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Originally Posted by 101
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Bot Overhaul... Yeah, no. I've used that before, and I got real sick and tired of the bots joining classes they shouldn't be. For example, if I disabled Scout or Engineer, it would keep trying to spawn in those classes until it hits its own quota. And since I disabled those classes, it would just make all the bots one single class.
That, and there was a whole load of other issues. So after a few months of using it, I gave up on it. Now I only use certain plugins from that pack.
I was hoping for a more "vanilla" solution to make all the bots more aggressive. Especially Engineer, Medic, and Sniper bots. I mean, Engineers already kinda go on offense in CTF, but only if they don't freeze somewhere inside their base (usually in spawn). Even then, they're incredibly buggy and will probably freeze up again once someone else picks up the Intelligence.
I don't understand why the bots don't just move up and keep going if they can't do what they want to do. If a Medic bot can't find a heal target, or an Engineer bot can't find a place to build, or a Sniper bot can't find someone to shoot, then they should just do the objective instead. Sniper bots sorta work, sometimes. They're not as buggy as Engineers when they actually try to do the objective.
That, and I hate it when the bots get stuck trying to go somewhere and never try another path if they can't make it the way they're trying to go. For example, trying to go through a wall.