That would be great, just to play around with making server management easier. The lobby / matchmaking system is quite restrictive, and it pretty much all seems hardcoded; the L4d2 8 player lobby limit for example, or that a server can only support one lobby, or that the server can't force direct-connected players into the lobby that is attached to the server.
Our main problem is that steam group members tend to join directly rather than through matchmaking, and after a while, the server experiences "lobby death" because the lobby counts the people in the server and assumes they must all be part of the lobby and so it disappears from matchmaking.
When members join directly, a lobby can't connect, meaning I have to go in and kick everybody to attach a lobby.
So any kind of lobby control / functions / hooks would be good at this point, but I know there are limits, so thanks for whatever you can do Silvers.
Edit: Thanks so much for the updates Silvers, i'll play around with your new natives and see if i can come up with some helpful solutions!