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[ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !


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GabyEnragedGamers
Senior Member
Join Date: Mar 2016
Location: France, Bordeaux
Old 03-26-2016 , 13:05   [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #1

Hello. I use this plugin for add new arms in my zombie server : https://forums.alliedmods.net/showthread.php?p=2277249


I have put characters models for zombies as soon as zombie appears as soon as the server crash .

Can you give me an issue ? Thanks

Gaby
GabyEnragedGamers is offline
NanoC
Veteran Member
Join Date: Jan 2016
Location: Argentina
Old 03-26-2016 , 14:28   Re: [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #2

Try to put all files in the lines correctly
NanoC is offline
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GabyEnragedGamers
Senior Member
Join Date: Mar 2016
Location: France, Bordeaux
Old 03-26-2016 , 14:44   Re: [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #3

Yes. My files lines are correct. I can give you the file download.txt, and the file playerclasses.txt.

They are correct. And finally, 1 time 2 zombies models works fine but Humans Models don't work ! If i change class, there is a big CRASH !! Why ?
GabyEnragedGamers is offline
GabyEnragedGamers
Senior Member
Join Date: Mar 2016
Location: France, Bordeaux
Old 03-26-2016 , 14:59   Re: [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #4

download.txt
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                           Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

//HUMANS HUMANS HUMANS

// Counter-Strike Online 2 models ported by Kuristaja ([email protected])

// -- Arctic

materials/models/player/kuristaja/cso2/arctic/tr_arctic.vmt
materials/models/player/kuristaja/cso2/arctic/tr_arctic_cap.vmt
materials/models/player/kuristaja/cso2/arctic/tr_arctic_glove.vmt
materials/models/player/kuristaja/cso2/arctic/tr_arctic_hair.vmt
materials/models/player/kuristaja/cso2/arctic/tr_arctic_hand.vmt
materials/models/player/kuristaja/cso2/arctic/tr_arctic_helmet_glass.vmt
materials/models/player/kuristaja/cso2/arctic/tr_arctic2.vmt
materials/models/player/kuristaja/cso2/arctic/tr_arctic.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_glove.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_glove_normal.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_hair.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_hair_normal.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_hand.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_hand_normal.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_helmet_glass.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_helmet_glass_normal.vtf
materials/models/player/kuristaja/cso2/arctic/tr_arctic_normal.vtf

// Player model
models/player/custom_player/kuristaja/cso2/arctic/arctic.dx90.vtx
models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl
models/player/custom_player/kuristaja/cso2/arctic/arctic.phy
models/player/custom_player/kuristaja/cso2/arctic/arctic.vvd

// Arms model
models/player/custom_player/kuristaja/cso2/arctic/arctic_arms.dx90.vtx
models/player/custom_player/kuristaja/cso2/arctic/arctic_arms.mdl
models/player/custom_player/kuristaja/cso2/arctic/arctic_arms.vvd


// -- Choi

materials/models/player/kuristaja/cso2/choi/ct_choi.vmt
materials/models/player/kuristaja/cso2/choi/ct_choi_hair.vmt
materials/models/player/kuristaja/cso2/choi/ct_choi_hair_flip.vmt
materials/models/player/kuristaja/cso2/choi/ct_choi_hair2.vmt
materials/models/player/kuristaja/cso2/choi/ct_choi_hair2_flip.vmt
materials/models/player/kuristaja/cso2/choi/ct_choi_hand.vmt
materials/models/player/kuristaja/cso2/choi/tr_mila_face_eyelashes.vmt
materials/models/player/kuristaja/cso2/choi/ct_choi.vtf
materials/models/player/kuristaja/cso2/choi/ct_choi_hair.vtf
materials/models/player/kuristaja/cso2/choi/ct_choi_hair_normal.vtf
materials/models/player/kuristaja/cso2/choi/ct_choi_hand.vtf
materials/models/player/kuristaja/cso2/choi/ct_choi_hand_normal.vtf
materials/models/player/kuristaja/cso2/choi/ct_choi_normal.vtf
materials/models/player/kuristaja/cso2/choi/tr_mila_face_eyelashes.vtf

// Player model
models/player/custom_player/kuristaja/cso2/choi/choi.dx90.vtx
models/player/custom_player/kuristaja/cso2/choi/choi.mdl
models/player/custom_player/kuristaja/cso2/choi/choi.phy
models/player/custom_player/kuristaja/cso2/choi/choi.vvd

// Arms model
models/player/custom_player/kuristaja/cso2/choi/choi_arms.dx90.vtx
models/player/custom_player/kuristaja/cso2/choi/choi_arms.mdl
models/player/custom_player/kuristaja/cso2/choi/choi_arms.vvd


// -- Emma

materials/models/player/kuristaja/cso2/emma/ct_emma.vmt
materials/models/player/kuristaja/cso2/emma/ct_emma_face_eyelashes.vmt
materials/models/player/kuristaja/cso2/emma/ct_emma_glove.vmt
materials/models/player/kuristaja/cso2/emma/ct_emma_hair.vmt
materials/models/player/kuristaja/cso2/emma/ct_emma_hand.vmt
materials/models/player/kuristaja/cso2/emma/ct_emma_rimlow.vmt
materials/models/player/kuristaja/cso2/emma/ct_emma.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_face_eyelashes.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_glove.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_glove_normal.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_hair.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_hair_normal.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_hand.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_hand_normal.vtf
materials/models/player/kuristaja/cso2/emma/ct_emma_normal.vtf

// Player model
models/player/custom_player/kuristaja/cso2/emma/emma.dx90.vtx
models/player/custom_player/kuristaja/cso2/emma/emma.mdl
models/player/custom_player/kuristaja/cso2/emma/emma.phy
models/player/custom_player/kuristaja/cso2/emma/emma.vvd

// Arms model
models/player/custom_player/kuristaja/cso2/emma/emma_arms.dx90.vtx
models/player/custom_player/kuristaja/cso2/emma/emma_arms.mdl
models/player/custom_player/kuristaja/cso2/emma/emma_arms.vvd


// -- Leet

materials/models/player/kuristaja/cso2/leet/tr_leet.vmt
materials/models/player/kuristaja/cso2/leet/tr_leet_glasslens.vmt
materials/models/player/kuristaja/cso2/leet/tr_leet_glove.vmt
materials/models/player/kuristaja/cso2/leet/tr_leet_hair.vmt
materials/models/player/kuristaja/cso2/leet/tr_leet_hand.vmt
materials/models/player/kuristaja/cso2/leet/tr_leet_scarf.vmt
materials/models/player/kuristaja/cso2/leet/tr_leet.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_glasslens.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_glasslens_normal.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_glove.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_glove_normal.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_hair.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_hair_normal.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_hand.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_hand_normal.vtf
materials/models/player/kuristaja/cso2/leet/tr_leet_normal.vtf

// Player model
models/player/custom_player/kuristaja/cso2/leet/leet.dx90.vtx
models/player/custom_player/kuristaja/cso2/leet/leet.mdl
models/player/custom_player/kuristaja/cso2/leet/leet.phy
models/player/custom_player/kuristaja/cso2/leet/leet.vvd

// Arms model
models/player/custom_player/kuristaja/cso2/leet/leet_arms.dx90.vtx
models/player/custom_player/kuristaja/cso2/leet/leet_arms.mdl
models/player/custom_player/kuristaja/cso2/leet/leet_arms.vvd


// -- Lisa

materials/models/player/kuristaja/cso2/lisa/ct_lisa.vmt
materials/models/player/kuristaja/cso2/lisa/ct_lisa_face_eyelashes.vmt
materials/models/player/kuristaja/cso2/lisa/ct_lisa_glass.vmt
materials/models/player/kuristaja/cso2/lisa/ct_lisa_hair_re.vmt
materials/models/player/kuristaja/cso2/lisa/ct_lisa_hand.vmt
materials/models/player/kuristaja/cso2/lisa/ct_lisa_hand_skin.vmt
materials/models/player/kuristaja/cso2/lisa/ct_lisa_rimlow.vmt
materials/models/player/kuristaja/cso2/lisa/ct_lisa.vtf
materials/models/player/kuristaja/cso2/lisa/ct_lisa_face_eyelashes.vtf
materials/models/player/kuristaja/cso2/lisa/ct_lisa_hair_re.vtf
materials/models/player/kuristaja/cso2/lisa/ct_lisa_hair_re_normal.vtf
materials/models/player/kuristaja/cso2/lisa/ct_lisa_hand.vtf
materials/models/player/kuristaja/cso2/lisa/ct_lisa_hand_normal.vtf
materials/models/player/kuristaja/cso2/lisa/ct_lisa_normal.vtf

// Player model
models/player/custom_player/kuristaja/cso2/lisa/lisa.dx90.vtx
models/player/custom_player/kuristaja/cso2/lisa/lisa.mdl
models/player/custom_player/kuristaja/cso2/lisa/lisa.phy
models/player/custom_player/kuristaja/cso2/lisa/lisa.vvd

// Arms model
models/player/custom_player/kuristaja/cso2/lisa/lisa_arms.dx90.vtx
models/player/custom_player/kuristaja/cso2/lisa/lisa_arms.mdl
models/player/custom_player/kuristaja/cso2/lisa/lisa_arms.vvd


// -- Mila

materials/models/player/kuristaja/cso2/mila/female_body_hand.vmt
materials/models/player/kuristaja/cso2/mila/tr_mila.vmt
materials/models/player/kuristaja/cso2/mila/tr_mila_face_eyelashes.vmt
materials/models/player/kuristaja/cso2/mila/tr_mila_glove.vmt
materials/models/player/kuristaja/cso2/mila/tr_mila_hair.vmt
materials/models/player/kuristaja/cso2/mila/tr_mila_scarf.vmt
materials/models/player/kuristaja/cso2/mila/female_body_hand.vtf
materials/models/player/kuristaja/cso2/mila/female_body_hand_normal.vtf
materials/models/player/kuristaja/cso2/mila/tr_mila.vtf
materials/models/player/kuristaja/cso2/mila/tr_mila_face_eyelashes.vtf
materials/models/player/kuristaja/cso2/mila/tr_mila_glove.vtf
materials/models/player/kuristaja/cso2/mila/tr_mila_glove_normal.vtf
materials/models/player/kuristaja/cso2/mila/tr_mila_hair.vtf
materials/models/player/kuristaja/cso2/mila/tr_mila_hair_normal.vtf
materials/models/player/kuristaja/cso2/mila/tr_mila_normal.vtf

// Player model
models/player/custom_player/kuristaja/cso2/mila/mila.dx90.vtx
models/player/custom_player/kuristaja/cso2/mila/mila.mdl
models/player/custom_player/kuristaja/cso2/mila/mila.phy
models/player/custom_player/kuristaja/cso2/mila/mila.vvd

// Arms model
models/player/custom_player/kuristaja/cso2/mila/mila_arms.dx90.vtx
models/player/custom_player/kuristaja/cso2/mila/mila_arms.mdl
models/player/custom_player/kuristaja/cso2/mila/mila_arms.vvd



// END HUMANS END HUMAND












//Arms
models/player/custom/securityzombie/securityzombie.mdl
models/player/custom/securityzombie/securityzombie.dx90.vtx
models/player/custom/securityzombie/securityzombie.vvd
 
materials/models/player/custom/securityzombie/Guard_body_D.vmt
materials/models/player/custom/securityzombie/Guard_body_D.vtf
materials/models/player/custom/securityzombie/Guard_body_N.vtf
models/player/custom/predatormkx/predatormkx_arms.mdl
models/player/custom/predatormkx/predatormkx_arms.dx90.vtx
models/player/custom/predatormkx/predatormkx_arms.vvd
materials/models/player/custom/predatormkx/boca.vmt
materials/models/player/custom/predatormkx/body_diff.vtf
materials/models/player/custom/predatormkx/body_normal.vtf
materials/models/player/custom/predatormkx/claw_diff.vtf
materials/models/player/custom/predatormkx/computer_diff.vtf
materials/models/player/custom/predatormkx/computer_normal.vtf
materials/models/player/custom/predatormkx/cuero1.vmt
materials/models/player/custom/predatormkx/cuero2.vmt
materials/models/player/custom/predatormkx/huesos.vmt
materials/models/player/custom/predatormkx/metal1.vmt
materials/models/player/custom/predatormkx/metal2.vmt
materials/models/player/custom/predatormkx/metal3.vmt
materials/models/player/custom/predatormkx/mouth_diff.vtf
materials/models/player/custom/predatormkx/mouth_normal.vtf
materials/models/player/custom/predatormkx/pelo.vmt
materials/models/player/custom/predatormkx/piel.vmt
materials/models/player/custom/predatormkx/visor.vmt

// HEAVY

models/player/custom/fleshpound/fleshpound.mdl
models/player/custom/fleshpound/fleshpound.dx90.vtx
models/player/custom/fleshpound/fleshpound.phy
models/player/custom/fleshpound/fleshpound.vvd
 
materials/models/player/custom/fleshpound/ZED_Fleshpound_D.vmt
materials/models/player/custom/fleshpound/ZED_Fleshpound_D.vtf
materials/models/player/custom/fleshpound/ZED_Fleshpound_N.vtf


//MUTATED

models/player/custom/nemesis/nemesis.mdl
models/player/custom/nemesis/nemesis.dx90.vtx
models/player/custom/nemesis/nemesis.phy
models/player/custom/nemesis/nemesis.vvd
 
materials/models/player/custom/nemesis/NemesisHead.vmt
materials/models/player/custom/nemesis/NemesisHead.vtf
materials/models/player/custom/nemesis/NemesisHead_N.vtf
materials/models/player/custom/nemesis/NemesisLegs.vmt
materials/models/player/custom/nemesis/NemesisLegs.vtf
materials/models/player/custom/nemesis/NemesisLegs_N.vtf
materials/models/player/custom/nemesis/NemesisLegs.vmt
materials/models/player/custom/nemesis/NemesisLegs.vtf
materials/models/player/custom/nemesis/NemesisLegs_N.vtf

//Arms

models/player/custom_player/legacy/survivor/survivor_arms.mdl
models/player/custom_player/legacy/survivor/survivor_arms.dx90.vtx
models/player/custom_player/legacy/survivor/survivor_arms.vvd
materials/models/player/custom_player/legacy/survivor/eyeball.vtf
materials/models/player/custom_player/legacy/survivor/eyeball_l.vmt
materials/models/player/custom_player/legacy/survivor/eyeball_r.vmt
materials/models/player/custom_player/legacy/survivor/helmet_d_clean.vmt
materials/models/player/custom_player/legacy/survivor/helmet_d_clean.vtf
materials/models/player/custom_player/legacy/survivor/helmet_n_2.vtf
materials/models/player/custom_player/legacy/survivor/id_2_d_clean.vmt
materials/models/player/custom_player/legacy/survivor/id_2_d_clean.vtf
materials/models/player/custom_player/legacy/survivor/id_2_n_2.vtf
materials/models/player/custom_player/legacy/survivor/id_3_d_clean.vmt
materials/models/player/custom_player/legacy/survivor/id_3_d_clean.vtf
materials/models/player/custom_player/legacy/survivor/id_3_n_2.vtf
materials/models/player/custom_player/legacy/survivor/swat_head_d.vmt
materials/models/player/custom_player/legacy/survivor/swat_head_d.vtf
materials/models/player/custom_player/legacy/survivor/swat_head_n.vtf




//revenant
materials/models/player/custom_player/zombie/revenant/body.vmt
materials/models/player/custom_player/zombie/revenant/body.vtf
materials/models/player/custom_player/zombie/revenant/body_n.vtf
materials/models/player/custom_player/zombie/revenant/body_s.vtf

materials/models/player/custom_player/zombie/revenant/hat.vmt
materials/models/player/custom_player/zombie/revenant/hat.vtf
materials/models/player/custom_player/zombie/revenant/hat_n.vtf
materials/models/player/custom_player/zombie/revenant/hat_s.vtf

materials/models/player/custom_player/zombie/revenant/head.vmt
materials/models/player/custom_player/zombie/revenant/head.vtf
materials/models/player/custom_player/zombie/revenant/head_n.vtf
materials/models/player/custom_player/zombie/revenant/head_s.vtf
materials/models/player/custom_player/zombie/revenant/head_glow.vtf

models/player/custom_player/zombie/revenant/revenant_v2.mdl
models/player/custom_player/zombie/revenant/revenant_v2.dx90.vtx
models/player/custom_player/zombie/revenant/revenant_v2.phy
models/player/custom_player/zombie/revenant/revenant_v2.vvd


models/player/custom_player/zombie/revenant/revenant_arms.mdl
models/player/custom_player/zombie/revenant/revenant_arms.dx90.vtx
models/player/custom_player/zombie/revenant/revenant_arms.vvd
//zombies arms
models/player/custom_player/legacy/zombie/zombie_arms.mdl
models/player/custom_player/legacy/zombie/zombie_arms.dx90.vtx
models/player/custom_player/legacy/zombie/zombie_arms.vvd

materials/models/player/custom_player/legacy/zombie/Tex_0247_1.vmt
materials/models/player/custom_player/legacy/zombie/Tex_0247_1.vtf
materials/models/player/custom_player/legacy/zombie/Tex_0247_3.vtf
materials/models/player/custom_player/legacy/zombie/Tex_0248_1.vmt
materials/models/player/custom_player/legacy/zombie/Tex_0248_1.vtf
materials/models/player/custom_player/legacy/zombie/Tex_0248_1_NRM.vtf
// zombie claws
models/player/colateam/zombie1/arms.dx90.vtx
models/player/colateam/zombie1/arms.mdl
models/player/colateam/zombie1/arms.vvd

materials/models/player/colateam/zombie1/slow_body.vmt
materials/models/player/colateam/zombie1/slow_body.vtf
materials/models/player/colateam/zombie1/slow_body_bump.vtf
materials/models/player/colateam/zombie1/slow_pants.vmt
materials/models/player/colateam/zombie1/slow_pants.vtf
// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt

// csgo zombie sounds

sound/zr/zombie_pain1.mp3
sound/zr/zombie_pain2.mp3
sound/zr/zombie_pain3.mp3
sound/zr/zombie_pain4.mp3
sound/zr/zombie_pain5.mp3
sound/zr/zombie_pain6.mp3

sound/zr/zombie_voice_idle1.mp3
sound/zr/zombie_voice_idle2.mp3
sound/zr/zombie_voice_idle3.mp3
sound/zr/zombie_voice_idle4.mp3
sound/zr/zombie_voice_idle5.mp3
sound/zr/zombie_voice_idle6.mp3
sound/zr/zombie_voice_idle7.mp3
sound/zr/zombie_voice_idle8.mp3
sound/zr/zombie_voice_idle9.mp3
sound/zr/zombie_voice_idle10.mp3
sound/zr/zombie_voice_idle11.mp3
sound/zr/zombie_voice_idle12.mp3
sound/zr/zombie_voice_idle13.mp3
sound/zr/zombie_voice_idle14.mp3

sound/zr/zombie_die1.mp3
sound/zr/zombie_die2.mp3
sound/zr/zombie_die3.mp3

sound/ambient/zr/zr_ambience.mp3
sound/zr/fz_scream1.mp3
models.txt
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:   Description:
// ----------------------------------------------------------------------------
// name     Name of model file, without extension.
// path     Path to model files. MUST end with "/".
// team     Model type:
//              "zombies"
//              "humans"
// access   Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.    
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"         - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "zombie"
    {
        "name"      "zombie"
        "path"      "models/player/zombieskincsgo/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "Yanik"
    {
        "name"      "Yanik"
        "path"      "models/player/kuristaja/cso2/arctic/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "Choi"
    {
        "name"      "Choi"
        "path"      "models/player/kuristaja/cso2/choi/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "Emma"
    {
        "name"      "Emma"
        "path"      "models/player/custom_player/kuristaja/cso2/emma/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "Leet"
    {
        "name"      "Leet"
        "path"      "models/player/custom_player/kuristaja/cso2/leet/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "Lisa"
    {
        "name"      "Lisa"
        "path"      "models/player/custom_player/kuristaja/cso2/lisa/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "Mila"
    {
        "name"      "Mila"
        "path"      "models/player/custom_player/kuristaja/cso2/mila/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "SecurityZombie"
    {
        "name"      "SecurityZombie"
        "path"      "models/player/custom/securityzombie/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "Fleshpound"
    {
        "name"      "Fleshpound"
        "path"      "models/player/custom/fleshpound/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "Nemesis"
    {
        "name"      "Nemesis"
        "path"      "models/player/custom/nemesis/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "Mila"
    {
        "name"      "Mila"
        "path"      "models/player/custom_player/kuristaja/cso2/mila/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    
    // Special model examples:
    // -----------------------
    
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"     ""
    //}
    
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"     "zr_vip"
    //}
    
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"     ""
    //}
}
playerclasses.txt
Code:
// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:               Values:     Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                     number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default             yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                     text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path               text        Path to model to use. Relative to cstrike folder.
// model_skin_index         number      Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage             number      How much damage to do before switching alpha.
// overlay_path             text        Overlay displayed at the player.
// nvgs                     yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm               yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal     Napalm burn duration. Zombies only.
// immunity_mode            text        Special immunity modes. Some modes only works on humans or zombies:
//                                      "none"   - Instant infection.
//                                      "kill"   - Humans are instantly killed instead of turning zombies when attacked by zombies.
//                                      "full"   - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
//                                      "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
//                                      "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
//                                      "delay"  - Delay infection for a certain number of seconds.
//                                      "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
// immunity_amount          number      Immunity data value (humans only). Depends on the immunity mode above:
//                                      "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
//                                      "delay"  - Number of seconds the infection is delayed since first hit by a zombie.
//                                      "shield" - Number of seconds the shield is active.
// immunity_cooldown        number      Number of seconds of cooldown for temporary immunity actions, depending on mode.
//                                      "delay"  - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
//                                      "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage           on/off      Disables fall damage.
// health                   number      How many health points to give.
// health_regen_interval    decimal     Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain       number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus               number      How many points to give per kill. Zombies only.
// speed                    decimal     The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback                decimal     Force of the knockback when shot at. Zombies only.
// jump_height              decimal     Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal     Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Need brains!!! Arrrrggghh!"
        
        // Model
        "model_path"            "models/player/zombieskincsgo/zombie.mdl"
    "arms_path"            "models/player/custom/securityzombie/securityzombie.mdl" // arms model for this class
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "390"
        "knockback"             "3.2"
        "jump_height"           "1.1"
        "jump_distance"         "1.2"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/zombieskincsgo/zombie.mdl"
    "arms_path"            "models/player/custom/securityzombie/securityzombie.mdl" // arms model for this class
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "400"
        "kill_bonus"            "2"
        
        "speed"                 "420"
        "knockback"             "4.0"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/custom/nemesis/nemesis.mdl"
    "arms_path"            "models/player/colateam/zombie1/arms.mdl" // arms model for this class
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "270"
        "knockback"             "3.5"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
    
    "zombie_heavy"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Heavy"
        "description"           "+HP | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/custom/fleshpound/fleshpound.mdl"
    "arms_path"            "models/player/custom_player/zombie/revenant/revenant_arms.mdl" // arms model for this class
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "mother_zombie"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "2"
        "group"                 ""
        
        "name"                  "Mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/zombieskincsgo/zombie.mdl"
    "arms_path"            "models/player/custom_player/zombie/revenant/revenant_arms.mdl" // arms model for this class
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "0"
        "napalm_time"           "5.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "4"
        
        "speed"                 "432"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    "mother_zombie_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "3"
        "group"                 ""
        
        "name"                  "Admin mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/zombieskincsgo/zombie.mdl"
    "arms_path"            "models/player/custom/securityzombie/securityzombie.mdl" // arms model for this class
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "3.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "1"
        
        "speed"                 "486"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Roger"
        "description"           "Roger est équilibré. Un bon choix pour les joueurs débutants"
        
        // Model
        "model_path"            "models/player/custom_player/kuristaja/cso2/choi/choi.mdl"
    "arms_path"        "models/player/custom_player/kuristaja/cso2/choi/choi_arms.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
        
        "name"                  "Leet"
        "description"           "Leet est seulement pour les VIPs"
        
        // Model
        "model_path"            "models/player/custom_player/kuristaja/cso2/leet/leet.mdl"
    "arms_path"        "models/player/custom_player/kuristaja/cso2/leet/leet_arms.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "models/player/custom_player/kuristaja/cso2/emma/emma.mdl"
    "arms_path"        "models/player/custom_player/kuristaja/cso2/emma/emma_arms.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Lisa"
        "description"           "Lisa est plus rapide que ses compagnons. Son seul défaut : Une puissance de frappe moins élevée"
        
        // Model
        "model_path"            "models/player/custom_player/kuristaja/cso2/lisa/lisa.mdl"
    "arms_path"        "models/player/custom_player/kuristaja/cso2/lisa/lisa_arms.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Yanik"
        "description"           "Yanik est moin rapide mais il saute plus haut. Il a aussi une forte résistance."
        
        // Model
        "model_path"            "models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl"
    "arms_path"        "models/player/custom_player/kuristaja/cso2/arctic/arctic_arms.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "infect"        // Invulnerable to infection,
        "immunity_amount"       "25"            // until HP go below 25.
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.4"
        "jump_distance"         "1.4"
    }
}


There is all my files for zombie reloaded.


Is there an error ?
GabyEnragedGamers is offline
GabyEnragedGamers
Senior Member
Join Date: Mar 2016
Location: France, Bordeaux
Old 03-26-2016 , 15:56   Re: [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #5

And i have this type of errors in my console :


[zombiereloaded.smx] [Models] [Config Validation] Warning: Invalid model name/path setting at index 1. File not found: "models/player/custom_player/kuristaja/cso2/arctic/artic.mdl".
GabyEnragedGamers is offline
NanoC
Veteran Member
Join Date: Jan 2016
Location: Argentina
Old 03-26-2016 , 18:53   Re: [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #6

Hmm, try to delete this skin. If the error continue, tell me
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GabyEnragedGamers
Senior Member
Join Date: Mar 2016
Location: France, Bordeaux
Old 03-27-2016 , 05:25   Re: [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #7

I, i have modified the file models and now, i don't have any errors but my server crash...

Code:
1/target1 - player:  UTIL_SetModel:  not precached: models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl
1/target1 - player:  UTIL_SetModel:  not precached: models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl

1/target1 - player:  UTIL_SetModel:  not precached: models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl
Code:
PreMinidumpCallback: updating dump comment
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
assert_20160327111553_1.dmp[25467]: Uploading dump (out-of-process)
/tmp/dumps/assert_20160327111553_1.dmp
dimanche 27 mars 2016, 11:23:42 (UTC+0200): Server restart in 10 seconds

And my file Models :

Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:   Description:
// ----------------------------------------------------------------------------
// name     Name of model file, without extension.
// path     Path to model files. MUST end with "/".
// team     Model type:
//              "zombies"
//              "humans"
// access   Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.    
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"         - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "zombie"
    {
        "name"      "zombie"
        "path"      "models/player/zombieskincsgo/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "artic"
    {
        "name"      "artic"
        "path"      "models/player/custom_player/kuristaja/cso2/arctic/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "choi"
    {
        "name"      "choi"
        "path"      "models/player/custom_player/kuristaja/cso2/choi/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "emma"
    {
        "name"      "emma"
        "path"      "models/player/custom_player/kuristaja/cso2/emma/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "leet"
    {
        "name"      "leet"
        "path"      "models/player/custom_player/kuristaja/cso2/leet/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "lisa"
    {
        "name"      "lisa"
        "path"      "models/player/custom_player/kuristaja/cso2/lisa/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "mila"
    {
        "name"      "mila"
        "path"      "models/player/custom_player/kuristaja/cso2/mila/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    "securityzombie"
    {
        "name"      "securityzombie"
        "path"      "models/player/custom/securityzombie/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "fleshpound"
    {
        "name"      "fleshpound"
        "path"      "models/player/custom/fleshpound/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "nemesis"
    {
        "name"      "nemesis"
        "path"      "models/player/custom/nemesis/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "mila"
    {
        "name"      "mila"
        "path"      "models/player/custom_player/kuristaja/cso2/mila/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
    
    // Special model examples:
    // -----------------------
    
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"     ""
    //}
    
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"     "zr_vip"
    //}
    
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"     ""
    //}
}
GabyEnragedGamers is offline
bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 03-28-2016 , 01:14   Re: [ERROR] Fragnug Edition ! PLAYERS MODELS CRASH !
Reply With Quote #8

Hello,
Dellete bad model:
models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl
__________________
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bebe9b is offline
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