Hey,
I was looking at other plugins that come with sourcemod and saw includes to pull scripts remotely via #include however I want to know if you can call a compiled smx the same way and use it.. in some regaurd similair to:
Code:
#include <sourcemod>
#include <sdktools>
#include <sm_slap.smx>
#include <sm_freeze.smx>
#include <sm_gravity.smx>
#include <sm_explode.smx>
#include <sm_explode.smx>
//use custom model
new bool:modelchange = false;
public Plugin:myinfo = {
name = "Fatality",
author = "David Smith",
description = "<- Allows for players to become a Predator ->",
version = "1.1.0.0",
url = "http://avitar.net/"
};
public OnPluginStart() {
RegAdminCmd("sm_fatality", Command_Leap, ADMFLAG_SLAY, "sm_fatality <#userid|name>");
}
public Action:Command_Predator(client,args) {
if (args == 1){
new String: arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
new victim = FindTarget(client, arg1);
if(target != -1){
// execute evil slayage
sm_gravity victim;
sm_slap victim;
sm_freeze victim;
sm_explode victim;
sm_slay victim;
}
}
}
also is there