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Necessary entities for correct Counter-Strike (ZP) functionality.


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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 05-04-2017 , 22:44   Necessary entities for correct Counter-Strike (ZP) functionality.
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Hello

I want to know if there's a list of CS1.6 (specifically, the mod Zombie Plague) entities in order to work correctly.

I'm trying to port some stock HLDM maps to Counter-Strike, I ripented them and added proper spawns (info_player_start for CT spawns since HLDM maps already had info_player_deathmatch by default).

However, the game crashes whenever we play these maps (Segmentation Fault) and we are unable to pinpoint the cause. We are using Zombie Plague 5.0, AMXX 1.8.3 and ReHLDS.

I will appreciate any help. Thank you.
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Last edited by gabuch2; 05-04-2017 at 22:45.
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PRoSToTeM@
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Old 05-05-2017 , 06:45   Re: Necessary entities for correct Counter-Strike (ZP) functionality.
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Can you send me these maps in PM?
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Depresie
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Join Date: Nov 2013
Old 05-05-2017 , 08:13   Re: Necessary entities for correct Counter-Strike (ZP) functionality.
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I think any half life 1 map should work on counter strike, except you will have to do the following

1. Create spawns for Terrorists using a plugin
2. Give players knife/weapons at spawn

All the other entities should be automatically removed
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Last edited by Depresie; 05-05-2017 at 08:16.
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gabuch2
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Old 05-05-2017 , 08:58   Re: Necessary entities for correct Counter-Strike (ZP) functionality.
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Attached the map as ZIP. Note that I did a very lazy work, just replaced some already existing entities (mostly HLDM weapons) with info_player_spawn entities.

Quote:
Originally Posted by Depresie View Post
1. Create spawns for Terrorists using a plugin
[...]
All the other entities should be automatically removed
I placed the proper spawnpoints using Ripent, no need for a plugin.

Quote:
Originally Posted by Depresie View Post
2. Give players knife/weapons at spawn
AFAIK this is done already by the Gamedll, no further action needed.
Attached Files
File Type: zip crossfire.zip (481.2 KB, 44 views)
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Last edited by gabuch2; 05-05-2017 at 08:59.
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PRoSToTeM@
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Old 05-05-2017 , 13:21   Re: Necessary entities for correct Counter-Strike (ZP) functionality.
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Does it crash without ZP?
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safetymoose
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Join Date: Feb 2015
Old 05-05-2017 , 17:52   Re: Necessary entities for correct Counter-Strike (ZP) functionality.
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I recommend you try searching for maps that were already ported.

Like: http://gamebanana.com/maps/173850

Last edited by safetymoose; 05-05-2017 at 17:52.
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