Junior Member
|
05-20-2008
, 18:20
Camp meter
|
#1
|
Hallo leute, ich suche jemanden der mir sagen kann wie ich was in der sms bei camp meter ändern kann wie ich es haben möchte.
Also wenn man camp geht mein camp meter bei 75% los, das bild flackert und bei 100% ist man Blind ich möchte es aber so haben das es bei 75% anfängt zu slepen und bei 100% jemanden tötet also das wenn jemand bei 100% angelangt ist das er stirbt.
Hoffe ihr könnt mir helfen.
Code:
/* AMXModX Script
Title: Bad Camper
Author: Brad Jones
Current Version: 1.2
Release Date: 2006-03-12
This plugin will automatically punish players who camp for too long.
There can be a combination of punishments that get applied to the player. Punishments
start when the player's camping meter reaches 80%. They get worse at 90%. They finally
come to a crescendo at 100%.
This plugin to be the successor to the great AntiCamping Advanced plugin.
http://amxmodx.org/forums/viewtopic.php?t=751
Original design inspiration, many concepts, and code came from "AntiCamping Advanced".
http://amxmodx.org/forums/viewtopic.php?t=751
INSTALLATION
File Locations:
.\addons\amxmodx\plugins\bad_camper.amxx
Modules:
fun (required)
cstrike (required only if utilizing money reduction punishment)
ADDITIONAL INSTALLATION
Only needed if utilizing the "snark attack" punishment.
File Locations:
.\addons\monster\config\precache.cfg
.\addons\monster\config\skill.cfg
.\addons\monster\dlls\monster_mm.dll
.\addons\monster\dlls\monster_mm_i386.so
Metamod Edit:
Add one of the following lines to your .\addons\metamod\plugins.ini file:
win32 addons/monster/dlls/monster_mm.dll
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
OPTIONS (CVARs)
badcamper_punish <iFlags>
Specifies how a player is to be punished when they camp too long.
A value of 0 will disable this plugin.
The flags are additive.
1: Slap
2: Health Reduction
4: Sound (set sound via "badcamper_sound" CVAR)
8: Blind
16: Money Reduction (requires CSTRIKE module)
32: Snark Attack (requires Monster Mod)
The default is 12 (snore and blind).
badcamper_sound <iFlag>
Specifies the sound to use as a punishment when the "badcamper_punish" flag includes
the sound punishment.
1: Snore
2: Heartbeat
The default is 1.
badcamper_money <iPercentage>
Specifies the percentage of money taken away when a player's meter reaches 100% when
using the "money reduction" punishment.
The default is 10 percent.
badcamper_limit <iSeconds>
Specifies the number of seconds a player can camp in one spot before their
camping meter will reach 100%.
The default is 35 seconds.
badcamper_display <iPercentage>
Specifies the percentage at which the meter is displayed to the player.
Valid values range from 0 (never show) to 100.
The default is 1 percent.
badcamper_check_all <0|1>
Specifies whether only the team with the current primary objective should be
checked for camping or if both teams should.
0: only check the team with the current primary objective
1: always check both teams
The default is 1.
The current primary objective is defined as follows:
- if the map is not a "de" map, the CTs have the primary objective
- if the map is a "de" map and the bomb hasn't been planted, the Ts have the primary objective
- if the map is a "de" map and the bomb has been planted, the CTs have the primary objective
badcamper_immunity <0|1>
Specifies whether players with immunity can camp if they stand completely still
and don't look around for approximately 6 seconds. Their meter will still
increase until it reaches 65% or more at which time it'll stop until they move
or look around again. If the meter is already at 80% or higher, the meter won't stop.
0: nobody can camp
1: players with the immunity flag can camp
The default is 0.
The immunity flag is set as ADMIN_IMMUNITY by default but can be changed in the script.
badcamper_start <iSeconds>
Specifies how many seconds after the freeze time ends each round that the
meter will start.
The default is 4 seconds.
Note that camping is checked every 2 seconds so any value you put in here will
effectively be rounded as such.
badcamper_damage_reset <iResetType>
Specifies if the attacker's or defender's meter gets reset when the player is
injured by another.
0: No meters are reset.
1: The attacker's meter is reset.
2: The defender's meter is reset.
3: Both meters are reset.
The default is 3.
badcamper_damage_restart <iSeconds>
Specifies how many seconds after a player either gives or receives damage that the
meter will restart.
The default is 4 seconds.
Note that camping is checked every 2 seconds so any value you put in here will
effectively be rounded up as such.
badcamper_health <iHealthPoints>
Specifies how many points of health to remove from the player every 2 seconds
once their meter reaches 100%.
The default is 10 health points.
badcamper_allow <iPlayerCount|iPlayerPercent%>
Specifies when a team that is being checked for camping is allowed to camp.
A value of 0 doesn't allow a team to camp.
The default is 0.
The value can either be expressed as a straight count or as a percentage.
If the value is being expressed as a percentage, "%" has to follow the value.
Examples below. If the value is a count, players can camp when the number of
living players on their team falls to this value or lower. If the value is a
percentage, players can camp when the percentage of living players on their team
is at this value or lower when compared to the living players on the other team.
Examples:
badcamper_allow 2
Pretty straight-forward. Once there are 2 or fewer players left alive on
your team, you can camp.
badcamper_allow 40%
More powerful and complex. Once your team comprises of living players that
is 40% or less than the number of living players on the other team, you can
camp. For instance (assume your team is listed first) the following match-ups
would allow your team to camp: 1v4, 2v5, 3v8, 4v12, 5v13, 6v15.
badcamper_min_players <players>
Specifies the minimum number of players that have to be connected to the server
before players are allowed to camp.
The default is 0 players.
This CVAR affects both "badcamper_check_all" and "badcamper_allow" functionality.
badcamper_announce <announcementType>
Specifies how to announce to the opposite team that a player is camping.
0: Make no announcement.
1: Announce via chat.
2: Announce via HUD.
3: Announce via chat and HUD.
The default is 3.
COMMANDS
badcamper list
Lists the punishments in the console and indicates which of them are active.
CHANGE LOG
2006-03-12 1.2 ! Compatible with AMXX 1.70 or higher only.
- Fixed issue where round end cleanup would not be performed if the round
was restarted as opposed to ending normally.
- Fixed "index out of bounds" error.
- Auto-detects if you're using the supplied "Monster" metamod. If you are using
a different version of "Monster", reverts to less fine control over snarks.
- Removed need to recompile if using this plugin in a game mod other than
Counter-Strike.
- Removed need to recompile if using the "Snark Attack" punishment. Now, if you
indicate to use "snark attack" as a punishment, but you don't have "Monster"
installed, you'll get errors in your log files.
- Disabled meter when there is only one person on the server. This is useful
for when you want to sit on your server while waiting for others to join.
- Implemented more accurate way of detecting if the map was a bomb map.
- Optimized the code to use less CPU usage.
2005-12-10 1.1 - Added "Snark attack" punishment. Requires "Monster Mod" to be installed.
- Changed "Slap" punishment to increase in power as the meter gets higher.
Note that when slapped, the player may actually get slapped far enough
that it would lower the player's meter.
- Added "badcamper_money" CVAR to specify what percentage of money to take
away at 100% when using the "money reduction" punishment. Defaults to
10% as was the case before the option was introduced.
- Added "badcamper_damage_reset" CVAR flag that specifies the meter(s) to
reset when a player is attacked. Defaults to both attacker and defender
having their meter reset as was the case before the option was introduced.
- Replaced "snore" punishment with "sound" punishment. The type of sound can
be defined by a new CVAR, "badcamper_sound". There are two types of
sounds, "snore" (default value) and "heartbeat".
- Fixed bug where if a player's meter was 100% and the blind punishment was
being used, when the player attacked or was attacked by another, the blind
player would stay blind instead of regaining vision immediately.
- Added "badcamper list" command that lists available punishments and
indicates which are currently active (active as per the badcamper_punish CVAR).
- Added "badcamper_announce" CVAR flag to indicate how to announce that a player
is camping and then when the player stops camping. Will announce the
name of the camper at 90% and then again when the meter gets below 80%.
Options are to print as chat, as a HUD message, both, or neither.
- Fixed bug where the CVAR 'badcamper_allow' had no effect, thus if set to a
value higher than 0 a team would still never be allowed to camp.
2005-09-24 1.0 - Initial release.
*/
/*-----------------------------------------------------------
COMPILER OPTIONS
-----------------------------------------------------------*/
//-----------------------------------------------------------
// Set the flag that indicates if a player has immunity
// when standing completely still and immunity is allowed.
#define IMMUNITY ADMIN_IMMUNITY
//-----------------------------------------------------------
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike> // don't worry if you're not running cstrike, it's all good
#define TASKID_CHECK_CAMPING 85809473
#define TASKID_PLANTING 84278346
#define SND_STOP (1<<5)
#define TEAM_T 1
#define TEAM_CT 2
// Player Flags
#define METER_PAUSE 1
#define METER_IGNORE 2
#define PLAYER_BLIND 4
#define PLAYER_SOUND 8
#define CAMPER_ANNOUNCED 16
#define FADE_IN (1<<0)
#define FADE_OUT (1<<1)
#define FADE_HOLD (1<<2)
#define FADE_LENGTH_PERM (1<<0)
#define PUNISH_SLAP 1
#define PUNISH_HEALTH 2
#define PUNISH_SOUND 4
#define PUNISH_BLIND 8
#define PUNISH_MONEY 16
#define PUNISH_SNARKS 32
#define ANNOUNCE_CHAT 1
#define ANNOUNCE_HUD 2
#define SOUNDTYPE_SNORE 1
#define SOUNDTYPE_HEARTBEAT 2
#define DMG_RESET_DEFENDER 1
#define DMG_RESET_ATTACKER 2
#define TOLERANCE_DEFENDING 180
#define TOLERANCE_ATTACKING 220
#define MAX_PLAYER_CNT 33 // really 32, but 32 is 0-31 and we want 1-32, so... 33
#define MAX_COORDTYPE_CNT 2
#define MAX_VECTOR_CNT 4
#define MAX_COORD_CNT 3
#define COORDTYPE_BODY 0
#define COORDTYPE_EYES 1
new g_coordsBody[MAX_PLAYER_CNT][MAX_VECTOR_CNT][MAX_COORD_CNT];
new g_coordsEyes[MAX_PLAYER_CNT][MAX_VECTOR_CNT][MAX_COORD_CNT];
new g_meter[MAX_PLAYER_CNT], g_playerFlags[MAX_PLAYER_CNT], g_snarkCnt[MAX_PLAYER_CNT];
new bool:g_bombPlanted;
new g_msgFade, bool:g_mapHasBomb;
new g_cstrike;
new bool:g_monsterBugblatterFork;
// declare CVAR pointers
new g_cvarPunish, g_cvarLimit, g_cvarDisplay, g_cvarCheckAll, g_cvarImmunity
new g_cvarStart, g_cvarDamageReset, g_cvarDamageRestart, g_cvarHealth, g_cvarMoney
new g_cvarMinPlayers, g_cvarAllow, g_cvarAnnounce, g_cvarSound
public plugin_natives()
{
set_module_filter("filter_module");
set_native_filter("filter_native");
}
public filter_module(const module[])
{
return (equali(module, "cstrike")) ? PLUGIN_HANDLED : PLUGIN_CONTINUE;
}
public filter_native(const name[], index, trap)
{
return (!trap) ? PLUGIN_HANDLED : PLUGIN_CONTINUE;
}
public plugin_precache()
{
if (get_cvar_num("badcamper_sound") & SOUNDTYPE_SNORE) precache_sound("misc/snore.wav");
precache_sound("player/heartbeat1.wav");
return PLUGIN_CONTINUE;
}
public plugin_init()
{
new pluginVersion[] = "1.2";
register_plugin("Bad Camper", pluginVersion, "Brad Jones");
register_cvar("badcamper_version", pluginVersion, FCVAR_SERVER|FCVAR_SPONLY);
//register_cvar("badcamper_debug", "0");
register_dictionary("bad_camper.txt");
register_event("Damage", "event_damage", "b", "2!0");
register_event("BarTime", "event_bartime", "b");
register_event("SendAudio", "event_bomb_planted", "a", "2&%!MRAD_BOMBPL");
register_logevent("event_round_start", 2, "1=Round_Start");
register_logevent("event_round_end", 2, "1=Round_End");
register_logevent("event_round_end", 2, "1&Restart_Round_");
register_concmd("badcamper", "cmd_list", ADMIN_CVAR, "- lists available punishments and indicates which are active");
g_cvarPunish = register_cvar("badcamper_punish", "12"); // is camping to be punished and if so, how
g_cvarLimit = register_cvar("badcamper_limit", "35"); // seconds allowed to camp
g_cvarDisplay = register_cvar("badcamper_display", "1"); // at what percentage to display meter
g_cvarCheckAll = register_cvar("badcamper_check_all", "1"); // check both teams or just team with primary objective
g_cvarImmunity = register_cvar("badcamper_immunity", "0"); // can players with immunity be immune (when standing still)
g_cvarStart = register_cvar("badcamper_start", "4.0"); // number of seconds after the start of a round that the meter starts
g_cvarDamageReset = register_cvar("badcamper_damage_reset", "3"); // flag that indicates which meter(s) get reset upon a player attack
g_cvarDamageRestart = register_cvar("badcamper_damage_restart", "4.0"); // number of seconds after giving or taking damage that the meter restarts
g_cvarHealth = register_cvar("badcamper_health", "10"); // health taken if 'health reduction' punishment flag set (at 100% camp meter)
g_cvarMoney = register_cvar("badcamper_money", "10"); // percentage of player's money taken if 'money reduction' punishment flag set (at 100% camp meter)
g_cvarMinPlayers = register_cvar("badcamper_min_players", "0"); // minimum players before camping is allowed
g_cvarAllow = register_cvar("badcamper_allow", "0"); // when is camping allowed
g_cvarAnnounce = register_cvar("badcamper_announce", "0"); // announce a player's camping status
g_cvarSound = register_cvar("badcamper_sound", "1"); // type of sound to play when "badcamper_punish" includes the sound punishment
return PLUGIN_CONTINUE;
}
public plugin_cfg()
{
g_cstrike = module_exists("cstrike");
g_msgFade = get_user_msgid("ScreenFade");
g_mapHasBomb = (engfunc(EngFunc_FindEntityByString, -1, "classname", "func_bomb_target") > 0);
if (cvar_exists("monster_version"))
{
new monsterVersion[16]
get_cvar_string("monster_version", monsterVersion, 15);
if (equali(monsterVersion, "3.01.04"))
g_monsterBugblatterFork = true;
}
return PLUGIN_CONTINUE;
}
public cmd_list(id, level, cid)
{
if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED;
new punishmentFlags = get_pcvar_num(g_cvarPunish);
new punishSlap[32], punishHealth[32], punishSound[32], punishBlind[32], punishMoney[32], punishSnarks[32];
// List each of the punishments available and indicate which of them are currently active.
format(punishSlap, 31, "%5i %-1.1s%L", 1, (punishmentFlags & PUNISH_SLAP) ? "*" : "", LANG_SERVER, "PUNISH_SLAP") ;
format(punishHealth, 31, "%5i %-1.1s%L", 2, (punishmentFlags & PUNISH_HEALTH) ? "*" : "", LANG_SERVER, "PUNISH_HEALTH");
format(punishSound, 31, "%5i %-1.1s%L (%L)", 4, (punishmentFlags & PUNISH_SOUND) ? "*" : "", LANG_SERVER, "PUNISH_SOUND", LANG_SERVER, (get_pcvar_num(g_cvarSound) & SOUNDTYPE_SNORE) ? "SOUND_SNORE" : "SOUND_HEART");
format(punishBlind, 31, "%5i %-1.1s%L", 8, (punishmentFlags & PUNISH_BLIND) ? "*" : "", LANG_SERVER, "PUNISH_BLIND");
format(punishMoney, 31, "%5i %-1.1s%L", 16, (punishmentFlags & PUNISH_MONEY) ? "*" : "", LANG_SERVER, "PUNISH_MONEY");
format(punishSnarks, 31, "%5i %-1.1s%L", 32, (punishmentFlags & PUNISH_SNARKS) ? "*" : "", LANG_SERVER, "PUNISH_SNARKS");
if (id)
{
client_print(id, print_console, "%s", punishSlap);
client_print(id, print_console, "%s", punishHealth);
client_print(id, print_console, "%s", punishSound);
client_print(id, print_console, "%s", punishBlind);
client_print(id, print_console, "%s", punishMoney);
client_print(id, print_console, "%s", punishSnarks);
}
else
{
server_print("%s", punishSlap);
server_print("%s", punishHealth);
server_print("%s", punishSound);
server_print("%s", punishBlind);
server_print("%s", punishMoney);
server_print("%s", punishSnarks);
}
return PLUGIN_HANDLED;
}
public check_camping()
{
/* don't check, if the plugin is disabled */
new punishmentFlags = get_pcvar_num(g_cvarPunish);
if (punishmentFlags == 0) return;
/* don't check, if there is only one player on server */
if (get_playersnum() == 1) return;
/* determine acceptable camping values */
new allowCampValue = get_pcvar_num(g_cvarAllow);
new s_allowCampValue[8];
new bool:allowCampByRatio;
if (allowCampValue > 0)
{
get_pcvar_string(g_cvarAllow, s_allowCampValue, 7);
allowCampByRatio = (contain(s_allowCampValue, "%") == -1) ? false : true;
allowCampValue = (allowCampByRatio) ? clamp(allowCampValue, 1, 100) : clamp(allowCampValue, 1, 32);
}
/* determine if either team is allowed to camp */
new bool:allowTeamCamp[3] = {false, ...}; // using elements 1 and 2 to correspond to the values for TEAM_T and TEAM_CT
new players[32], playerCnt_T, playerCnt_CT;
if (get_playersnum() >= get_pcvar_num(g_cvarMinPlayers))
{
// based on their objective ...
if (!get_pcvar_num(g_cvarCheckAll))
{
if (!g_mapHasBomb)
allowTeamCamp[TEAM_T] = true;
else if (g_bombPlanted)
allowTeamCamp[TEAM_T] = true;
else
allowTeamCamp[TEAM_CT] = true;
}
// ... and based on calculated camp allowance
if (allowCampValue > 0)
{
// get living player counts for each team (as opposed to including dead teammates)
get_players(players, playerCnt_T, "ae", "TERRORIST");
get_players(players, playerCnt_CT, "ae", "CT");
if (allowCampByRatio)
{
// allow camp per ratio of players on player's team to players on other team
if (!allowTeamCamp[TEAM_T]) allowTeamCamp[TEAM_T] = allowCampValue >= percent(playerCnt_T, playerCnt_CT);
if (!allowTeamCamp[TEAM_CT]) allowTeamCamp[TEAM_CT] = allowCampValue >= percent(playerCnt_CT, playerCnt_T);
}
else
{
// allow camp per straight player count
if (!allowTeamCamp[TEAM_T]) allowTeamCamp[TEAM_T] = (allowCampValue >= playerCnt_T);
if (!allowTeamCamp[TEAM_CT]) allowTeamCamp[TEAM_CT] = (allowCampValue >= playerCnt_CT);
}
}
}
/* handle each player's camping needs */
new playerCnt;
new id, teamID;
new stdDev, campTolerance;
new prevMeter, bool:punishCamper, Float:punishPercentage;
new immunityAllowed = get_pcvar_num(g_cvarImmunity);
new announceCampStatus = get_pcvar_num(g_cvarAnnounce);
get_players(players, playerCnt, "ac");
for (new iPlayerIdx = 0; iPlayerIdx < playerCnt; ++iPlayerIdx)
{
id = players[iPlayerIdx];
// ignore this player if is hltv
if (is_user_hltv(id)) continue;
// pause the meter (don't cycle coords) if needed
if (g_playerFlags[id] & METER_PAUSE) continue;
// insert the current location of the player
coords_insert(id, COORDTYPE_BODY);
// ignore the meter if the player can legally camp or the player's meter is being ignored
if (allowTeamCamp[teamID] || g_playerFlags[id] & METER_IGNORE) continue;
// ignore if this player meets the immunity requirements
if (immunityAllowed && get_user_flags(id) & IMMUNITY)
{
// insert the current coords of where the player's shot would hit, i.e. where the player is looking
coords_insert(id, COORDTYPE_EYES);
if (standing_still(id) && !looking_around(id) && g_meter[id] >= 65 && g_meter[id] < 80) continue;
}
// grab the standard deviation from the player coords
stdDev = coords_stdv(id);
// grab the camping tolerance based on current objective
campTolerance = (g_mapHasBomb == false || g_bombPlanted) ? TOLERANCE_ATTACKING : TOLERANCE_DEFENDING;
// grab the current meter percentage
prevMeter = g_meter[id];
// add new percentage points to the meter
g_meter[id] += (campTolerance - stdDev) / get_pcvar_num(g_cvarLimit);
// ensure the meter falls within bounds
g_meter[id] = clamp(g_meter[id], 0, 100);
// if the meter is trending down, give the player some love
if (g_meter[id] < prevMeter)
{
if (g_meter[id] < 80)
{
// help the meter find it's way down
g_meter[id] -= (prevMeter - g_meter[id]) / 3;
if (prevMeter >= 80)
{
// ensure player isn't still being punished
punish_stop_all(id);
// announce that the player is no longer camping
if (announceCampStatus && g_playerFlags[id] & CAMPER_ANNOUNCED) camper_announcement(id, false);
}
}
}
// determine how severe the punishment should be, if at all
punishCamper = true; // now prove me wrong
if (g_meter[id] == 100) punishPercentage = 1.00;
else if (g_meter[id] >= 90) punishPercentage = 0.50;
else if (g_meter[id] >= 80) punishPercentage = 0.10;
else punishCamper = false;
// punish the vile camper
if (punishCamper)
{
if (punishmentFlags & PUNISH_SLAP) punish_slap(id, punishPercentage);
if (punishmentFlags & PUNISH_HEALTH) set_user_health(id, get_user_health(id) - floatround(get_pcvar_float(g_cvarHealth) * punishPercentage));
if (punishmentFlags & PUNISH_BLIND) punish_blind(id, punishPercentage);
if (punishmentFlags & PUNISH_SOUND) punish_sound(id, punishPercentage);
if (punishmentFlags & PUNISH_MONEY) punish_money_reduction(id, punishPercentage);
if (punishmentFlags & PUNISH_SNARKS) punish_snark_attack(id, punishPercentage);
// announce that the player is camping
if (g_meter[id] >= 90 && !(g_playerFlags[id] & CAMPER_ANNOUNCED)) camper_announcement(id, true);
}
// let them know how long they've camped
meter_display(id);
}
}
camper_announcement(id, bool:isCamping)
{
// announce to the opposite team this player's camping status
new camperName[32];
get_user_name(id, camperName, 31);
new otherTeam[16];
format(otherTeam, 15, "%s", (get_user_team(id) == TEAM_T) ? "CT" : "TERRORIST");
new players[32], playerCnt;
get_players(players, playerCnt, "ae", otherTeam);
new announcementType = get_pcvar_num(g_cvarAnnounce);
if (announcementType)
{
new msgAnnouncement[16];
copy(msgAnnouncement, 15, (isCamping) ? "CAMPING_STARTED" : "CAMPING_STOPPED");
new playerIdx, announcement[64];
for (playerIdx = 0; playerIdx < playerCnt; playerIdx++)
{
format(announcement, 63, "%L", players[playerIdx], msgAnnouncement, camperName);
if (announcementType & ANNOUNCE_CHAT)
client_print(players[playerIdx], print_chat, "[BADCAMPER] %s", announcement);
if (announcementType & ANNOUNCE_HUD)
{
set_hudmessage(100, 100, 255, -1.0, 0.88, 0, 1.0, 6.0, 0.1, 0.1, -1);
show_hudmessage(players[playerIdx], "%s", announcement);
}
}
g_playerFlags[id] += (isCamping) ? CAMPER_ANNOUNCED : -CAMPER_ANNOUNCED;
}
}
punish_sound(id, Float:punishPercentage)
{
new soundFile[32];
format(soundFile, 31, (get_pcvar_num(g_cvarSound) & SOUNDTYPE_SNORE) ? "misc/snore.wav" : "player/heartbeat1.wav");
emit_sound(id, CHAN_VOICE, soundFile, punishPercentage, ATTN_NORM, 0, PITCH_NORM);
if (!(g_playerFlags[id] & PLAYER_SOUND)) g_playerFlags[id] += PLAYER_SOUND;
}
punish_sound_stop(id)
{
new soundFile[32];
format(soundFile, 31, (get_pcvar_num(g_cvarSound) & SOUNDTYPE_SNORE) ? "misc/snore.wav" : "player/heartbeat1.wav");
emit_sound(id, CHAN_VOICE, soundFile, 0.0, ATTN_NORM, 0, PITCH_NORM);
if (g_playerFlags[id] & PLAYER_SOUND) g_playerFlags[id] -= PLAYER_SOUND;
}
punish_slap(id, Float:punishPercentage)
{
for (new slapCnt = 1; slapCnt <= floatround(3.0 * punishPercentage, floatround_ceil); slapCnt++)
user_slap(id, 0);
}
punish_money_reduction(id, Float:punishPercentage)
{
if (g_cstrike)
{
new Float:lossPercentage = (get_pcvar_float(g_cvarMoney) / 100.0) * punishPercentage;
new Float:currentMoney = float(cs_get_user_money(id));
new reducedMoney = floatround(currentMoney - (currentMoney * lossPercentage));
cs_set_user_money(id, reducedMoney);
}
}
public meter_display(id)
{
new displayMeter = get_pcvar_num(g_cvarDisplay);
if (displayMeter > 0 && g_meter[id] >= displayMeter)
{
new r, g, b;
if (g_meter[id] > 90)
r = 255;
else if (g_meter[id] > 80)
{
r = 255;
g = 100;
}
else if (g_meter[id] > 50)
{
r = 255;
g = 255;
}
else if (g_meter[id] > 20)
g = 255;
else
b = 255;
set_hudmessage(r, g, b, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, -1);
show_hudmessage(id, "%L", id, "CAMP_METER", g_meter[id]);
}
}
public standing_still(id)
{
return vectors_same(id, COORDTYPE_BODY);
}
public looking_around(id)
{
return !vectors_same(id, COORDTYPE_EYES);
}
public vectors_same(id, coordType)
{
new curCoords[MAX_COORD_CNT], coordIdx;
// grab the current coordinates
for (coordIdx = 0; coordIdx < MAX_COORD_CNT; ++coordIdx)
curCoords[coordIdx] = (coordType == COORDTYPE_BODY) ? g_coordsBody[id][0][coordIdx] : g_coordsEyes[id][0][coordIdx];
for (new vectorIdx = 1; vectorIdx < MAX_VECTOR_CNT; ++vectorIdx)
for (coordIdx = 0; coordIdx < MAX_COORD_CNT; ++coordIdx)
if (curCoords[coordIdx] != ((coordType == COORDTYPE_BODY) ? g_coordsBody[id][vectorIdx][coordIdx] : g_coordsEyes[id][vectorIdx][coordIdx]))
return false;
return true;
}
public coords_stdv(id)
{
// get the total variance of all the coords
new sum, avg, variance, varianceTot;
new coordIdx, vectorIdx;
for (coordIdx = 0; coordIdx < MAX_COORD_CNT; ++coordIdx)
{
// initialize our working variables
sum = 0;
variance = 0;
// get the average of the coordinate
for (vectorIdx = 0; vectorIdx < MAX_VECTOR_CNT; ++vectorIdx)
sum += g_coordsBody[id][vectorIdx][coordIdx];
avg = sum / MAX_VECTOR_CNT;
// get the variance of the coordinate
for (vectorIdx = 0; vectorIdx < MAX_VECTOR_CNT; ++vectorIdx)
variance += power(g_coordsBody[id][vectorIdx][coordIdx] - avg, 2);
variance = variance / (MAX_VECTOR_CNT - 1);
// increment the total variance of all coordinates
varianceTot += variance;
}
// return the standard deviation (std dev = the square root of the variance)
return sqroot(varianceTot);
}
public coords_insert(id, coordType)
{
// move each vector up one level, making room at the bottom for the new coords
for (new vectorIdx = MAX_VECTOR_CNT - 1; vectorIdx > 0; --vectorIdx)
{
for (new coordIdx = 0; coordIdx < MAX_COORD_CNT; ++coordIdx)
{
if (coordType == COORDTYPE_BODY)
g_coordsBody[id][vectorIdx][coordIdx] = g_coordsBody[id][vectorIdx - 1][coordIdx];
else
g_coordsEyes[id][vectorIdx][coordIdx] = g_coordsEyes[id][vectorIdx - 1][coordIdx];
}
}
// now that space is cleared for them, insert the current coords into the lowest vector
if (is_user_connected(id))
{
if (coordType == COORDTYPE_BODY)
get_user_origin(id, g_coordsBody[id][0], 0);
else
get_user_origin(id, g_coordsEyes[id][0], 3);
}
}
public punish_snark_attack(id, Float:punishPercentage)
{
new maxSnarkCnt = floatround(punishPercentage * 16.0);
if (g_snarkCnt[id] < maxSnarkCnt)
{
// send the snarks out, two at a time
if (g_monsterBugblatterFork)
{
server_cmd("monster model snark player #%i targetplayer #%i", id, id);
server_cmd("monster model snark player #%i targetplayer #%i", id, id);
}
else
{
server_cmd("monster snark #%i", id);
server_cmd("monster snark #%i", id);
}
g_snarkCnt[id] += 2;
}
}
public punish_blind(id, Float:punishPercentage)
{
new duration = (punishPercentage == 1.0) ? FADE_LENGTH_PERM : 1<<12;
new holdTime = (punishPercentage == 1.0) ? FADE_LENGTH_PERM : 1<<8;
new fadeType = (punishPercentage == 1.0) ? FADE_HOLD : FADE_IN;
new blindness = 127 + floatround(128.0 * punishPercentage);
if (is_user_alive(id))
{
if (!(g_playerFlags[id] & PLAYER_BLIND)) g_playerFlags[id] += PLAYER_BLIND;
message_begin(MSG_ONE, g_msgFade, {0,0,0}, id); // use the magic #1 for "one client"
write_short(duration); // fade lasts this long duration
write_short(holdTime); // fade lasts this long hold time
write_short(fadeType); // fade type
write_byte(0); // fade red
write_byte(0); // fade green
write_byte(0); // fade blue
write_byte(blindness); // fade alpha
message_end();
}
}
public punish_blind_stop(id)
{
if (g_playerFlags[id] & PLAYER_BLIND) g_playerFlags[id] -= PLAYER_BLIND;
message_begin(MSG_ONE, g_msgFade, {0,0,0}, id); // use the magic #1 for "one client"
write_short(1<<12); // fade lasts this long duration
write_short(1<<8); // fade lasts this long hold time
write_short(FADE_OUT); // fade type
write_byte(0); // fade red
write_byte(0); // fade green
write_byte(0); // fade blue
write_byte(255); // fade alpha
message_end();
}
public meter_dmg_reset(id)
{
// forgive previous camping transgressions
punish_stop_all(id);
g_meter[id] = 0;
g_playerFlags[id] = 0;
// the player has been through enough trauma (getting or giving damage)
// so let's just ignore the camp meter for awhile
meter_ignore(id);
remove_task(id);
set_task(get_pcvar_float(g_cvarDamageRestart), "meter_unignore", id);
}
public meter_pause(id)
{
if (!(g_playerFlags[id] & METER_PAUSE)) g_playerFlags[id] += METER_PAUSE;
}
public meter_ignore(id)
{
if (!(g_playerFlags[id] & METER_IGNORE)) g_playerFlags[id] += METER_IGNORE;
}
public meter_unpause(id)
{
if (id > 32) id -= TASKID_PLANTING;
if (g_playerFlags[id] & METER_PAUSE) g_playerFlags[id] -= METER_PAUSE;
}
public meter_unignore(id)
{
if (g_playerFlags[id] & METER_IGNORE) g_playerFlags[id] -= METER_IGNORE;
}
public start_checking()
{
for (new id = 1; id <= 32; id++)
meter_unignore(id);
}
public event_bartime(id)
{
if (get_pcvar_num(g_cvarPunish))
{
remove_task(TASKID_PLANTING + id);
new timeLength = read_data(1);
if (timeLength == 0)
{
meter_unpause(id);
}
else
{
meter_pause(id);
set_task(float(timeLength), "meter_unpause", TASKID_PLANTING + id);
}
}
}
public event_bomb_planted()
{
g_bombPlanted = true;
}
public event_damage(id)
{
if (get_pcvar_num(g_cvarPunish) && id > 0) // if a player is damaged
{
new enemyID = get_user_attacker(id);
if(enemyID && get_user_team(id) != get_user_team(enemyID)) // if the player was damaged by an enemy
{
new damageResetFlag = get_pcvar_num(g_cvarDamageReset);
if (damageResetFlag & DMG_RESET_DEFENDER)
meter_dmg_reset(id);
if (damageResetFlag & DMG_RESET_ATTACKER && enemyID && enemyID <= 32)
meter_dmg_reset(enemyID);
}
}
}
public event_round_end()
{
// stop checking for camping
remove_task(TASKID_CHECK_CAMPING);
// make sure any straggling snarks are sent away to a better place
if (get_pcvar_num(g_cvarPunish) & PUNISH_SNARKS && g_monsterBugblatterFork) server_cmd("slaymonsters force");
}
public event_round_start()
{
g_bombPlanted = false;
if (get_pcvar_num(g_cvarPunish))
{
// reset all the flags
for (new id = 1; id <= 32; id++)
{
g_meter[id] = 0;
g_playerFlags[id] = 0;
g_snarkCnt[id] = 0;
meter_ignore(id);
coords_reset(id);
}
set_task(get_pcvar_float(g_cvarStart), "start_checking");
set_task(2.0, "check_camping", TASKID_CHECK_CAMPING, _, _, "b");
}
}
public coords_reset(id)
{
for (new vectorIdx = 0; vectorIdx < MAX_VECTOR_CNT; vectorIdx++)
coords_insert(id, COORDTYPE_BODY);
}
public punish_stop_all(id)
{
if (g_playerFlags[id] & PLAYER_BLIND) punish_blind_stop(id);
if (g_playerFlags[id] & PLAYER_SOUND) punish_sound_stop(id);
g_snarkCnt[id] = 0;
}
percent(is, of)
{
return (of != 0) ? floatround(floatmul(float(is)/float(of), 100.0)) : 0;
}
Ich sag schon ma danke
mfg
Jochen
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