What i have to modify in bh_cvars to let players select the class??
Code:
// Biohazard mod configuration file
echo Executing Biohazard mod configuration file
// Sets sv_skyname. Note: Leave blank to disable.
bh_skyname "drkg"
// Shows your real health.
bh_showtruehealth 1
// Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable.
bh_lights "d"
// Enable weapons menu.
bh_weaponsmenu 1
// Randomly spawns everyone every new round. Note: Uses csdm spawn points.
bh_randomspawn 0
// Kill suiciders next time they spawn.
bh_punishsuicide 1
// How long till the infected player(s) shows up.
bh_starttime 15.0
//How long players will be able to buy (CS Buy Menu). Note: Use 0 to disable.
bh_buytime 0
// Maximum zombies
bh_maxzombies 31
// Use custom win sounds.
bh_winsounds 1
// Ammo system.
// 0 - off
// 1 - unlimited ammo
// 2 - unlimited clip
bh_ammo 1
// HEs explode on impact.
bh_impactexplode 1
// Flashbangs only blind zombies.
bh_flashbang 1
// Turn NVG on automatically when infected.
bh_autonvg 1
// Cap health display to 255.
bh_caphealthdisplay 1
// Survivors cant be infected till their armor is gone.
bh_obeyarmor 0
// Money gain from infecting a survivor.
bh_infectionmoney 0
// Pain shock free system.
bh_painshockfree 1
// Objects pushed when shot.
bh_shootobjects 1
// Push multiplier for weapons.
bh_pushpwr_weapon 2.0
// Push multiplier for zombies.
bh_pushpwr_zombie 5.0
// Knockback system.
bh_knockback 1
// Disables knockback when zombie is ducking.
bh_knockback_duck 1
// Maximum distance of knockback to take effect.
bh_knockback_dist 280.0
// Enable zombie classes.
bh_zombie_class 1
// Randomize player class.
bh_randomclass 1
// Zombies are respawned as zombies.
bh_respawnaszombie 1
// Frag bonus when killing a zombie.
bh_kill_bonus 1
// Rewards for killing a zombie.
// 0 - off
// 1 - full clip
// 2 - he grenade
// 3 - both
bh_kill_reward 2
// Starting zombie(s) multiplier. (player count * bh_zombie_multi)
bh_zombie_countmulti 0.15
// Starting zombie(s) health multiplier.
bh_zombie_hpmulti 2.0
// Sub-plugins cvars
// bio_radar.sma
//
// Enable/disable plugin.
bh_zombie_radar 1
//bio_smokeflare.sma
//
// Enable/disable plugin.
bh_flare_enable 1
// Flare life.
bh_flare_duration 999.9
// bio_antiblock.sma
//
// Enable/disable plugin.
bh_antiblock 1
// bio_boatescape.sma
//
// Chopper arrival delay.
bh_rescuetime 20.0
// customflashlight.sma
//
// Enable/disable plugin.
flashlight_custom 1
// Show flashlight to all players or only to the player who is using it.
flashlight_show_all 1
// Time in seconds it will take to flashlight to be fully drained.
flashlight_fulldrain_time 120
// Time in seconds it will take to flashlight to be fully charged.
flashlight_fullcharge_time 20
// Flashlight color.
// 0 - random (predifined) colors
// 1 - team colors
flashlight_color_type 1
// Flashlight color for CTs if flashlight_color_type is set to 1.
flashlight_color_ct 255255255
// Flashlight color for Ts if flashlight_color_type is set to 1.
flashlight_color_te 255255255
// Flashlight radius
flashlight_radius 9
// Max distance in units where you can see the flashlight.
flashlight_distance_max 2000.0
// Attenuation light factor according to distance between player and flashlight.
flashlight_attenuation 5
if i modify
Code:
// Enable zombie classes.
bh_zombie_class 1
to
Code:
// Enable zombie classes.
bh_zombie_class 0
The zombie have same class