do with the earlier bug I reported about attackers HP and AP being spammed in the console.

hondaman
www.hardgaming.com
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BAILOPAN
Join Date: Jan 2004
Old 03-09-2004 , 17:16  
Reply With Quote #2

They definitely sound related. There's something fishy going on in Core and we're looking into it.
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