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[TF2] Forcing bots to be more aggressive


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TotalChaos SourcePawner
Senior Member
Join Date: Feb 2023
Location: IN PINEAPPLE, UNDER SEA
Old 11-27-2023 , 17:49   [TF2] Forcing bots to be more aggressive
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Hi.
I'm looking for a way to make the bots more aggressive. Instead of defending, being cautious, falling back or not moving forward for seemingly no reason, or waiting for someone to heal, they should instead try to do the objective and just be more aggressive in general.

I'm also looking for a way to change a bot's current task. For example, if an Engineer bot wants to build, he should instead try to do something else, like attacking (and not freak out in place away from his buildings, swinging his wrench at an enemy who isn't even close to him).

And, is there a way to force bots to use a different AI, instead of their default?
For example, an Engineer bot will spawn with a Scout's AI instead of his default AI (Engineer AI). The bot will think he's a Scout, but he's really an Engineer.

I just want more control over the bots, really. Make it easier to manipulate them, and change how they work.

Any and all help would be greatly appreciated.
Thanks,
TotalChaos.

Last edited by TotalChaos SourcePawner; 11-27-2023 at 19:20.
TotalChaos SourcePawner is offline
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Join Date: Nov 2023
Old 11-27-2023 , 22:51   Re: [TF2] Forcing bots to be more aggressive
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1) https://forums.alliedmods.net/attach...4&d=1593897130
2) https://forums.alliedmods.net/showthread.php?p=2459912

3) And This Is an Advanced [TF2]Bots-System(NOT TESTED):
Make sure that you have backed up the original server folders(addons,custom) before making any modifications :
https://gamebanana.com/mods/download...ileInfo_838542
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TotalChaos SourcePawner
Senior Member
Join Date: Feb 2023
Location: IN PINEAPPLE, UNDER SEA
Old 11-28-2023 , 01:52   Re: [TF2] Forcing bots to be more aggressive
Reply With Quote #3

Quote:
Originally Posted by 101 View Post
1) https://forums.alliedmods.net/attach...4&d=1593897130
2) https://forums.alliedmods.net/showthread.php?p=2459912

3) And This Is an Advanced [TF2]Bots-System(NOT TESTED):
Make sure that you have backed up the original server folders(addons,custom) before making any modifications :
https://gamebanana.com/mods/download...ileInfo_838542
Bot Overhaul... Yeah, no. I've used that before, and I got real sick and tired of the bots joining classes they shouldn't be. For example, if I disabled Scout or Engineer, it would keep trying to spawn in those classes until it hits its own quota. And since I disabled those classes, it would just make all the bots one single class.
That, and there was a whole load of other issues. So after a few months of using it, I gave up on it. Now I only use certain plugins from that pack.

I was hoping for a more "vanilla" solution to make all the bots more aggressive. Especially Engineer, Medic, and Sniper bots. I mean, Engineers already kinda go on offense in CTF, but only if they don't freeze somewhere inside their base (usually in spawn). Even then, they're incredibly buggy and will probably freeze up again once someone else picks up the Intelligence.

I don't understand why the bots don't just move up and keep going if they can't do what they want to do. If a Medic bot can't find a heal target, or an Engineer bot can't find a place to build, or a Sniper bot can't find someone to shoot, then they should just do the objective instead. Sniper bots sorta work, sometimes. They're not as buggy as Engineers when they actually try to do the objective.
That, and I hate it when the bots get stuck trying to go somewhere and never try another path if they can't make it the way they're trying to go. For example, trying to go through a wall.
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